Attributes[edit]
- Wisdom
- Intelligence
- Agility
- Strength
- Vitality
- Luck
Classes[edit]
Remember that any spellcaster can automatically learn new spells every time he or she gains a new experience level (different from spell level).
Basic classes[edit]
Priest[edit]
100% sure spell |
---|
Heal (healing) |
20% chance spells |
Restore sight (healing) Light (field) Pray (support) Peace (disable) |
Crossfire (attack) |
The most important attribute for a priest is wisdom. The most fitting race is human.
A priest starts with 2 spell points for spell level 1 and usually 3 spells, but occasionally 2 or 4 (independent from other attributes, race, or sex). All priests start with "Heal", the other spell(s) are picked at random with a fixed chance.
A priest must have a minimal wisdom of 14, but also a min. strength of 7 and a min. intelligence of 6.
Sorcerer[edit]
100% sure spell |
---|
Absentmindedness (disabling) |
20% chance spells |
Identify an item (field) Light (field) Unlock (field) |
Ignite (attack) Fireball (attack) |
The most important attribute for a sorcerer is intelligence. The most fitting race is elf.
A sorcerer starts with 2 spell points for spell level 1, and either 2 or 3 spells at random (independent from other attributes, race, or sex). All sorcerers start with "Absentmidedness", the other spell(s) are picked at random with an equal 20% chance. Check the sorcerer spellbook after character creation: field spells are more useful than direct attack spells, because fighter-type classes are anyway more effective in battle.
Fighter[edit]
The most important attribute for a fighter is strength. The most fitting race is dwarf.
Thief[edit]
The most important attribute for a thief is agility. The most fitting race is gnome.
Dual classes[edit]
Friar[edit]
A mix between a thief and a priest. A friar learns priest spells at high level, as well as three unique skills (different from a thief).
Champion[edit]
A mix between a fighter and a sorcerer. A champion learns sorcerer spells at high level.
Horseman[edit]
A mix between a fighter and a priest. A horseman learns priest spells at high level.
A knight in a medieval setting is a "noble horseman" (otherwise stated, a "horse-mounted nobleman").
Barbarian[edit]
A mix between a fighter and a thief. A barbarian learns a unique skill at high level, as well as some thief skill, but no spells.
Character class triangle[edit]
The eight classes can be summarized in the following diagram.
Race and gender[edit]
- Human (wisdom)
- Elf (intelligence)
- Dwarf (strength)
- Gnome (agility)
Suggested party[edit]
One character per class, two characters per race, 4 males and 4 females.
Example:
- Human female priest
- Human male horseman
- Gnome female friar
- Gnome male thief
- Dwarf male barbarian
- Dwarf female fighter
- Elf male champion
- Elf female sorcerer