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== Basic Fighting Style ==
== Basic Fighting Style ==
In battle, Kimahri could be called either 'a-jack-of-all-trades' or 'a useless blue bag' depending on how you manipulate his unique Sphere Grid position. Although no fault of Kimahri's, he starts at a very unfortunate place on the Sphere Grid, able only to learn Lancet, Scan, and a balance of attributes as Ultima is tantalizingly locked away by a bunch of Lvl. 4 Key Spheres. Kimahri will quickly activate all the available nodes (perhaps around the time of [[../Mi'ihen Highroad|Mi'ihen Highroad]]), and unlike the other characters has no natural path to progress down. However you may notice Kimahri's position is near the start of most of the character's paths, locked out by only a Lvl. 1 (or perhaps 2) Key Sphere. As these are obtained early in the game, Kimahri will be able to follow one other characters route, and essentially become a clone of that character. Of course, Kimahri is unlikely to equally match that character as his levels are first put towards conquering his initial area of the grid, so is often quite a way behind the 'cloned' character's position on the grid.
In battle, Kimahri could be called either 'a-jack-of-all-trades' or 'a useless blue bag' depending on how you manipulate his unique Sphere Grid position. Although no fault of Kimahri's, he starts at a very unfortunate place on the Sphere Grid, able only to learn Lancet, Scan, and a balance of attributes as Ultima is tantalizingly locked away by a bunch of Lvl. 4 Key Spheres. Kimahri will quickly activate all the available nodes (perhaps around the time of [[../Mi'ihen Highroad|Mi'ihen Highroad]]), and unlike the other characters has no natural path to progress down. However you may notice Kimahri's position is near the start of most of the character's paths, locked out by only a Lvl. 1 (or perhaps a level 2) Key Sphere. As these are obtained early in the game, Kimahri will be able to follow one other characters route, and essentially become a clone of that character. Of course, Kimahri is unlikely to equally match that character as his levels are first put towards conquering his initial area of the grid, so is often quite a way behind the 'cloned' character's position on the grid.


It is very easy to follow either Tidus, Rikku, Lulu, or Wakka around the grid, with Yuna and Auron's routes being quite a bit further out of reach. Therefore you should decide which character to follow:
It is very easy to follow either Tidus, Rikku, Lulu, or Wakka around the grid, with Yuna and Auron's routes being quite a bit further out of reach. Therefore you should decide which character to follow:


* '''[[../Tidus|Tidus]]''' — Having another character that can cast Haste and Slow can be very useful, especially if Tidus is KO'd. This route may also help improve Kimahri's somewhat lacking strength.
* '''[[../Tidus|Tidus]]''' — Having another character that can cast Haste and Slow can be very useful, especially if Tidus is KO'd. This route may also help improve Kimahri's somewhat lacking agility.
* '''[[../Rikku|Rikku]]''' — Probably the best route to choose, as Rikku is a good all-round character, but mainly because it will help you get steal a lot earlier (and also have two thieves later on).
* '''[[../Rikku|Rikku]]''' — Probably the best route to choose, as Rikku is a good all-round character, but mainly because it will help you get steal a lot earlier (and also have two thieves later on).
* '''[[../Lulu|Lulu]]''' — An extra black mage may be handy in elemental based areas, but as Kimahri will be so far behind Lulu he is likely to lack both the attributes and spells to be deployed as effectively.
* '''[[../Lulu|Lulu]]''' — An extra black mage may be handy in elemental based areas, but as Kimahri will be so far behind Lulu he is likely to lack both the attributes and spells to be deployed as effectively.
* '''[[../Wakka|Wakka]]''' — A good route to take if you want to bolster Kimahri's strength, as well as teaching a couple of extra abilities, although his accuracy is not likely to match that of Wakka's.
* '''[[../Wakka|Wakka]]''' — A good route to take if you want to bolster Kimahri's strength, as well as teaching a couple of extra abilities, although his accuracy is not likely to match that of Wakka's.
* '''[[../Yuna|Yuna]]''' — It is a good idea if you take him through here when Yuna gets taken away from the party at one point in the game for another healer, but any other time you wont really need this. Kimahri cannot summon either.
* '''[[../Yuna|Yuna]]''' — It is a good idea if you take him through here when Yuna gets taken away from the party at one point in the game for another healer, but any other time it isn't really necessary to have another white mage, unless you are really underleveled. Kimahri cannot summon either.
* '''[[../Auron|Auron]]''' — This might have been a good grid to follow if it wasn't so hard to get to, as the serious strength upgrades would help Kimahri, as well as complimenting his natural piercing ability. To reach this you would need some key spheres and you would also need to cover some area of Tidus or Wakka's grid first. Kimahri has quite a few things in common with Auron, like suitably high HP and strength so if you are stuck for a way to take him this would be a good place to do so.
* '''[[../Auron|Auron]]''' — This might have been a good grid to follow if it wasn't so hard to get to, as the serious strength upgrades would help Kimahri, as well as complimenting his natural piercing ability. To reach this you would need some key spheres and you would also need to cover some area of Tidus or Wakka's grid first. Kimahri has quite a few things in common with Auron, like suitably high HP and strength, and most of his weapons have piercing like Auron, so if you are stuck for a way to take him this would be a good place to do so.


Potentially, Kimahri's position on the Sphere Grid would make him a lot easier to follow all the other character's paths if you decided to take on the [[../Monster Arena|Monster Arena]] and/or [[../Dark Aeons|Dark Aeons]]. In reality however, Kimahri's overdrive becomes rather useless at this stage, and his Celestial weapon is probably the most difficult to fully power up.
Potentially, Kimahri's position on the Sphere Grid would make him a lot easier to follow all the other character's paths if you decided to take on the [[../Monster Arena|Monster Arena]] and/or [[../Dark Aeons|Dark Aeons]]. In reality however, Kimahri's overdrive becomes rather useless at this stage, and his Celestial weapon is probably the most difficult to fully power up.