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Archive Date Archived
Archive #1 January 26th, 2007
Archive #2 April 13, 2007
Archive #3 June 29, 2007
Archive #4 September 27, 2007
Archive #5 January 12, 2008
Archive #6 April 16, 2008
Archive #7 November 2, 2008
Archive #8 April 4, 2009
Archive #9 October 14, 2009
Archive #10 June 6, 2012
Archive #11 June 22, 2012
Archive #12 August 17, 2012

Clash of Ninja 2

I want to propose something about that CoN2 guide, and since you were the one that changed the level, I figure you know what you're doing. Is the sub-ToC really necessary? Strategies for the characters can be added on those characters' pages (especially considering how their move sets remain largely unchanged throughout the series) and dividing the game into story chapters really isn't necessary. The story mode is essentially Street Fighter with a bunch of text in between fights. The only major difference is the fights aren't randomized, and I'm not sure if that's enough to warrant having strategies down on every single chapter. The only basic strategy I can think of is beat the crap out of your opponent. :P I don't think each battle requires a strategy. A game like Ultimate Ninja Storm 2, where the bosses change phases throughout the battles after a bunch of QTEs, would need strategies for each chapter. Clash of Ninja 2 is just your average fighting game. Tell me what you think. :) --WarioTalk 17:11, 26 May 2012 (UTC)

Sorry my response is so late. Between a defective computer and final exams, I couldn't respond as soon as I would have liked. Story mode strategies in one page sounds fine to me. I would think shared strategy pages could work (move lists don't change much across the games in the series - some combos from the Clash of Ninja games are even usable in the Ultimate Ninja Storm games) mostly because of the limited techniques available to the characters at that point in the manga/anime series (which would be built on in later games and added to the page), but if that isn't enough, strategy pages specifically for Clash of Ninja 2 could be done I guess. Now that my summer vacation is here, I'm free to work on the guide, but I want to finish the God of War guide first. That one is long overdue. --WarioTalk 21:50, 22 June 2012 (UTC)

Welcome back

Hey NMH, good to see you back. How was your vacation? Did you go anywhere cool? Procyon 01:15, 18 August 2012 (UTC)

Awesome! I drove almost 1000 miles in less than a week; spent four days at this place: http://www.youtube.com/watch?v=H8YGTpglby8 --Notmyhandle (talk contribs) 04:45, 18 August 2012 (UTC)

Reply

Sure. Will do. Thanks :D Uglyface86 (talk) 13:47, 22 August 2012 (UTC)

Final Fantasy 3 jobs

It's just because in English you would say e.g. "Healing Mage", but for sorting purpose I swapped the two words e.g. "Mage, Healing–": this way, when you sort the table you get all the mages listed near each other. The hypen is the same as writing "Legend of Zelda, The–", I simply followed a grammar rule, but I think the table can be understood even without hypens. --Abacos (talk) 12:05, 23 August 2012 (UTC)

Captcha problem

Hello Notmyhandle. Thank you for the welcome. I am trying to edit a page and it is giving me the cat captcha, but there is no submit button to continue on after selecting the cats. It worked just fine earlier when I created my account. I am using Firefox. Is there anything that I can do to get it working again? Thanks. Korrun (talk) 17:50, 26 August 2012 (UTC)

Yes I am. Korrun (talk) 18:03, 26 August 2012 (UTC)

I understand the reason. It won't let me continue from the captcha. There is no submit button near the cats and if I click on save page again it just reloads new cats. If I select all of the cats (and no dogs) nothing happens and there is no button to click to continue. Korrun (talk) 18:08, 26 August 2012 (UTC)

I tried a link to wikipedia, so I don't think that it is an issue with the specific websites. These are the links I am trying to add:

heading: External links

  • [sc-room.stellar-crisis.net Stellar Crisis Room - Main hub for Stellar Crisis information]
  • [sc-room.stellar-crisis.net/SC.howtointro.html Stellar Crisis Room - Beginner's Guide and Tutorial]
  • [erick.freeshell.org/sc/ Aggie Land's Stellar Crisis - Fan site with information and strategy guides
  • [falcon.almonaster.net/ Almonaster - Server hosting another version of Stellar Crisis]

Thanks! Removing some of the links later makes sense. They could be useful to refer to while it is in development. Korrun (talk) 18:51, 26 August 2012 (UTC)

It's a problem specific to IE8/9. Apparently a fix is in the works: http://www.mediawiki.org/wiki/Thread:Extension_talk:ConfirmEdit/Asirra_not_passing. -- Prod (talk) 05:46, 27 August 2012 (UTC)

Yet another thank you

Hey man, been noticing how much effort you've been putting into reorganizing and cleaning up many of the less well organized guides, and I just want to thank you for all the hard work. Procyon 05:16, 30 August 2012 (UTC)

Lol, don't worry about me, I'm just on my honeymoon. Had to promise the wifey that I'd keep the internet stuff down to a minimum for the week. ;) Of course, being blocked at work now doesn't help either :P Procyon 14:44, 30 August 2012 (UTC)

Soul Blazer

I did thought of notwide, but even with it there is too many black border/"space" there, so notwide is not the solution i seek. There must be something else to solve it. Paco (talk) 18:44, 3 September 2012 (UTC)

Having two major columns side by side is causing our browsers not to make it appear correctly. I found a solution and re-ordered the weapons to match their locations in the inventory screenshot at the top. Also: avoid floating the image; by removing "|left" it reduced the bottom margin by a couple of pixels. The additional div that the float causes has a buffer that we can't adjust. --Notmyhandle (talk contribs) 19:28, 3 September 2012 (UTC)

Final Fantasy/Armor

Hi Notmyhandle. Sorry but I'm not sure what you're talking about. I didn't change any name on the page, just reorganized the tables. In fact, I'm re-playing the video game in French, and therefore English names are not my concern. --Abacos (talk) 19:45, 3 September 2012 (UTC)

Anyway, I'd like to add the party that I'm using (and I think it's a great party for magic users like me: Monk, Red Mage, White Mage, Black Mage), but I'm not sure how to grade the various attributes. --Abacos (talk) 19:45, 3 September 2012 (UTC)

Hi. About weapons and armors, I think there is a separate "NES name" line because the remakes for PSX and GBA are way more popular today. I think the matter could be settled just writing this at the top of the page. About parties, I wrote the ratings just by checking the parties similar to mine, at least it is coherent with the rest of the page. I think someday I'll rewrite the page adding first of all a Character Class Triangle diagram, and then listing just few short guidelines sections, like this:

  • physical-oriented parties;
  • magic-oriented parties (my favourites, but generally avoided by guide writers);
  • balanced parties;
  • parties with two or more identical characters (these are the ones I avoid).

--Abacos (talk) 10:26, 4 September 2012 (UTC)

Special characters in names

I think we should try to replicate the game name as closely as possible, within the limits of what mediawiki allows. As long as we have all the appropriate redirects in place, people should find what they're looking for. -- Prod (talk) 04:40, 6 September 2012 (UTC)

Ultima 5 guide

Hi. I just cleared Ultima 5 and got to the end of the walkthrough. Can you give me some suggestion to bring the guide firmly to Completion Stage 3? I created the guide and am the main contributor, but right now I think I need some feedback --Abacos (talk) 11:36, 10 September 2012 (UTC)

Cookies

Hmmmm... that template is long overdue. Perhaps we should create {{cookie}} specially for it? -- Prod (talk) 01:59, 11 September 2012 (UTC)

I made an example cookie using {{thank you}} a while ago. Check it out. {{cookie}} could simply call that example... --Notmyhandle (talk contribs) 15:14, 11 September 2012 (UTC)

Dragon Quest 3

Hi. Sorry, I don't know how to mark a page for deletion yet. Here's the link to the "sentenced one", anyway: Dragon Warrior III/Bonus Dungeon --Abacos (talk) 17:23, 14 September 2012 (UTC)

Dota 2 Heroes

Here it is. Thanks for helping me out with the hero pages. Filling in templates is tedious work. T.testLP(talk) 01:42, 15 September 2012 (UTC)

I think that using the skill icons from the overview of the hero page instead of the ability descriptions is better, since it is smaller and thus doesn't affect the layout of the page that much. Still, thanks for helping out with the Sven page. T.testLP(talk) 07:27, 18 September 2012 (UTC)
Oh, I understand. Funnily I was also thinking about changing them back to level 3 headers because I just had a new idea for the page layout of a certain hero, and would need changing all the others to make them consistent.T.testLP(talk) 07:05, 20 September 2012 (UTC)
I know you're currently busy with other things, but can you delete the Magic Wand picture? I uploaded the wrong one by accident and it bugs me that it hadn't been deleted for a few days. T.testLP(talk) 07:15, 1 October 2012 (UTC)
Huh, I reuploaded and it still shows the same image as the Null Talisman. It looked like the correct file in my folders, but when I upload it it just changes to the talisman picture. Is it just on my computer? If it is, it should looks like a straight stick with a burst of magic at one end. T.testLP(talk) 07:08, 2 October 2012 (UTC)
That worked. Thanks! T.testLP(talk) 07:19, 3 October 2012 (UTC)
Table of contents

I have no problem with that. The thing is that I was afraid that using full names will make the ToC look messy, since there are some nice, short names like Invoker and then there's names like "Ezalor the Keeper of the Light". The shortened names are actually the names used in-game, the full name and title used for the page names are gathered from hero lores or their responses, so that people searching for "Lanaya" can easily find the "Templar Assassin" page.

As for the square portraits, I'm afraid the only way to get them would be to trim the available ones, as there are only the landscape artwork for each hero and an animated portrait of the hero used in the hero picker. There are mini-map icons which shows the sprited head of each hero, but I have no idea how to rip them from the game. The landscape artwork is more recognizable anyways because not only is it used for the in-game learn tab, it is also used for other Dota 2 online resources. T.testLP(talk) 05:20, 28 November 2012 (UTC)

You stated that you are going to install the game this week, so I assume you have the closed beta invite? Because right now the only publicly accessible content for Dota 2 is the Spectator Client. T.testLP(talk) 05:04, 29 November 2012 (UTC)

Happy to Help!!

I got heavily devoted to college and my own pet project- a web series. I'm always trying to drop by and give this place some love whenever I get the urge. I never forgot the wiki for a second. Now, I'm going back over a lot of edits I did in the past when I was a little younger- my vocabulary was crud back then, which led me to make a lot of pages look a little greenhorn. Thanks for the praise- you're firing me up again!!! --|Superpowered Mario (talk) 19:59, 15 September 2012 (UTC)

Soul Weapon System

There you go, added a note to the table! If you still don't understand, refer to this video: http://www.youtube.com/watch?v=ENAXo1QdHTk --Maplefreak26 (talk) 01:22, 18 September 2012 (UTC)

MapleStory

While checking MS monster list i found this Dark Tree. The Thumbnail view is broken. Paco (talk) 07:32, 26 September 2012 (UTC)

E-mail

Can you check your sw email, or send me one if your address has been updated? -- Prod (talk) 05:09, 30 September 2012 (UTC)

NPCs

Sure! It'll take a while because school is a pain in the- but I'll help out whenever I can! :) --Maplefreak26 (talk) 05:09, 1 October 2012 (UTC)

I noticed that when you moved "File:DO Tombow.gif" to "File:Dragon Saber enemy Tombow.gif", you asked what "DO" meant...

...so I feel obliged to point out that it was the two-letter identity Namco gave to Dragon Saber when it was originally released in the arcades twenty-two years ago (given that the identity of DS had already been taken by its predecessor, Dragon Spirit, when it had originally been released in the arcades three years previously). Namcorules (talk) 16:46, 3 October 2012 (UTC)

Thank you. --Notmyhandle (talk contribs) 16:52, 3 October 2012 (UTC)
NMH, why did you not take my request for the deletion of Category:Dragon Spirit seriously? It's not really a series (just a duo of games from the early 16-bit era) and according to Wikipedia, templates and categories for two-game series are unnecessary. If I'd thought they were a good idea, I would have created that category myself, along with ones for Tank Battalion and Tank Force, Bosconian and Blast Off, Pole Position andPole Position II, Baraduke and Bakutotsu Kijuutei, Sky Kid and Sky Kid Deluxe, also Thunder Ceptor and 3-D Thunder Ceptor II - and those are only the ones that originated during the 8-bit era... Namcorules (talk) 15:16, 26 October 2012 (UTC)
By the way, I hope I did not come off too patronizing to you in the above post, and I am sorry if I have. Namcorules (talk) 16:18, 26 October 2012 (UTC)
You're fine. This is above me, as it reflects a major change to our existing setup. We've typically not made an exception for series categories with two games, so I'll bring it up in the staff lounge. Feel free to chime in again there. --Notmyhandle (talk contribs) 17:27, 26 October 2012 (UTC)

JoJo's Bizarre Adventure

Moved to StrategyWiki:Staff_lounge#Fighting_game_layout.2Fscope_changes. --Notmyhandle (talk contribs) 17:08, 29 October 2012 (UTC)

Kickle Cubicle

Hi Notmyhandle. If it seems like I'm holding back some information, it's just because I don't have enough time to put everything in: just give me more time :-) If it is about the Kickle Cubicle islands that were moved from the Japanese Cake and Toy Lands to the Western Special Game, as soon as I have all the Western Special Game islands screenshots ready, I'll create the page and move such Japanese Cake & Toy islands there. If you mean something else, please tell me specifically which type of information you're talking about, and I'll be glad to write it down :-) --Abacos (talk) 11:46, 22 October 2012 (UTC)

In other words, I wanted to avoid "orphaned images" that are not used in any page. --Abacos (talk) 11:48, 22 October 2012 (UTC)
Hi. Sorry for the late answer. You proposed either a custom table of contents or a double-header, but since I put the island numbers in all the image captions, I think it could be sufficient to remind the user about "Ctrl+F". I still have to add the numbered world maps, anyway. --Abacos (talk) 14:27, 15 November 2012 (UTC)

Wait. Only one island (out of about 90) has a different solution in the two versions, the others are all the same. The number of enemies and of popsicles does not affect the solution at all. I was writing some island solutions for the Special Game right now (including the "different island"): check it out. I assumed that this guide would be mostly visited by non-Japanese people who knew already the Western version of the video game and needed some solutions for that one, and that they could try the Japanese one later. Maybe I'm thinking too much ^_^ --Abacos (talk) 16:53, 15 November 2012 (UTC)

That's why I should really add the numbered maps. Just gimme more time: I have to replay through the full game to capture the screenshots :-) I'll do it in a few days. --Abacos (talk) 17:08, 15 November 2012 (UTC)
I had a sudden new idea for the maps: check Kickle Cubicle/Garden Land --Abacos (talk) 00:31, 17 November 2012 (UTC)
Sorry, can you tell me how to put a blue background in the cells of the map-tables? Thanks :-) --Abacos (talk) 01:07, 17 November 2012 (UTC)
Modified. Why was island 1 at the bottom? Also, why lay them out in that grid/graphic pattern and not just a linear 1x17 table? --Notmyhandle (talk contribs) 19:53, 17 November 2012 (UTC)

Sorry, but I had to undo your edit. I explain: that grid corresponds exactly to the location of the islands as in the in-game map. You start from the map at the bottom, and, in the wester version, you proceed counterclockwise. I'll add this explanation, as well as the in-game map for the first world. Later I'll add the other maps. Also, the two maps/tables next to each other overlap on some screens... like mine, so it's better to keep them vertically. --Abacos (talk) 00:46, 19 November 2012 (UTC)

I'd like to set the background color of the map-tables blue to better match the smaller screenshot map. I couldn't find that command in the help pages. Can you help me? --Abacos (talk) 11:52, 19 November 2012 (UTC)

Cool! :-) Thanks a lot, Notmyhandle. I updated the background color of the maps of the other Lands.--Abacos (talk) 12:50, 25 November 2012 (UTC)

Rise of Rome walkthroughs

Hi NMH. You might have noticed that I am starting to create an AoE expansion (Rise of Rome) section. My primary interest is in providing the campaign walkthroughs. However, the structure needs to be set up first, and I have been dabbling in that. Perhaps you could help?

What I would like to see is something like this. For the first scenario, as I understand it, the directory link to the page containing the walkthrough for the first scenario could be "Age of Empires Expansion: Rise of Rome/Rise of Rome/Birth of Rome." (game/campaign/scenario) That seems rather unwieldy. I would like to shorten it to "Age of Empires X/Rise of Rome/Birth of Rome."

Is that acceptable? If so, then "Age of Empires X" would be the name of the root directory for the entire game. It would be better to have this question resolved before I start posting a lot of text, to avoid having to move a bunch of pages later.

Also, I would like to see a page structure as follows. First, there is a root page for the whole games, containing a bunch of links. There would be a "Campaign Walkthroughs" section on that page. There would be links to each of the 22-24 scenario pages, and links to each of the 4 campaign pages. The campaign pages would contain a brief description of the campaign, plus links to each of the scenarios. Some of this would be done with structural elements such as ToCs. There would also be navigation links.

I could eventually do all this, but frankly, I don't particularly want to spend the time learning it. I am hoping that you will set up the structure.

--142.58.132.119 07:31, 6 November 2012 (UTC)

I assume this is Victor. No, that is a naming scheme is confusing and excessive. The campaign names, like AOE2, don't need to be part of the link, since they are simple titles. We'll use them for organizing the table of contents. The actual page should be Age of Empires: The Rise of Rome/Scenario name. For example, I corrected Birth of Rome and moved it to Age of Empires: The Rise of Rome/Birth of Rome.
I've re-simplified the table of contents while keeping our standards in place (Walkthrough/Getting Started). The campaigns don't need summary pages, so Ave and the Emperor pages' content should be moved to the first mission of that campaign. Anyone midway through the campaign is going to know what it's about. --Notmyhandle (talk contribs) 23:27, 6 November 2012 (UTC)

Point by point: Yes, it's VitP. re: "No, ... excessive. ... titles ... contents ... etc. etc." OK, got it. Content for a scenario is stored at the location game/scenario re: where to put campaign summaries - put them on the same page as the first scenario content but in front of it - OK

Now, I've been doing things with the structure, and I have created some artifacts that I don't know how to fix. In particular, I created actual new pages for the campaign intros in three cases. While I know how to fix it in the main RoR page, that would leave the actual pages as orphans somewhere, taking up space. I hope that you don't mind fixing this again. Don't worry about the content; I have saved that to the proper place.

I have also added the content for the first campaign.

Signed, Trelane, General, retired, just Squire now.

--VictorInThePacific (talk) 02:49, 7 November 2012 (UTC)

Ok I fixed the campaign headers. Remember to use the preload buttons when creating a new page (click guide page and the header/footer gets added automatically). That saves me time. You can also add {{delete|reasoning}} to a page to mark it to be deleted, if the situation arises again. --Notmyhandle (talk contribs) 17:00, 7 November 2012 (UTC)

Two more campaigns added. Fourth one will take a couple of weeks. --VictorInThePacific (talk) 03:05, 9 November 2012 (UTC)

All cleaned up. Thank you for your work! You're really filling it in quite quickly. --Notmyhandle (talk contribs) 01:12, 10 November 2012 (UTC)

Please see Talk:Age of Empires II: The Age of Kings. -- Prod (talk) 06:19, 24 November 2012 (UTC)

Added 2 complete campaigns for AoE basic. Still to come: Greece campaign, Egypt 12, campaign intros. And one map, too. For the structure, I just copy/pasted from the existing one, modifying as appropriate.

Prod, I saw your note re titles; can't respond right now. --VictorInThePacific (talk) 02:58, 30 November 2012 (UTC)

Asirra

I've made some updates to the extension. Can you check if it works properly now? -- Prod (talk) 04:47, 10 November 2012 (UTC)

Using IE9, successfully created a new account and posted an external link. Both time I had to use the cat captcha. --Notmyhandle (talk contribs) 08:15, 10 November 2012 (UTC)
I take it that's a yes? :-) -- Prod (talk) 14:40, 10 November 2012 (UTC)
Most certainly yes. --Notmyhandle (talk contribs) 18:35, 10 November 2012 (UTC)

Chrono Trigger

i want to add a second name under the first name unbolded if the name is different from the SNES-Name. Can you do that in Template:CTenemy? Thanks for your help. Paco (talk) 20:01, 15 November 2012 (UTC)

Done. Removed font sizes because its unnecessary and just takes up space. --Notmyhandle (talk contribs) 22:10, 15 November 2012 (UTC)
Thanks again. Without font sizes it actually look much better than before. I didnt bother to make Gato pic transparency because i just wanted to test the Template to see if it work. I would have uploaded a better pic later. ^^ Paco (talk) 11:38, 16 November 2012 (UTC)
Can you check if Talk:Chrono_Trigger/to_do is uptodate? I have the feeling some points on it is outdated. Paco (talk) 14:00, 18 November 2012 (UTC)

Renomination?

I'm pretty much done with the Portal guide now. Do you think we should renominate it for featured guides? Doesn't really look like many people are paying attention to the requests though...

Anyway, if you think it's worth bringing up again, how does that work... do we included the old comments, or restart the nomination from scratch? Ceegers (talk) 21:34, 23 November 2012 (UTC)

"Gekitō" -> "Gekitou"

First of all, I'd like to say thank you for cleaning up my mess. I guess I missed the exclamation points completely, and I'm so very sorry for making you go through the trouble of fixing it (orz). But I'd like to know why you changed the name of the Japanese-only Clash of Ninja installments from "Gekitō" to "Gekitou". If I did something wrong there, I'd like to know (I only used macrons as a personal preference and, well, I thought they were okay to use ._.') so I can fix some old game pages and for future reference. Again, thanks a lot! :) --WarioTalk 23:54, 28 November 2012 (UTC)

Ah, okay, that makes sense. Thanks for the in-depth explanation! :D --WarioTalk 00:30, 1 December 2012 (UTC)
Glad my mistake could be of some inspiration. ^_^' --WarioTalk 19:58, 1 December 2012 (UTC)

MAME

Perhaps instead of the stubs, we could have an actual page with just links and info, especially if it's easy to pull it out of the emulator's files. That way if someone feels like filling things out, they can just pull from that page. -- Prod (talk) 04:51, 4 December 2012 (UTC)

This is supposed to be a good db, though the site is dead for me now. I'm sure there's ways of getting the data out of the app with a bit more research. -- Prod (talk) 06:13, 5 December 2012 (UTC)

Naming a date

Just wondering, which one do you prefer to write on the Availability for MapleStory section? December 5th or December 5? I used December 5 as it's correct in English terms now. :D Just asking. If you prefer 5th, then I'll change it to 5th. Uglyface86 (talk) 07:22, 4 December 2012 (UTC)

Okay, thank you :) Uglyface86 (talk) 02:50, 5 December 2012 (UTC)

Template:MapleStory/Versions/World Tour Changes Request

I have posted a reply in Template talk:MapleStory/Versions/World Tour. Handsomeflyer (talk) 05:40, 11 December 2012 (UTC)

PirateIzzy

I sent you a message on Southperry. I'll repost it here : Do you mind if I remove all the mini dungeon Golden Temple monsters and replace them with the theme dungeon versions? The mini dungeon ones are no longer used in GMS. --PirateIzzy (talk) 22:46, 11 December 2012 (UTC)

Alright, my apologies. I'm still kind of new to this, so don't be too pissed at me. --PirateIzzy (talk) 05:28, 12 December 2012 (UTC)

Two things: -About Daimyo, when you look at its Monster Book/Crusader Codex entry, its name is "Daimyo Toad". -Would it be okay if I remove all those Sweetheart Mushrooms, bears, and Calico Mack? They're from old events, and the love monsters were never used in GMS. PirateIzzy (talk) 05:35, 14 December 2012 (UTC)

Just another question. Is it completely necessary to ask for permission to use images, even if I save them to my computer and upload them from there? --PirateIzzy (talk) 20:00, 16 December 2012 (UTC)

I think that it's time to say goodbye to the "Quest Monsters" and "Bot-Catching Monsters" pages. --PirateIzzy (talk) 19:47, 23 December 2012 (UTC)

Would you be willing to create an "Azwan Monsters" page, instead of keeping them with normal monsters? Also, can you remove the "Quest Monsters" and "Bot-Catching Monsters" red linked pages from Monsters pages?

--PirateIzzy (talk) 02:50, 24 December 2012 (UTC)

removed both red Links. I have another Questions to you two: Since NMH killed the Page Premiun Road Monster, does that mean MapleStory/Towns/Premium Road is not needed anymore either? Also remove any Info on Premium Road and NetCafe Access Area? Paco (talk) 19:52, 24 December 2012 (UTC)

Yeah, there's no use for it here. --PirateIzzy (talk) 02:12, 25 December 2012 (UTC)

Would you mind making a separate skill page for Dual Blade? It would feel more organized to me. --PirateIzzy (talk) 20:15, 25 December 2012 (UTC)

Just reporting a bug. When you select Wind Archer at the "Jobs" section, the bottom of the template says "Night Walker, Skills, Builds, Equipment, and Quests, instead of Wind Archer. --PirateIzzy (talk) 23:21, 17 January 2013 (UTC)

Preload buttons

Start here and let me know if you get stuck. -- Prod (talk) 05:16, 14 December 2012 (UTC)

Dragon Warrior/Zen

I'm playing from the MSEA server, and Zen is the name, although the name Dragon Warrior is used in CMS and TWMS. Therefore, both names should be used. But, I think the parentheses can be used on Zen. Something like: Dragon Warrior (Zen), as Dragon Warrior is used first before Zen. —The preceding unsigned comment was added by Uglyface86 (talkcontribs) .

Dang, the unsigned comment again. Sorry Uglyface86 (talk) 04:32, 15 December 2012 (UTC)

Final Fantasy 2 Soul of Rebirth

Hi Notmyhandle. Indeed, you pointed out something I was thinking about already. Well, "Soul of Rebirth" is the extra quest included in Final Fantasy 1&2 Dawn of Souls that is unlocked by clearing Final Fantasy 2. In it, a completely new team of four characters is used. Well, three were actually temporary characters from the main game, but Soul of Rebirth is a separate game. The real names of the unknown cave and of the unknown palace are revealed at the very end, speaking with the final boss. Therefore, I'd leave them not capitalized. Inside the page I will put a pink spoiler dropdown revealing the real name. Ask me more if you need further clarification, it will help me make the guide more clear. --Abacos (talk) 02:39, 16 December 2012 (UTC)

The game itself refers to them as "unknown cave" and "unknown palace" until the ending: these are the names the player would know them with. Only in the ending their real name is revealed. I think that if a player is reading the guide (or writing, like me) it's because he didn't make it to the end yet, so he would "know" them as "unknown". They don't have to be capitalized (unless at the beginning of a sentence or of a title, of course). --Abacos (talk) 02:04, 21 December 2012 (UTC)
Hi Notmyhandle. I hope you had a merry Christmas :-) Discussing English grammar with English-speakers is sometimes frustrating, but it's not your fault: everybody knows primary schools in English-speaking countries are quite poor. Well then, let's summarize:
  • If it is a title (English language only): Unknown Cave
  • If it is at the beginning of a sentence: Unknown cave
  • If it is inside a sentence: unknown cave

These follow the general grammar rule. Wish you a happy New Year :-) --Abacos (talk) 13:36, 26 December 2012 (UTC)

Redirects

Redirects are generally pretty cheap, but I'd say it's better to kill off the redirect simply because it's easier for new users when there's only one obvious way of doing things (standards). I know I'm always guessing if it's {{needcat}} or {{needcats}} since all our tags are generally actions. I've got a script that can do the changes wherever needed, and it's best to make any template changes sooner rather than later. -- Prod (talk) 21:11, 22 December 2012 (UTC)

Controls table

After further thinking/discussion, I've restarted the topic on the staff lounge... -- Prod (talk) 02:52, 25 December 2012 (UTC)

Re: Tut's Tomb

The mission briefing for his mission indicates him as the Pharaoh but it's possible he wasn't when his tomb was made. Your suggestion of having both is fine :) --Super Sajuuk Talk Page | The YouTube Channel 19:17, 11 January 2013 (UTC)

Achivement walkthroughs

There are some achievements that aren't necessarily obvious, for instance "Pit Boss" and "Ship Overboard" (Portal 2/Achievements and trophies), or achievements such as "Now That's Impressive" (Guitar Hero III: Legends of Rock/Achievements that are only available under certain conditions. These achievements have a description that comes with the game, but could also use a description of the best way to get these achievements for players who are trying to get them. Should walkthroughs for these achievements be in the description section or should a new section labeled "Achievement walkthrough" or similar be made? And are there any examples of this? Oddtom (talk) 16:31, 16 January 2013 (UTC)

Abandoned Places: A Time for Heroes

Could you take a look at this Page: Abandoned Places: A Time for Heroes? It look strange compared to other gamepages. I have yet to find the error which is causing this strange look. Paco (talk) 18:20, 18 January 2013 (UTC)

It's something with the Table of Contents. After I deleted it, the main page looks fine. --Notmyhandle (talk contribs) 18:36, 18 January 2013 (UTC)
Found it! You forgot to close the {{col|2}}. I looked over it like three times! Sneaky little code. --Notmyhandle (talk contribs) 18:51, 18 January 2013 (UTC)
Sorry and thank you for fixing it. So the error was in ToC. I should be more careful next time. Paco (talk) 18:56, 18 January 2013 (UTC)
It happens to the best of us! :D Learning experience. --Notmyhandle (talk contribs) 22:40, 18 January 2013 (UTC)

About enemy artwork preferences on MMZ2

Thanks for checking up on the Mega Man Zero guide lately. It's nice to see that guide getting attention these days, but I noticed you standardized the images of the Golem Type E and Mega Scorpia for the Sand Wilderness page into thumbnails. While I use thumbnails for screenshots on that guide, I make sure enemy artwork and bosses appear borderless and scaled to a decent size to emphasize their importance in the game; thumbnails, in a sense, defeat that purpose. However, these images can throw off the formatting of the text so that an artwork doesn't match up evenly with text beside it, creating white space. In these cases, I balance the amount of text with the size of the artwork accordingly. I wanted to clear these changes with you to ensure I'm not breaking any protocol around our Wiki. You have the final say in this situation.

On a side note, when you have time, glance at the first page of the Mega Man Zero 2 guide and see how far it's come! After 2 years, I'm proud it's been perfected! --Superpowered Mario (talk) 05:30, 22 January 2013 (UTC)

Nah, you're fine. It looks great! I'll have to take a look some time. I haven't had a lot of free time to work on the wiki lately, but I'll put it on my endless todo. --Notmyhandle (talk contribs) 06:18, 22 January 2013 (UTC)

RE Tails Adventure

ok then, and thanks for replacing it with a better image Sclera1 (talk) 01:57, 27 January 2013 (UTC)

Re: Welcome Back

Thanks, though my latest attempts were less than stellar. I've also been having issues trying to obtain a game I can actually write about. --Arrow Windwhistler (talk) 20:37, 9 February 2013 (UTC)

Needing a little template help. I'm attempting to create a template whereby I can generate a table like this one. I have a few ideas on my head but I'm not too hot on passing variables into a template to generate stuff like that dynamically. --Arrow Windwhistler (talk) 04:39, 11 February 2013 (UTC)

I figured a template would be more scalable since it's likely to be repeated everywhere, but if you think copy+pasting is going to be more effective, I'll follow your advice. --Arrow Windwhistler (talk) 00:03, 12 February 2013 (UTC)
These things are everywhere, I'll probably be generating similar tables for...well, about literally everything in the game. The current format leaves a bit to be desired in terms of layout, but hopefully it's good enough. --Arrow Windwhistler (talk) 04:13, 12 February 2013 (UTC)
I just thought - collapsible navboxes might help in condensing this information so it's more navigable. Would that be possible? --Arrow Windwhistler (talk) 04:14, 12 February 2013 (UTC)
In the game anyway, it's laid out like that so I'd want to keep the common ones and the class-specific ones together. That way you don't have to constantly switch between looking at the common ones to get an exact idea as to exactly what's available to a given class. --Arrow Windwhistler (talk) 04:43, 12 February 2013 (UTC)
So you're suggesting one massive table instead of multiple larger ones like what I have now?--Arrow Windwhistler (talk) 04:55, 12 February 2013 (UTC)
I'll try it but it looked cluttered before. Maybe it just doesn't register well on my screen. --Arrow Windwhistler (talk) 05:38, 12 February 2013 (UTC)
It appears to be alright, though it still feels a little cluttered. D'you think it looks fine? --Arrow Windwhistler (talk) 06:30, 12 February 2013 (UTC)
They're simply points you gain from playing the game. I think whenever it's listed though it appears like a currency, so in the spirit of consistency I decided to make everything look the same. --Arrow Windwhistler (talk) 07:20, 12 February 2013 (UTC)
P.S: The display also becomes inconsistent when the certification costs hit 1000.
That was just an experiment in zebra striping. Trying to make it more legible. To put things simply, these certification points are essentially skill points you use to unlock additional skills. In light of that I was thinking of employing something like what MapleStory's skill descriptions look like. --Arrow Windwhistler (talk) 17:37, 12 February 2013 (UTC)

Collapsible navs

I don't really understand how the whole collapsible part works, as seen here. I was thinking of making them more like that. Could you (try) to explain it to me? =P --Arrow Windwhistler (talk) 19:19, 12 February 2013 (UTC)