Final Fantasy X/Baaj Temple

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Introduction

Lost At Sea

Will you survive being lost at sea?

You'll awake in the water. Swim north and soon you should see a bright blue ball in the northeast on a platform. Swim to the right and climb up the stairs and check that out. You wont be able to read it; it's Al Bhed (more about that later). Continue north on this platform and open the chest for 200 Gil. Return to the water and swim west. In the top northwest corner, there should be a square shaped platform with a hole in the center. Climb up the stairs there and check out the blue sphere. If you have played before and collected some of the Al Bhed Dictionaries (they decipher the language for you), then you can load them up so you can understand Al Bhed throughout the game. If you haven't played before, ignore it. Head south down the platform, across the bridge, and open the chest for Potion 2x. Now, continue north and up the stairs in the center.

Start crossing the bridge, and follow the branch to the left. Grab the Hi-Potion at the end and then return to the main path. Continue north until the bridge falls apart and you fall into the water. Swim forward just a bit and soon Sahagins will ambush Tidus. These fish are extremely weak, and it should only take one hit for each. Once two are gone, a much, much bigger fish will eat the final Sahagin…

The Geosgaeno Confusion

Most people consider this a boss fight, but that's ridiculous. You can't win. He can't win, as his only attack simply causes Tidus to lose half his current HP. So, just attack. Don't heal (don't waste any Potions; always cherish those!). After about two or three hits, Tidus will run off and you'll be caught inside a temple. Walk up the ruins and listen as Tidus complains.

A New Hope

There is a Save Sphere if you need one, but your main focus is to build a fire for poor Tidus. Next to the Save Sphere is a large door. Push through it and grab the Flint from the desk in the back of this area. Now, we need tinder. But before we get that, go to the right of the room, where you should see a door (even though it isn't marked as such on your mini-map). Go right up to the door, and push to the right, and the screen should change. You should see a chest with a X-Potion in it. Return to the main area and head to the northern side. As you enter, you can grab an Ether from a chest at the bottom of the screen. Climb up the steps, and about halfway up, the camera will change to show you the Dried Bouquet. Grab it and then continue up the steps. Walk across the balcony to grab a Hi-Potion. Now, it's time to start a fire! Return to the center of the main area and examine the fire pit (Please note: definitely save before continuing. You'll need the full health after Geosgaeno before Klikk).

Tidus will fall asleep next to the fire and have a strange dream. When he awakes, he'll notice Klikk. This guy looks tough, and is the first boss you can actually die against! Be sure to have plenty of Potions!

BOSS FIGHT: Klikk

This will be the toughest battle yet!
  • Name: Klikk
  • HP: 1500 (400)
  • AP: 5 (7)
  • Gil: 50
  • Steal: Grenade
  • Drop: Ability Sphere 2x
  • Auto-Abilities: None
  • E Weaknesses: None
  • E Strengths: None

This is definitely the toughest fight yet. It'll basically be a back and forth fight (meaning you'll get one turn, then he will, and then you will). However, at least for me, occasionally I'd get a two-turn round. So take the opportunity to heal and then hit him again. Focus on fighting for this first part, but heal when your health reaches approximately 110, because that's about how much he deals each turn. After you deal about 850 HP, some unknown people will break through the wall and the girl (Rikku) will join you for now. She is very useful because she can Use Grenades, which deal much more damage than Tidus. After you are forced to use a Grenade the first round as Rikku, steal a Grenade. Basically, steal a Grenade, use it, and then steal it, etc, so that you remain with at least 2 Grenades; you'll need them for later. Be sure to keep each of their health above 110, but a death wont be too dramatic. Soon, this fight should be over; the hard part is waiting for Rikku.

Note: Once the cutscene happens (where you see the strange people entering), Klikk's heath will be back at full.

Unfortunately, these new "friends" aren't so friendly, nor do they speak English like Tidus…You'll get knocked out.

Content from other Baaj Temple page to be integrated into the above sections

Return to Baaj

To find Baaj Temple, on the airship search just below Besaid island on the map (X co-ordinate 11-16, Y co-ordinate 57-63). When you arrive there, you will recognise it as the place where you were first dumped in Spira, however only a small portion will now be available to you. Save at the sphere when you arrive, and jump off the end of the platform to be re-united with an old friend.

Geosgaeno

With 32 767HP and very high defences Geosgaeno is just as tough as he looks, and this time round you're actually going to have to defeat this tough fiend. As this battle takes place underwater, you will only have Tidus, Wakka and Rikku at your disposal, and coming into the battle with as many members as possible in overdrive will always help. Geosgaeno doesn't have too many different attacks, but most notable is Stone Punch which will petrify and shatter one character, and failing that will simply deal damage to them. Clearly this is a devastating blow, and its effect can be reduced by armour with Stoneward/Stoneproof (although not strictly necessary). Geosgaeno will also attack with KO Punch, however this doesn't permanently remove your character from the battle. As well as powerful physical attacks, Geosgaeno will sometimes swallow and then spit out one of your characters for major damage, as well as absorbing their positive status effects. Don't defeat Geosgaeno with one of your characters inside him unless you want to see the game over screen.

Your first move should be to cast Hastega, and then unleash any overdrives you happen to have (if you've already captured enough monsters, you can mix a Shining Gem and a Supreme Gem to knock off 20000HP). Your attacks will probably only be doing about 500HP a hit, but coupled with quick hit (if you have it) this damage can build up quickly. Geosgaeno is weak against all the elements, so exploit this by using Element Reels if you don't have Attack Reels, and any Fire Gems (stolen from flame flans) or equivalent items you have. Fire Gems will quickly deplete Geosgaeno's health, so if you're having trouble go to the Calm Lands and start stealing them from the flans.

The Dark Aeon

Before entering the temple if you have the Celestial Mirror, search around opposite the temple entrance about halfway down for a chest containing Lulu's Onion Knight. Otherwise head towards the green square on the map, and enter the temple through the submerged door. Head up the steps inside, and enter through the next door to find 6 statues and a large seal in front of the Chamber of the Fayth. Before examining the statues, turn around to find 2 treasure chests in the back corners which both contain very useful items.

If you examine the seal, you will learn that each of the statues corresponds to a destruction seal in each Cloister of Trials you have been through, which is broken by opening the treasure chest that you found with the destruction sphere. Examine the statues, and find that they don't all light up. Out of the 6 Cloisters of Trials:

  1. Besaid's seal is covered in the walkthrough, so if you need to go back and break it return to Besaid using the guide as a reference (if you then enter the fayth you will find a chest containing a Hi-Potion, White Magic Sphere, 2 Potions, Elixir and an Evasion Sphere). In the International version you will find Dark Valefor blocking the entrance to Besaid, so see the Dark Aeons guide for help with this.
  2. Kilika's seal can be broken by following the same method as for Besaid's, except the chest in the Chamber of the Fayth contains a Defense Sphere, Accuracy Sphere, Luck Sphere, and an Agility Sphere.
  3. Djose's seal can be broken again with the same method, except the chest contains an Agility Sphere, Magic Defense Sphere and a Luck Sphere.
  4. Macalania's Seal can be broken with the same method, except the chest contains a Magic Defense Sphere, Accuracy Sphere and a Magic Sphere. In the International version you will find Dark Shiva blocking the entrance to Macalania Temple, so see the Dark Aeons guide for help with this.
  5. Bevelle's seal must be broken to leave there, so you need not worry about returning to this now inaccessible place.
  6. Zanarkand's seal can only be broken by a second visit to the trials, which is covered below.

Now find out which statues light up (you can tell which one they are because for example Djose's will have a small crackle of lightning), and go back and break the remaining seals. Note that the hidden fayths have no trials, although you will still find a strength sphere in Yojimbo's Chamber of the Fayth, and a Defense Sphere in the Chamber of the Fayth at Remiem Temple.

Zanarkand Destruction Sphere

To break this seal, first return to Zanarkand Ruins and make your way along until you reach the trials. You will notice the screen in front of you now shows 7 white 2 by 2 blocks. As with the original trials, you must find these blocks by stepping on the small lights on the floor. There are 3 of these white blocks in the first room, in the top right, mid-left and mid-centre. The final 4 are found in the second room, on the mid-left (2nd from the white-blue glyph), mid-top (2nd from the blue glyph), top-right (2nd closest to the stairs) and mid-right (across from the red/pink glyph). After lighting up the 7 squares, the screen in the first room will move away revealing the destruction sphere. Take this and place it in the hole on the right of the screen in the second room to reveal the chest, which can be opened to break the (hopefully) final seal.

When you have broken all the seals, return to Baaj Temple and examine all 6 statues which should all now light up. When they do, the large seal will break, and you will be able to enter the Chamber of the Fayth to talk to the fayth and then obtain the Dark Aeon, Anima.

To return to Cid's airship, retrace your route until you get near the center of the flooded arena, and when the dialogue box saying surface/dive appears choose surface (even though you are already on the surface of the water) and it will transport you back onto that broken bridge way over your head and from there you can just walk back to a save sphere for your pickup.