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Oceanic planets are a rare type of colonizable planet encountered, and offer 0-2 metal asteroids and 0-2 crystal asteroids. They are roughly equivalent to Terran worlds in terms of their colonization power, but require some research to make the most out of.

Oceanic planets require the Oceanic Development research item in order to be upgraded past level 13.

An Oceanic planet
An Oceanic planet

TEC Planet items[edit | edit source]

Main article: Planet items


Commercial District Commercial District Build Time Price Available On

Increases planet commerce income by 10. Can be upgraded to 25.

Planet Effects: Commerce Credit Income Rate +10.0% → +25.0%

Official Description: Improves commerce income rate and global trade income.

60
  • Credits 750
  • Metal 200
  • Crystal 100
  • Andvar 1
Desert, Oceanic, Swamp, Terran
Research Tier
Civilian III
Fulfilment Warehouse Fulfilment Warehouse Build Time Price Available On

Provides one additional export point.

Official Description: Provides an additional export point to the planet.

60
  • Credits 750
  • Metal 200
  • Crystal 100
  • Andvar 1
Asteroid, Crystalline, Desert, Ferrous, Ice, Moon, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Civilian III
Orbital Mining Control Orbital Mining Control Build Time Price Available On

Improves orbital mining by 50% for both metal and crystal asteroids. Most effective on worlds with multiple asteroids.

Planet Effects: Orbital Extraction Rate (Metal) +50.0%, Orbital Extraction Rate (Crystal) +50.0%

Official Description: Advanced communication and monitoring equipment is installed in orbital mining rigs to improve efficiency. Increases income rate from Metal and Crystal Extractors.

60
  • Credits 750
  • Metal 200
  • Crystal 100
  • Andvar 1
Asteroid, Crystalline, Desert, Ferrous, Gas giant, Ice, Oceanic, Swamp, Terran, Volcanic
Research Tier
Civilian III
Alloy Foundry Alloy Foundry Build Time Price Available On

Provides 3 additional metal export points.

Ability: +3 metal export points

Official Description: Foundry complexes use materials sourced from the trade network to provide additional metal export capacity.

90
  • Credits 1250
  • Metal 350
  • Crystal 250
  • Andvar 1
Desert, Oceanic, Swamp, Terran
Research Tier
Civilian II
Synthetic Crystal Farm Synthetic Crystal Farm Build Time Price Available On

Provides 3 additional crystal export points.

Ability: +3 crystal export points

Official Description: Large scale synthetic crystal growing operations are established using compounds sourced from the trade network in order to improve crystal export capacity.

90
  • Credits 1250
  • Metal 350
  • Crystal 250
  • Andvar 1
Desert, Oceanic, Swamp, Terran
Research Tier
Civilian II
Center for Human Doctrine Center for Human Doctrine Build Time Price Available On

A Primacy exclusive structure that improves speed and weapon damage of your ships up to one jump away. Does not affect allied ships. The Primacy homeworld has a stronger version called the Supreme Center for Human Doctrine, which grants a 15% bonus up to two jumps away. It cannot be rebuilt if deleted, and can only be replaced by the normal Center for Human Doctrine.

Ability: Increases ship max speed and weapon damage by 10%.

Official Description: This imposing facility broadcasts human centric messages to ships at this planet and up to one jump away. Invigorated and inspired by the continuous indoctrination, warship crews seek out battle with a renewed ruthlessness and improved effectiveness in combat.

60
  • Credits 750
  • Metal 200
  • Crystal 100
Asteroid, Crystalline, Desert, Ferrous, Gas giant, Ice, Moon, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Military II
Command Bunker Command Bunker Build Time Price Available On

Cannot be combined with: Regional Government. Improves the planet's health as well as maximum military orbit slots.

Planet Effects: Max Health +1500.0 → +3000.0, Extra Military Orbit Slots +5.0 → +10.0

Official Description: Constructs an underground command center to protect local military leadership from bombardment. Gives Planet Health and increases Military Slots.

90
  • Credits 1250
  • Metal 350
  • Crystal 250
  • Indurium 1
Crystalline, Desert, Ferrous, Ice, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Civilian II
Home Guard Outpost Home Guard Outpost Build Time Price Available On

An Enclave exclusive structure that reduces incoming damage to your ships and structures up to one jump away. Does not affect allied ships. The Enclave homeworld has a stronger version called the Home Guard Command Center, which grants a 20% bonus up to two jumps away. It cannot be rebuilt if deleted, and can only be replaced by the weaker Home Guard Outpost.

Official Description: This fortified facility acts as a barracks for the Enclave Home Guard, whose members will be deployed on ships up to one jump away. Their grit and damage control expertise ensure ships can shrug off extreme damage in combat.

60
  • Credits 750
  • Metal 200
  • Crystal 100
Asteroid, Crystalline, Desert, Ferrous, Gas giant, Ice, Moon, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Military III
Garrison Recruitment Center Garrison Recruitment Center Build Time Price Available On

A TEC Enclave exclusive structure. Causes idle factories to produce garrison ships. These ships can consist of Cobalts, Harckas, Javelises, Percherons, Gardas, and Shrikens. These ships do not consume your own fleet supply, and will stay in the gravity well and guard it from enemy attack. The recruitment center can be clicked on to change the mode of the garrison ships - hold (default, blue) will have the garrison ships stay at their current gravity well. Defend (yellow) will have the garrison travel one jump away to a friendly gravity well to aid in that defence. Roam (red) has the garrison travel one jump away to a neutral/enemy gravity well and attack.

Planet Effects: Garrison Supply +125.0 → +250.0 → +500.0

Official Description: Idle factories will produce garrison ships.

90
  • Credits 1250
  • Metal 350
  • Crystal 250
  • Indurium 2
Asteroid, Crystalline, Desert, Ferrous, Gas giant, Ice, Moon, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Military II
Munitions Plant Munitions Plant Build Time Price Available On

Improves the damage of allied structures and starbases in orbit. Does not affect ships.

Official Description: Grants a damage bonus to allied structures and starbases in orbit.

60
  • Credits 750
  • Metal 200
  • Crystal 100
  • Tauranite 1
Asteroid, Crystalline, Desert, Ferrous, Gas giant, Ice, Moon, Oceanic, Swamp, Terran, Volcanic, Pirate base
Research Tier
Military IV
Civic University Civic University Build Time Price Available On

Cannot be combined with: Military Research Base. Grants two civilian research points, and provides a 5% faster influence recharge rate.

Empire Effects: Influence Recharge Rate +5.0%

Planet Effects: Civilian Research +2.0

Official Description: Establishes ground-based Civilian research facilities.

120
  • Credits 1000
  • Metal 150
  • Crystal 250
Crystalline, Desert, Ferrous, Ice, Oceanic, Swamp, Terran, Volcanic
Research Tier
Default
Military Research Base Military Research Base Build Time Price Available On

Cannot be combined with: Civic University. Grants two military research points, and has factories in orbit work 5% faster.

Planet Effects: Military Research +2.0, Factory Unit Build Time -5.0%

Official Description: Establishes ground-based Military research facilities.

120
  • Credits 1000
  • Metal 150
  • Crystal 250
Crystalline, Desert, Ferrous, Ice, Oceanic, Swamp, Terran, Volcanic
Research Tier
Default
Media Conglomerate Media Conglomerate Build Time Price Available On

Ideal for culture hubs, the Media Conglomerate increases your maximum influence points by 1 for every Broadcast Center built in orbit. It also grants a 10% bonus to culture spread, enhancing the broadcasting centers further.

Planet Effects: Culture Rate +10.0%

Ability: Media Conglomerate

Official Description: Improves culture spread rate and grants a stacking bonus to max influence for each owned Broadcast Center in orbit.

60
  • Credits 750
  • Metal 100
  • Crystal 200
  • Kalanide 1
Asteroid, Crystalline, Desert, Ferrous, Ice, Moon, Oceanic, Swamp, Terran, Volcanic
Research Tier
Civilian II
Regional Government Office Regional Government Office Build Time Price Available On

Cannot be combined with: Command Bunker. Grants extra civilian orbit slots and additional income. An extremely powerful upgrade to help boost your economy.

Planet Effects: Commerce Credit Income Rate +0.5 → +1.0, Extra Civilian Orbit Slots +2.0 → +4.0

Official Description: Administrative facilities for the regional department of your empire's government. Increases credit income and gives Civilian Orbit Slots.

90
  • Credits 1250
  • Metal 350
  • Crystal 250
  • Kalanide 1
Crystalline, Desert, Ferrous, Ice, Oceanic, Swamp, Terran, Volcanic
Research Tier
Civilian II

Advent planet items[edit | edit source]

Vasari planet items[edit | edit source]

Surveying[edit | edit source]

Surveying Upgrade
Surveying Upgrade

Oceanic planets are guaranteed to contain indurium and may contain tauranite and andvar.

For the cost for each survey step, see the Surveying section of the Planets page.

Level Guaranteed exotic Bonus exotic chance Bonus exotics
1 Indurium (x1) 50% Tauranite (25%), indurium (5%), andvar (20%)
2 Indurium (x1), andvar (x1) 55% Tauranite (30%), indurium (5%), andvar (20%)
3 Indurium (x1), tauranite (x1), andvar (x1) 60% Tauranite (35%), indurium (5%), andvar (20%)

Official Description: Discover the existance[sic] of exotics, artifacts and other hidden bonuses. Will not increase the overall planet development level.

Upgrade costs[edit | edit source]

The cost of upgrading a planet depends on the number of total upgrades already purchased.

For the cost of each upgrade level, see the Upgrade costs section of the Planets page.

Logistics[edit | edit source]

Logistics Upgrade
Logistics Upgrade
Level 0 Level 1 Level 2 Level 3 Level 4†
Max Health +0 +100 +100 +100 +100
Civilian Orbit Slots 0 2 5 9 14
Max Constructors 1 2 3 4 4

† - Requires Oceanic Development research item at Civilian III (TEC) or Harmony IV (Advent)

Official Description: Improve the logistics capabilities of this planet. This allows you to build more Civilian Orbital Structures.

Military[edit | edit source]

Military Upgrade
Military Upgrade
Level 0 Level 1 Level 2 Level 3†
Max Health +0 +1250 +1500 +2000
Military Orbit Slots 0 5 10 20

† - Requires Oceanic Development research item at Civilian III (TEC) or Harmony IV (Advent)

Official Description: Improve the defensive capabilities of this planet. This allows you to build more Military Orbital Structures.

Commerce[edit | edit source]

Commerce Upgrade
Commerce Upgrade
Level 0 Level 1 Level 2 Level 3 Level 4†
Credit Income 0 1.8/sec 4.2/sec 7.2/sec 10.8/sec

† - Requires Oceanic Development research item at Civilian III (TEC) or Harmony IV (Advent)

Official Description: Improve the credit income of this planet.

Mining[edit | edit source]

Mining Upgrade
Mining Upgrade
Level 0 Level 1 Level 2†
Metal Income 0 0.4/sec 0.8/sec
Crystal Income 0 0.2/sec 0.6/sec

† - Requires Oceanic Development research item at Civilian III (TEC) or Harmony IV (Advent)

Official Description: Improves the resource extraction rate of this planet.

Research[edit | edit source]

Research Upgrade
Research Upgrade

Improves civilian and military research rate.

Level 0 Level 1 Level 2 Level 3 Level 4 Level 5†
Research rate 0 +5% +15% +30% +50% +75%

† - Requires Oceanic Development research item at Civilian III (TEC) or Harmony IV (Advent)

Official Description: Improves the research rate of your empire with this planet.