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Gold earned from defeated enemies is a random amount ranging from 1 to 17. Earned experience is a similar random value, too, but experience has no effect in this game.

Overworld enemies[edit]

An enemy that can drop an item will always drop one item upon defeat.

HP are inversely proportional to the frequency of encounter. E.g. an enemy with few HP will appear very often, while one with lots of HP will appear seldom.

Player-type characters (thief, fighter, wizard) can be met both in the wilderness and in town. In town they are peaceful (exceptions exist). Clerics are met in town only.

Land enemies
Sprite Name HP Special Loot Text
L Orc 16 - - -
P Thief 32 Steals items One of 17 items "Psst, wanna buy a watch?"
L Daemon 64 Casts "leg paralysis" (range=2)
(defend with magic boots)
- -
Rare enemies
P Fighter 128 - Torches, m.helms "Ugh, me tough!"
L Devil 192 Casts "arm paralysis" (range=2)
(defend with magic cloak)
- -
P Wizard 224 Casts "magic missile" (range=3) Staves, wands "Hex-e-poo-hex on you!"
L Balron 255 Casts "sleep" (range=2)
(defend with green idol)
- -

Note that sea enemies appear with fixed frequency: one pirate ship every two sea serpents.

Sea enemies
Sprite Name HP Special Loot Text
S Sea serpent 64 - - -
S Pirate ship 160 Can be boarded if you own a Blue Tassle Ship -

Townsfolk[edit]

These characters are met in towns, and they will not attack the Stranger. If the Stranger attacks any townsfolk, then all the guards in town will attack her. Defeating a guard is the only way to earn keys, but guards are one of the strongest opponents in the game. The HP of townsfolk is variable (except for guards), but usually quite high.

Sprite Name Text Special HP Loot
Ultima2 npc jester.png Jester Sings: "Ho ho ho!" - ? -
Ultima2 class2 cleric.png Cleric "Believe!" - ? -
Ultima2 npc merchant.png Merchant "Will you buy my apples?" Many sell goods, others give hints ? Red gems
Ultima2 npc guard.png Guard (serious) "Pay your taxes!" - 255 Keys
Ultima2 npc guard.png Guard (amusing) Funny, no response! Invincible: all attacks miss N/A N/A
Ultima2 npc king.png King "Welcome my child! First, my 50 GP tribute!
And for it I raise thee 300 HP."
Raises health points ? -

Dungeon enemies[edit]

Orcs, daemons and balrons that dwell in dungeons are more resistant than their counterparts that are met in the wilderness.

In most ports of Ultima 2, dungeon monsters have a monochromatic white/grey sprite. In the DOS port, instead, they are tri-chromatic (3 colors).

Monsters are always met starting from a specific floor. The two major obstacles are the ghost (need lots of torches) and the gremlin (if the Stranger runs out of food, she dies instantly).

Floors Sprite
(DOS)
Name Special HP
0-15 Ultima2-DOS enemyD1 orc.png Orc - 32
2-15 Ultima2-DOS enemyD2 ghost.png Ghost Can cause darkness 64
4-15 Ultima2-DOS enemyD3 crawler.png Carrion creeper - 128
6-15 Ultima2-DOS enemyD4 snake.png Viper - 160
8-15 Ultima2-DOS enemyD5 gremlin.png Gremlin Steals 100 meals per attack 192
10-15 Ultima2-DOS enemyD6 daemon.png Daemon - 224
12-15 Ultima2-DOS enemyD7 balron.png Balrog Casts "powerful sleep"
(green idols are ineffective)
255