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Curly will actually be fighting with you this time. Note that she still has her Machine Gun, unless you swapped, in which case she has the Polar Star. Either way, it's level three, although she doesn't use the Machine Gun jetpack ability. She doesn't take hits, and she has an air tank, so she can't die, and can go through enemies. And if she has the Machine Gun, your enemies will be gone before you know it. This area will be crawling with bugs, and they can overwhelm you with numbers alone. The level three Blade is sublime in this area, but barring that, use the Blade anyway, or the level three Bubbler.
Curly will actually be fighting with you this time. Note that she still has her Machine Gun, unless you swapped, in which case she has the Polar Star. Either way, it's level three, although she doesn't use the Machine Gun jetpack ability. She doesn't take hits, and she has an air tank, so she can't die, and can go through enemies. And if she has the Machine Gun, your enemies will be gone before you know it. This area will be crawling with bugs, and they can overwhelm you with numbers alone. The level three Blade is sublime in this area, but barring that, use the Blade anyway, or the level three Bubbler.


Soon enough, you'll get to an area with water everywhere and a door like the hermit gunsmith's door, which you can't find anywhere other than these two places. You can't go through the door though, so save and follow Curly. Use the terminal to open the shutters, then when #4 acts up, shoot it with your Polar Star/Machine Gun/Snake until it gets unstuck. Hit the first terminal again to lower the lift, and go through the passage for the next terminal to open the main shutter. Save at this point, because this next boss can be difficult, especially if you don't have the level three Machine Gun or the Booster 0.8. Talk to Curly and initiate [[../Enemies#The Core|the boss fight]]. You can pick up the Tow Rope before or after the fight. Some players prefer to get it before the battle, but it stays there until Curly rescues you.
Soon enough, you'll get to an area with water everywhere and a door like the hermit gunsmith's door, which you can't find anywhere other than these two places. You can't go through the door though, so save and follow Curly. Use the terminal to open the shutters, then when #4 acts up, shoot it with your Polar Star/Machine Gun/Snake until it gets unstuck. Hit the first terminal again to lower the lift, and go through the passage for the next terminal to open the main shutter. Save at this point, because this next boss is not a pushover, especially if you don't have the level three Machine Gun or the Booster 0.8 (it's still worth it for the Spur and booster 2.0). Talk to Curly and initiate [[../Enemies#The Core|the boss fight]]. You can pick up the Tow Rope before or after the fight. Some players prefer to get it before the battle, but it stays there until Curly rescues you.


Don't forget that the water rises and falls, so if you don't have the Booster or level three Machine Gun, it may be a pain to not drown, but it is possible. After the fight, Misery and the doctor show up and teleport the core away, and the water rises to maximum and stays there.
Don't forget that the water rises and falls, so if you don't have the Booster or level three Machine Gun, it may be a pain to not drown, but it is possible. After the fight, Misery and the doctor show up and teleport the core away, and the water rises to maximum and stays there.
Curly is okay, she has an air tank, but you're drowning. Get the Tow rope if you haven't already and want to save Curly. The shutter is closed, so you have no choice but to let your air drop to zero.  At this point, if you picked up the tow rope and jumped over the chasm, (instead of letting Booster die) you receive a message about a plot within the plot, and your first hint about getting the third (considered best) ending. Then you wake up to find that Curly has given you her air tank, and is now lying unconscious on the floor. If you have the tow rope, attempt to talk to her, and after getting no response, use the tow rope to get her out. If you don't have the rope, you must leave her behind. Either way, go back to the area with the tiger mouth door, and find that it is now open. Save if you wish then go on through.
Curly is okay, she has an air tank, but you're drowning. Get the Tow rope if you haven't already and want to save Curly. The shutter is closed, so you have no choice but to let your air drop to zero.  At this point, if you picked up the tow rope and jumped over the chasm, (instead of letting Booster die) you receive a message about a plot within the plot, and your first hint about getting the third (considered best) ending. Then you wake up to find that Curly has given you her air tank, and is now lying unconscious on the floor. If you have the tow rope, attempt to talk to her, and after getting no response, use the tow rope to get her out. If you don't have the rope, you must leave her behind. Either way, go back to the area with the tiger mouth door, and find that it is now open. Save if you wish then go on through.
{{Footer Nav|game=Cave Story|prevpage=Sand Zone|nextpage=Waterway}}
{{Footer Nav|game=Cave Story|prevpage=Sand Zone|nextpage=Waterway}}
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