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===Blue Mage=== | ===Blue Mage=== | ||
Like the Red Mage, this job is a more well-rounded magic-user class capable of melee fighting as well as magic-based damage-dealing. The primary difference is that Blue Mage spells are actually enemy weapon skills, acquired by seeing them performed by the enemy in combat. While Blue Mage seems like an ultra-powerful solo class due to spells that significantly boost defense and self-healing spells, the advantages of the job even out at higher levels, making its solo capabilities | Like the Red Mage, this job is a more well-rounded magic-user class capable of melee fighting as well as magic-based damage-dealing. The primary difference is that Blue Mage spells are actually enemy weapon skills, acquired by seeing them performed by the enemy in combat. While Blue Mage seems like an ultra-powerful solo class due to spells that significantly boost defense and self-healing spells, the advantages of the job even out at higher levels, making its solo capabilities rougly even with Ninja. Its primary weaknesses are '''no''' latent stat bonuses (bonuses are gained through learning spells) and an inability to use almost all shields. | ||
This job requires the Treasures of Aht Urghan expansion. | This job requires the Treasures of Aht Urghan expansion. | ||
===Corsair=== | ===Corsair=== | ||
The best way to describe this class would be a gambler, but the Corsair functions much like a damage-dealing Bard. Corsairs have the ability to raise various stats of the party like accuracy and attack rating, but unlike Bards, Corsairs do so with the roll of dice and, depending on the value of the | The best way to describe this class would be a gambler, but the Corsair functions much like a damage-dealing Bard. Corsairs have the ability to raise various stats of the party like accuracy and attack rating, but unlike Bards, Corsairs do so with the roll of dice and, depending on the value of the role, the variance of the boost changes. Generally, the higher the roll, the greater the effect, but rolling 12+ results in a bust, removing the effect and penalizing the roller. Also, as one would expect from a pirate, Corsairs acquire the ability to use guns in combat. Their ranged damage dealing ability, while expensive, sets them apart from Bards and Red Mages, but their lack of enfeebling effects, most notably ''Dispel'', makes them slightly less sought-after. | ||
This job requires the Treasures of Aht Urghan expansion. | This job requires the Treasures of Aht Urghan expansion. |