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Desert planets are an extremely rare type of planet that provide large amounts of resources and benefits. Advent players benefit in particular on Desert planets, as they are the only locations that allow them to build their strongest research structures. They even have a chance to uncover rare quarnium deposits, which are otherwise only available on gas giants.

Although similar, the Desert planets that the Advent starts on are treated differently from the Terran planets found elsewhere. This article refers to non-homeworld Terran planets.

A Desert planet
A Desert planet

TEC Planet items[edit | edit source]

Main article: Planet items
Commercial District Commercial District Build Time Price Available On

Planet Effects: Commerce Credit Income Rate +10.0% → +25.0%

Official Description: Improves commerce income rate and global trade income.

60
  • Credits 750
  • Metal 200
  • Crystal 100
  • Andvar 1
Desert, Oceanic, Swamp, Terran
Research Tier
Civilian III
Fulfilment Warehouse Fulfilment Warehouse Build Time Price Available On


Official Description: Provides an additional export point to the planet.

60
  • Credits 750
  • Metal 200
  • Crystal 100
  • Andvar 1
Asteroid, Crystalline, Desert, Ferrous, Ice, Moon, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Civilian III
Orbital Mining Control Orbital Mining Control Build Time Price Available On

Planet Effects: Orbital Extraction Rate (Metal) +50.0%, Orbital Extraction Rate (Crystal) +50.0%

Official Description: Advanced communication and monitoring equipment is installed in orbital mining rigs to improve efficiency. Increases income rate from Metal and Crystal Extractors.

60
  • Credits 750
  • Metal 200
  • Crystal 100
  • Andvar 1
Asteroid, Crystalline, Desert, Ferrous, Gas giant, Ice, Oceanic, Swamp, Terran, Volcanic
Research Tier
Civilian III
Alloy Foundry Alloy Foundry Build Time Price Available On


Official Description: Foundry complexes use materials sourced from the trade network to provide additional metal export capacity.

90
  • Credits 1250
  • Metal 350
  • Crystal 250
  • Andvar 1
Desert, Oceanic, Swamp, Terran
Research Tier
Civilian II
Synthetic Crystal Farm Synthetic Crystal Farm Build Time Price Available On


Official Description: Large scale synthetic crystal growing operations are established using compounds sourced from the trade network in order to improve crystal export capacity.

90
  • Credits 1250
  • Metal 350
  • Crystal 250
  • Andvar 1
Desert, Oceanic, Swamp, Terran
Research Tier
Civilian II
Center for Human Doctrine Center for Human Doctrine Build Time Price Available On

Ability: Center for Human Doctrine

Official Description: This imposing facility broadcasts human centric messages to ships at this planet and up to one jump away. Invigorated and inspired by the continuous indoctrination, warship crews seek out battle with a renewed ruthlessness and improved effectiveness in combat.

60
  • Credits 750
  • Metal 200
  • Crystal 100
Asteroid, Crystalline, Desert, Ferrous, Gas giant, Ice, Moon, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Military II
Command Bunker Command Bunker Build Time Price Available On

Planet Effects: Max Health +1500.0 → +3000.0, Extra Military Orbit Slots +5.0 → +10.0

Official Description: Constructs an underground command center to protect local military leadership from bombardment. Gives Planet Health and increases Military Slots.

90
  • Credits 1250
  • Metal 350
  • Crystal 250
  • Indurium 1
Crystalline, Desert, Ferrous, Ice, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Civilian II
Home Guard Outpost Home Guard Outpost Build Time Price Available On

Ability: Home Guard Outpost

Official Description: This fortified facility acts as a barracks for the Enclave Home Guard, whose members will be deployed on ships up to one jump away. Their grit and damage control expertise ensure ships can shrug off extreme damage in combat.

60
  • Credits 750
  • Metal 200
  • Crystal 100
Asteroid, Crystalline, Desert, Ferrous, Gas giant, Ice, Moon, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Military III
Garrison Recruitment Center Garrison Recruitment Center Build Time Price Available On

Planet Effects: Garrison Supply +125.0 → +250.0 → +500.0

Official Description: Idle factories will produce garrison ships.

90
  • Credits 1250
  • Metal 350
  • Crystal 250
  • Indurium 2
Asteroid, Crystalline, Desert, Ferrous, Gas giant, Ice, Moon, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Military II
Munitions Plant Munitions Plant Build Time Price Available On

Ability: Munitions Plant

Official Description: Grants a damage bonus to allied structures and starbases in orbit.

60
  • Credits 750
  • Metal 200
  • Crystal 100
  • Tauranite 1
Asteroid, Crystalline, Desert, Ferrous, Gas giant, Ice, Moon, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Military IV
Civic University Civic University Build Time Price Available On

Empire Effects: Influence Recharge Rate +5.0%

Planet Effects: Civilian Research +2.0

Official Description: Establishes ground-based Civilian research facilities.

120
  • Credits 1000
  • Metal 150
  • Crystal 250
Crystalline, Desert, Ferrous, Ice, Oceanic, Swamp, Terran, Volcanic
Research Tier
Default
Military Research Base Military Research Base Build Time Price Available On

Planet Effects: Military Research +2.0, Factory Unit Build Time -5.0%

Official Description: Establishes ground-based Military research facilities.

120
  • Credits 1000
  • Metal 150
  • Crystal 250
Crystalline, Desert, Ferrous, Ice, Oceanic, Swamp, Terran, Volcanic
Research Tier
Default
Media Conglomerate Media Conglomerate Build Time Price Available On

Planet Effects: Culture Rate +10.0%

Ability: Media Conglomerate

Official Description: Improves culture spread rate and grants a stacking bonus to max influence for each owned Broadcast Center in orbit.

60
  • Credits 750
  • Metal 100
  • Crystal 200
  • Kalanide 1
Asteroid, Crystalline, Desert, Ferrous, Ice, Moon, Oceanic, Swamp, Terran, Volcanic
Research Tier
Civilian II
Regional Government Office Regional Government Office Build Time Price Available On

Planet Effects: Commerce Credit Income Rate +0.5 → +1.0, Extra Civilian Orbit Slots +2.0 → +4.0

Official Description: Administrative facilities for the regional department of your empire's government. Increases credit income and gives Civilian Orbit Slots.

90
  • Credits 1250
  • Metal 350
  • Crystal 250
  • Kalanide 1
Crystalline, Desert, Ferrous, Ice, Oceanic, Swamp, Terran, Volcanic
Research Tier
Civilian II

Advent planet items[edit | edit source]

Vasari planet items[edit | edit source]

Surveying[edit | edit source]

Surveying Upgrade
Surveying Upgrade

Terran planets are guaranteed to contain indurium and may contain tauranite and andvar.

For the cost for each survey step, see the Surveying section of the Planets page.

Level Guaranteed exotic Bonus exotic chance Bonus exotics
1 Indurium (x1) 50% Tauranite (20%), indurium (5%), andvar (25%)
2 Indurium (x1), tauranite (x1) 55% Tauranite (20%), indurium (5%), andvar (30%)
3 Indurium (x1), tauranite (x1), andvar (x1) 60% Tauranite (20%), indurium (5%), andvar (35%)

Official Description: Discover the existance[sic] of exotics, artifacts and other hidden bonuses. Will not increase the overall planet development level.

Upgrade costs[edit | edit source]

The cost of upgrading a planet depends on the number of total upgrades already purchased.

For the cost of each upgrade level, see the Upgrade costs section of the Planets page.

Logistics[edit | edit source]

Logistics Upgrade
Logistics Upgrade
Level 0 Level 1 Level 2 Level 3 Level 4
Max Health +0 +100 +100 +100 +100
Civilian Orbit Slots 0 2 5 9 14
Max Constructors 1 2 3 4 4

Official Description: Improve the logistics capabilities of this planet. This allows you to build more Civilian Orbital Structures.

Military[edit | edit source]

Military Upgrade
Military Upgrade
Level 0 Level 1 Level 2 Level 3
Max Health +0 +1250 +1500 +2000
Military Orbit Slots 0 5 10 20

Official Description: Improve the defensive capabilities of this planet. This allows you to build more Military Orbital Structures.

Commerce[edit | edit source]

Commerce Upgrade
Commerce Upgrade
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Credit Income 0 1.8/sec 4.2/sec 7.2/sec 10.8/sec 15/sec

Official Description: Improve the credit income of this planet.

Mining[edit | edit source]

Mining Upgrade
Mining Upgrade
Level 0 Level 1 Level 2
Metal Income 0 0.4/sec 0.8/sec
Crystal Income 0 0.2/sec 0.6/sec

Official Description: Improves the resource extraction rate of this planet.

Research[edit | edit source]

Research Upgrade
Research Upgrade

Improves civilian and military research rate.

Level 0 Level 1 Level 2 Level 3 Level 4
Research rate 0 +5% +15% +30% +50%

Official Description: Improves the research rate of your empire with this planet.