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|-
|-
!Meat
!Meat
|Meat is hidden in breakable walls, and it will restore eight units of your life. A very valuable item, so try to memorize the locations where you can find it.
|Meat is hidden in breakable walls, and it will restore six units of your life. A very valuable item, so try to memorize the locations where you can find it.
|-
|-
!Invisibility Potion
!Vial
|These don't show up too often, but if you can get one, you'll gain temporary invulnerability. Very useful in areas where a lot of enemies show up. The effect doesn't last long, but it can be the difference between life and death for you. The only problem is that there is only one in the entire game.
|These don't show up too often, but if you can get one, you'll gain temporary invulnerability. Very useful in areas where a lot of enemies show up. The effect doesn't last long, but it can be the difference between life and death for you. The only problem is that there is only one in the entire game.
|-
|-
!Rosary
!Holy Cross
|Again, this doesn't show up too often, but it's extremely useful. Touching it will instantly kill all enemies on the screen.  
|Again, this doesn't show up too often, but it's extremely useful. Touching it will instantly kill all enemies on the screen.  
|-
|-
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* '''Trevor Belmont''' can use all the same five sub-weapons as his descendant Simon (''[[Castlevania]]'').
* '''Trevor Belmont''' can use all the same five sub-weapons as his descendant Simon (''[[Castlevania]]'').
* Everyone can use '''the stopwatch'''.  
* Everyone can use '''the stopwatch'''.  
* '''Grant Danasty''' can only use dagger, axe and stopwatch. If Grant strikes a candle that would house another weapon, one of the aforementioned will appear instead: holy water becomes the dagger and the cross becomes the axe. In the original Japanese version he wields a Dagger as his main weapon; he can pick up an axe as a subweapon (all weapon candles will hold an axe).  
* '''Grant Da Nasty''' can only use dagger, axe and stopwatch. If Grant strikes a candle that would house another weapon, one of the aforementioned will appear instead: holy water becomes the dagger and the cross becomes the axe. In the original Japanese version he wields a Dagger as his main weapon; he can pick up an axe as a subweapon (all weapon candles will hold an axe).  
* '''Sypha Belnades''' can only use spellbooks (and the stopwatch). These will appear in place of the weapons when she strikes those candles. Candles holding daggers or axes will reveal the Fire Spell, ones holding holy water will reveal an Ice Spell, and ones holding a cross will reveal the Water Spell.
* '''Sypha Belnades''' can only use spellbooks (and the stopwatch). These will appear in place of the weapons when she strikes those candles. Candles holding daggers or axes will reveal the Fire Spell, ones holding holy water will reveal an Ice Spell, and ones holding a cross will reveal the Water Spell.
* '''Alucard''' can only use the Stopwatch; if he strikes a weapon candle, he will reveal a small heart instead.
* '''Alucard''' can ''only'' use the Stopwatch; if he strikes a weapon candle, he will reveal a small heart instead.


Subweapons are specific to each character and stay with that character until death or stage clear. If you switch out a character with a subweapon, that subweapon will return when you switch back.
Subweapons are specific to each character and stay with that character until death or stage clear. If you switch out a character with a subweapon, that subweapon will return when you switch back.
* If a subweapon spawns on the ground but the player switches to another incompatible character with that subweapon, the subweapon will disappear.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
! Character !!colspan=5| Sub-weapons
! Character !!colspan=5| Sub-weapons
|-
|-
! Trevor
! Belmont
| Dagger || Axe || Holy Water || Cross || Stopwatch
| Dagger || Axe || Holy water || Cross || Stopwatch
|-
|-
! Grant
! Grant
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|-
|-
! Sypha
! Sypha
| Fire || {{n/a|''Fire''}} || Ice || Lightning || Stopwatch
| Fire || {{n/a|''Fire''}} || Ice || Water || Stopwatch
|-
|-
! Alucard
! Alucard
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|Trevor,<br> Grant||The Axe flies in an upward arc before curving back down, damaging anything that gets in the way. This is a very useful weapon for dealing with flying/overhead enemies, and arguably the best subweapon. <br/>Grant in English versions will drop this straight down while climbing the ceiling, in Japanese version however, he throws his default Dagger while climbing walls or ceilings instead. In both versions, Grant can only have a Double Shot with axe.
|Trevor,<br> Grant||The Axe flies in an upward arc before curving back down, damaging anything that gets in the way. This is a very useful weapon for dealing with flying/overhead enemies, and arguably the best subweapon. <br/>Grant in English versions will drop this straight down while climbing the ceiling, in Japanese version however, he throws his default Dagger while climbing walls or ceilings instead. In both versions, Grant can only have a Double Shot with axe.
|-
|-
!Holy <br>Water
!Holy <br>water
|Trevor||Trevor throws a small vial of water to the ground, which explodes and bursts into flame. It has limited range and isn't too terribly powerful, but it's very useful because of the multi-hit damage it can deal to foes. Tougher foes and even some bosses can be turned into sitting ducks if you use this weapon properly.
|Trevor||Trevor throws a small vial of water to the ground, which explodes and bursts into flame. It has limited range and isn't too terribly powerful, but it's very useful because of the multi-hit damage it can deal to foes. Tougher foes and even some bosses can be turned into sitting ducks if you use this weapon properly.
|-
|-
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|-
|-
!Stop<br>watch
!Stop<br>watch
| All ||This consumes five hearts per use, but paralyzes all enemies on the screen. Sounds useful, right? Sadly, it doesn't quite live up to the hype. The "stop time" is very short, it doesn't work on bosses, and you're STILL vulnerable to enemies and their projectiles while you use it (if you make contact). There are a few situations where this will be nice to have, but sadly, there just aren't that many of them.
| All 4 ||This consumes five hearts per use, but paralyzes all enemies on the screen. Sounds useful, right? Sadly, it doesn't quite live up to the hype. The "stop time" is very short, it doesn't work on bosses, and you're STILL vulnerable to enemies and their projectiles while you use it (if you make contact). There are a few situations where this will be nice to have, but sadly, there just aren't that many of them.
|-
|-
!colspan=3| Spellbooks
!colspan=3| Spellbooks
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| Sypha ||Sypha shoots out some ice crystals in a circular pattern. It will paralyze enemies, but it will also '''''freeze raging rivers''''', allowing you to pass through areas much safer. Frozen enemies can be shattered in one blow, including Blood Skeletons.
| Sypha ||Sypha shoots out some ice crystals in a circular pattern. It will paralyze enemies, but it will also '''''freeze raging rivers''''', allowing you to pass through areas much safer. Frozen enemies can be shattered in one blow, including Blood Skeletons.
|-
|-
! Lightning <br>spell
! Water <br>spell
| Sypha ||Sypha shoots out three electrically-charged orbs, which seek out and obliterate enemies. Easily her most powerful spell, so if you can find this one, hold on to it.  
| Sypha ||Sypha shoots out three electrically-charged orbs, which seek out and obliterate enemies. Easily her most powerful spell, so if you can find this one, hold on to it.  
|}
|}


The Axe, Holy Water and Cross can cause bonus points if a single use of these weapons manages to knock out multiple enemies. The second enemy yields 400 points, the third 700 points, and every one more yields 1,000.
{{Footer Nav|game=Castlevania III: Dracula&#39;s Curse|prevpage=Getting Started|nextpage=Characters}}
 
{{Footer Nav|game=Castlevania III: Dracula&#39;s Curse|prevpage=Gameplay|nextpage=Characters}}
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