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The game designers suggest that the typical new player should start at the "medium" skill level.  The Quake II Manual indicates that the "hard" level is "nearly unbeatable".  The skill levels differ both in the number and toughness of opponents that one must face at each stage of the game.  This walkthrough set of articles is written from the standpoint of the "medium" level, unless otherwise noted.  The two demonstration videos were recorded at the "hard" level.
The game designers suggest that the typical new player should start at the "medium" skill level.  The Quake II Manual indicates that the "hard" level is "nearly unbeatable".  The skill levels differ both in the number and toughness of opponents that one must face at each stage of the game.  This walkthrough set of articles is written from the standpoint of the "medium" level, unless otherwise noted.  The two demonstration videos were recorded at the "hard" level.
The game is divided into a number of units, and each unit is subdivided into levels.  The player can move back and forth between levels in a unit, but once a unit has been completed and left it is not possible to return to it.  The reason for this is to keep the memory requirements for level maps to reasonable size without without severely limiting the total size of the game environment.


Click on the "[[Quake II/Outer Base|Outer Base]]" link on the navigation menu below to proceed with the walkthrough.
Click on the "[[Quake II/Outer Base|Outer Base]]" link on the navigation menu below to proceed with the walkthrough.


{{Footer Nav|game=Quake II|prevpage=|nextpage=Outer Base}}
{{Footer Nav|game=Quake II|prevpage=|nextpage=Outer Base}}

Revision as of 06:48, 30 January 2011

The game program starts with an "id" splash screen, followed by two recorded demonstration videos that loop endlessly. Press any key on the computer keyboard or any mouse button to bring up the main game menu. Navigate the menu with the "up" and "down" arrow keys on the keyboard or numerical keypad and press "Enter" to select. To start a new game, the player is given the options of "easy", "medium" and "hard" skill levels. Once a skill level has been selected, the entire remainder of the game must be played at that level and cannot be changed. In the alternative, one can select one of up to 15 previously saved games with the "load" menu option.

The game designers suggest that the typical new player should start at the "medium" skill level. The Quake II Manual indicates that the "hard" level is "nearly unbeatable". The skill levels differ both in the number and toughness of opponents that one must face at each stage of the game. This walkthrough set of articles is written from the standpoint of the "medium" level, unless otherwise noted. The two demonstration videos were recorded at the "hard" level.

The game is divided into a number of units, and each unit is subdivided into levels. The player can move back and forth between levels in a unit, but once a unit has been completed and left it is not possible to return to it. The reason for this is to keep the memory requirements for level maps to reasonable size without without severely limiting the total size of the game environment.

Click on the "Outer Base" link on the navigation menu below to proceed with the walkthrough.