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{{Header Nav|game=DomiNations}}
{{Header Nav|game=DomiNations}}
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Battle consists of a single player campaigns and multiplayer matches against randomly selected opponents. This page describes the strategies and tips for defeating all types of scenarios, thought more specifically multiplayer matchups.
Battle consists of a single player campaigns and multiplayer matches against randomly selected opponents. This page describes the strategies and tips for defeating all types of scenarios, thought more specifically multiplayer matchups. For single player campaigns, please see the sub-pages for the respective campaign:
 
For '''single player campaigns''', please see the sub-pages for the respective campaign:
*[[DomiNations/The Fertile Crescent|The Fertile Crescent]]
*[[DomiNations/The Fertile Crescent|The Fertile Crescent]]
*[[DomiNations/Ruling the Nile|Ruling the Nile]]
*[[DomiNations/Ruling the Nile|Ruling the Nile]]
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===Deciding the winner===
===Deciding the winner===
At the end of the battle a summary is given and a victor is decided. The following information is presented:
At the end of the battle a summary is given and a victor is decided. The following information is presented:
*'''Type of victory''': defeat, marginal victory, or victory.
*'''Damage Done''': percentage of buildings destroyed.
*'''Damage Done''': percentage of buildings destroyed.
*'''Badges''': shown in the below image as five empty stars centered along the top, these are the five objectives for victory you may have acquired. See below for details.
*'''Badges''': shown in the below image as five empty stars centered along the top, these are the five objectives for victory you may have acquired. See below for details.
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*Send raiders in first or last. First if you need to do a raid or if there are outlying farms, marketplaces, or mills. Last if you need to get through a wall first. Raiders will move around the most and are likely to get taken out by towers or defending units if you do not place them carefully.
*Send raiders in first or last. First if you need to do a raid or if there are outlying farms, marketplaces, or mills. Last if you need to get through a wall first. Raiders will move around the most and are likely to get taken out by towers or defending units if you do not place them carefully.
*Place units in small groups where they will be balanced and successful. An example squad consists of a cavalry unit (to absorb damage from a tower), a few heavy infantry (to cut through buildings and walls), and a few ranged infantry (to kill enemy units).
*Place units in small groups where they will be balanced and successful. An example squad consists of a cavalry unit (to absorb damage from a tower), a few heavy infantry (to cut through buildings and walls), and a few ranged infantry (to kill enemy units).
*Destroy a wall on a far corner away from turrets. When you get to the [[DomiNations/Classical Age]], you can get Wall Miners to instantly blow open a wall, which will reduce the difficulty of victory.
*Destroy a wall on a far corner away from turrets.
*Spread your units out if near an area of effect (AOE) defensive building such as a catapult or castle.
*Spread your units out if near an area of effect (AOE) defensive building such as a catapult or castle.
;Tips for using Rally
*Deploy all of your troops before using it. Then rally to your most favored target, such as a Town Center or AOE turret (such as a castle or catapult).
*If you're out of options and your army is surrounded and you know you're going to die, you can try rallying your troops far away from the defending units or strike a resource-rich target such as a farm or Town Center to squeeze out a bit more loot.




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Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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