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Latest revision | Your text | ||
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|goldr=4 | |goldr=4 | ||
}} | }} | ||
Cousin to Slimes, but with a little more ferocity. Extra ferocity for a little extra gold. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=20 | |goldr=20 | ||
}} | }} | ||
The Magidrakee knows the Hurt spell and is quite dangerous. A real pest. Look for them west of Tantagel and near Kol | The Magidrakee knows the Hurt spell and is quite dangerous. A real pest. Look for them west of Tantagel and near Kol. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=25 | |goldr=25 | ||
}} | }} | ||
Be prepared with magic when fighting Drakeemas. If your | Be prepared with magic when fighting Drakeemas. If your hitting power isn't high enough, they may heal themselves. | ||
{{col|3|end}} | {{col|3|end}} | ||
==Ghosts== | ==Ghosts== | ||
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|goldr=8 | |goldr=8 | ||
}} | }} | ||
From beyond the | From beyond the pale comes this awful apparition. Even on high levels, it can be hard to hit because of its high agility. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=16 | |goldr=16 | ||
}} | }} | ||
At first his magic seems invincible. Do not try fighting | At first his magic seems invincible. Do not try fighting until you reach level 4 when your magic has increased and you can use HURT. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=50 | |goldr=50 | ||
}} | }} | ||
''Known as Druins on the [[Game Boy Color]].''<br/>Stopspell should be used immediately when he shows up. He will cast HURT and SLEEP | ''Known as Druins on the [[Game Boy Color]].''<br/>Stopspell should be used immediately when he shows up. He will cast HURT and SLEEP. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=185 | |goldr=185 | ||
}} | }} | ||
''Known as Druin Lords on the [[Game Boy Color]].''<br/> | ''Known as Druin Lords on the [[Game Boy Color]].''<br/>The Wizard will truly test your skill in using magic. He will repeatedly use HURTMORE. Attack directly. | ||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=25 | |goldr=25 | ||
}} | }} | ||
If you can, put it to Sleep then attack. | If you can, put it to Sleep then attack. Stronger enemy that you will encounter early on. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=48 | |goldr=48 | ||
}} | }} | ||
Unless you're very strong, use Sleep. His HP is only slightly higher but his attack is much more powerful | Unless you're very strong, use Sleep. His HP is only slightly higher but his attack is much more powerful. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=110 | |goldr=110 | ||
}} | }} | ||
Most deadly of the three scorpions. Found | Most deadly of the three scorpions. Found like the Metal Slime near Hauksness. Very high defense. | ||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=21 | |goldr=21 | ||
}} | }} | ||
''Known as Eyeders on the [[Game Boy Color]].''<br/>Another creature of the labyrinths | ''Known as Eyeders on the [[Game Boy Color]].''<br/>Another creature of the labyrinths. | ||
{{col|2}} | {{col|2}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=42 | |goldr=42 | ||
}} | }} | ||
Weakest of its family, the skeleton is still a powerful fighter. Strongest monster in northern Alefgard, often found near Kol | Weakest of its family, the skeleton is still a powerful fighter. Strongest monster in northern Alefgard, often found near Kol. | ||
{{-}} | {{-}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=120 | |goldr=120 | ||
}} | }} | ||
Luckily, by the time you meet the Wraith Knight you know a few spells. Very dangerous opponent. Will still try to heal | Luckily, by the time you meet the Wraith Knight you know a few spells. Very dangerous opponent. Will still try to heal. | ||
{{col|2}} | {{col|2}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=62 | |goldr=62 | ||
}} | }} | ||
Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. It does know HEAL | Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. It does know HEAL. | ||
{{-}} | {{-}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=148 | |goldr=148 | ||
}} | }} | ||
Forget about using magic. He dodges a lot but he will go down. Keep swinging at him | Forget about using magic. He dodges a lot but he will go down. Keep swinging at him. Never found in caverns. | ||
{{col|2|end}} | {{col|2|end}} | ||
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|goldr=80 | |goldr=80 | ||
}} | }} | ||
STOPSPELL is this fiend's favorite attack. When your defense is high enough they will waste attacks trying to cast it. On lower levels, though, its hitting power is scary | STOPSPELL is this fiend's favorite attack. When your defense is high enough they will waste attacks trying to cast it. On lower levels, though, its hitting power is scary. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=185 | |goldr=185 | ||
}} | }} | ||
A mighty fighter and the strongest wolf. It rarely sleeps from your magic | A mighty fighter and the strongest wolf. It rarely sleeps from your magic. | ||
{{col|3|end}} | {{col|3|end}} | ||
== | ==Stonemen== | ||
{{col|3|begin}} | {{col|3|begin}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=650 | |goldr=650 | ||
}} | }} | ||
Like King Midas of legend, Goldman is made of solid Gold. After getting an Iron Shield, fight these foes to acquire a fortune. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=10 | |goldr=10 | ||
}} | }} | ||
Golem has a weakness for beautiful music. It guards the Castle Town of Cantlin. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=148 | |goldr=148 | ||
}} | }} | ||
Solid as a rock, Stoneman is no pushover. | Solid as a rock, Stoneman is no pushover. Guardians of the Dragonlord's castle. | ||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=135 | |goldr=135 | ||
}} | }} | ||
A user of magic spells, the Magiwyvern can be a nightmare. Its SLEEP spell can wreck havoc | A user of magic spells, the Magiwyvern can be a nightmare. Its SLEEP spell can wreck havoc. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=169 | |goldr=169 | ||
}} | }} | ||
Even less predictable than a Magiwyvern, and stronger. It is the only non-dragon monster to breathe fire. Its HEALMORE spell can cause lots of trouble | Even less predictable than a Magiwyvern, and stronger. It is the only non-dragon monster to breathe fire. Its HEALMORE spell can cause lots of trouble. | ||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=150 | |goldr=150 | ||
}} | }} | ||
He is bad tempered and cruel. He can cast STOPSPELL to ensure you don't use spells | He is bad tempered and cruel. He can cast STOPSPELL to ensure you don't use spells. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=165 | |goldr=165 | ||
}} | }} | ||
A brutal opponent armed with a sharp battle axe. Guardian of a special armor. His SLEEP spell can be very dangerous, so STOPSPELL must be used immediately | A brutal opponent armed with a sharp battle axe. Guardian of a special armor. His SLEEP spell can be very dangerous, so STOPSPELL must be used immediately. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=160 | |goldr=160 | ||
}} | }} | ||
The weakest of the dragons, and even it isn't easy. High hitting power and breathes fire. One is guarding a special prize in | The weakest of the dragons, and even it isn't easy. High hitting power and breathes fire. One is guarding a special prize in Alefgard. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=150 | |goldr=150 | ||
}} | }} | ||
Even tougher than the Green Dragon | Even tougher than the Green Dragon. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=143 | |goldr=143 | ||
}} | }} | ||
Only the Dragonlord himself is stronger and more dangerous. Tremendous attack power. Can cast sleep, making them very dangerous, even at high levels | Only the Dragonlord himself is stronger and more dangerous. Tremendous attack power. Can cast sleep, making them very dangerous, even at high levels. | ||
{{col|3|end}} | {{col|3|end}} | ||