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The predecessor to the Cylon Basestars of the TV series, the Cerberus is a dedicated carrier with four squadrons. The support slot supports Heavy Raiders, Wardrivers, Scorpions, and Vespids. It also has a multitude of heavy guns, giving it teeth against large enemies | The predecessor to the Cylon Basestars of the TV series, the Cerberus is a dedicated carrier with four squadrons. The support slot supports Heavy Raiders, Wardrivers, Scorpions, and Vespids. It also has a multitude of heavy guns, giving it teeth against large enemies. | ||
'''Campaign:''' Despite its imposing appearance, the biggest threat the Cerberus has is its fighter wing. Flak, Adamants, Vipers, and Debris Mines can be used to counter them. The ship itself can then be focused down with heavy gunfire from Artemis, Minerva, and Jupiter class battlestars | '''Campaign:''' Despite its imposing appearance, the biggest threat the Cerberus has is its fighter wing. Its heavy guns can lend supporting fire to your battlestars, but it doesn't have enough of them to do meaningful damage on its own. Its large raider complement is its main weapon. Flak, Adamants, Vipers, and Debris Mines can be used to counter them. The ship itself can then be focused down with heavy gunfire from Artemis, Minerva, and Jupiter class battlestars. | ||
'''Multiplayer:''' The cornerstone of Cylon carrier fleets. Keep this ship close to the fight and get its six heavy guns working, but keep it away from concentrated fire as it doesn't have the same armour as the Atlas class. | '''Multiplayer:''' The cornerstone of Cylon carrier fleets. Keep this ship close to the fight and get its six heavy guns working, but keep it away from concentrated fire as it doesn't have the same armour as the Atlas class. | ||
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===Basestar=== | ===Basestar=== | ||
{{BSG unit 1 | {{BSG unit 1 | ||
|image= | |image= | ||
| | |fleetpts= | ||
| | |buildcost=XXXX (XXXX rushed) | ||
|sizeclass= | |ftlcooldown=XXXX turns | ||
|dradis= | |buildtime=XXXX turns | ||
|firewall= | |sizeclass= | ||
|hangarslots= | |dradis=XXXX km | ||
|squadevasion= | |firewall=XXXX/ | ||
|squadrepair= | |hangarslots= | ||
| | |squadevasion= | ||
|speed= | |squadrepair= | ||
|turnrate= | |marines= | ||
|speed=XXXX m/s | |||
|turnrate= | |||
|vet1= | |vet1= | ||
|vet2= | |||
|vet3= | |||
}} | }} | ||
{{BSG unit 2 | {{BSG unit 2 | ||
|hull= | |hull= | ||
|leftarm= | |leftarm= | ||
|leftsub= | |leftsub= | ||
|rightarm= | |rightarm= | ||
|rightsub= | |rightsub= | ||
|frontarm= | |frontarm= | ||
|frontsub= | |frontsub= | ||
|reararm= | |reararm= | ||
|rearsub= | |rearsub= | ||
|dorsalarm= | |dorsalarm= | ||
|dorsalsub= | |dorsalsub= | ||
|ventralarm= | |ventralarm= | ||
|ventralsub= | |ventralsub= | ||
|damagered= | |damagered= | ||
|munitions= | |munitions= | ||
|salvo= | |salvo= | ||
|reload= | |reload= | ||
|gun1= | |gun1= | ||
|gun1note= | |gun1note= | ||
}} | }} | ||
{{-}} | {{-}} |