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* ''{{psx|S}} (press firmly, or while crawling)'' - Snake will stab forward, killing whatever he hits. If it's edible, Snake will eat the target without adding it to his inventory. | * ''{{psx|S}} (press firmly, or while crawling)'' - Snake will stab forward, killing whatever he hits. If it's edible, Snake will eat the target without adding it to his inventory. | ||
=== | ===Gas Spray Gun=== | ||
A single-use, non-lethal, completely silent weapon masquerading as a cigarette. Can be used in disguise or with CQC attacks. | |||
'''Controls'''<br> | '''Controls'''<br> | ||
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===M37 Shotgun=== | ===M37 Shotgun=== | ||
A very (very) powerful shotgun that will blow enemies away when you shoot them with it. Holds 5 shells (4 + 1 chambered), takes a while to pump the next round into the chamber, and takes even longer to reload. You cannot use iron sights on this weapon, so aiming is very tricky. Also, CQC is disabled for this weapon. | A very (very) powerful shotgun that will blow enemies away when you shoot them with it. Holds 5 shells (4 + 1 chambered), takes a while to pump the next round into the chamber, and takes even longer to reload. You cannot use iron sights on this weapon, so aiming is very tricky. Also, CQC is disabled for this weapon. | ||
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===XM16E1 Assault Rifle=== | ===XM16E1 Assault Rifle=== | ||
An experimental 5.56x45mm assault weapon developed by the United States Army. Has three firing modes and can be fitted with a suppressor (though those are rather difficult to find). Holds 21 rounds (20 + 1 chambered). | An experimental 5.56x45mm assault weapon developed by the United States Army. Has three firing modes and can be fitted with a suppressor (though those are rather difficult to find). Holds 21 rounds (20 + 1 chambered). | ||
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===Automat Kalashnikov 47 Assault Rifle=== | ===Automat Kalashnikov 47 Assault Rifle=== | ||
The AK-47 is the chief weapon of the Russian military, chambered in 7.62x39mm. It's about the same as the XM16E1 - while it lacks the 3-round burst setting and the capability to attach suppressors, it makes up for this by allowing you to hold more ammo. Holds 31 rounds (30 + 1 chambered). | The AK-47 is the chief weapon of the Russian military, chambered in 7.62x39mm. It's about the same as the XM16E1 - while it lacks the 3-round burst setting and the capability to attach suppressors, it makes up for this by allowing you to hold more ammo. Holds 31 rounds (30 + 1 chambered). | ||
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===VZ-61 Scorpion=== | ===VZ-61 Scorpion=== | ||
A .32 ACP caliber light machine pistol. It has a laser sight and weighs a mere pound and a half, rendering the AK obsolete. Unfortunately, you still can't use CQC with this weapon. Holds 31 rounds (30 + 1 chambered). | A .32 ACP caliber light machine pistol. It has a laser sight and weighs a mere pound and a half, rendering the AK obsolete. Unfortunately, you still can't use CQC with this weapon. Holds 31 rounds (30 + 1 chambered). | ||
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===M63 Light Machine Gun=== | ===M63 Light Machine Gun=== | ||
A powerful and difficult to aim machine gun. This is perfect for those Rambo moments - just strip to Naked camo, wield this monster and start running around. Holds a whopping 101 rounds (100 + 1 chambered) and takes quite a while to reload, so use tactical reload to avoid getting caught in the middle of a belt change. This weapon makes Snake let out a primal scream when he's firing it for a while, in a neat little dramatic touch. You can't use CQC or iron sights on this weapon. | A powerful and difficult to aim machine gun. This is perfect for those Rambo moments - just strip to Naked camo, wield this monster and start running around. Holds a whopping 101 rounds (100 + 1 chambered) and takes quite a while to reload, so use tactical reload to avoid getting caught in the middle of a belt change. This weapon makes Snake let out a primal scream when he's firing it for a while, in a neat little dramatic touch. You can't use CQC or iron sights on this weapon. | ||
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===Dragunov SVD Sniper Rifle=== | ===Dragunov SVD Sniper Rifle=== | ||
The rifle for the discerning sniper. Features an adjustable scope that can zoom up to 10x, and rounds powerful enough to penetrate through a few enemies at once. Holds 11 rounds (10 + 1 chambered). Unlike the past couple Metal Gear games, scope drift is determined by your current stamina level, so it's usually unnecessary to use anti-depressant drugs to aim more effectively. You cannot move when this weapon is equipped. | The rifle for the discerning sniper. Features an adjustable scope that can zoom up to 10x, and rounds powerful enough to penetrate through a few enemies at once. Holds 11 rounds (10 + 1 chambered). Unlike the past couple Metal Gear games, scope drift is determined by your current stamina level, so it's usually unnecessary to use anti-depressant drugs to aim more effectively. You cannot move when this weapon is equipped. | ||
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* {{psx|S}} - Places a bundle of TNT on the wall or floor. | * {{psx|S}} - Places a bundle of TNT on the wall or floor. | ||
* {{psx|C}} - Detonates the TNT. | * {{psx|C}} - Detonates the TNT. | ||
===C3 Explosives=== | ===C3 Explosives=== | ||
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===Directional Microphone=== | ===Directional Microphone=== | ||
When equipped, you'll be able to hear distant noises, such as animal calls, guard footsteps, and (most importantly) Kerotan croaks. You cannot move with the microphone equipped. | When equipped, you'll be able to hear distant noises, such as animal calls, guard footsteps, and (most importantly) Kerotan croaks. You cannot move with the microphone equipped. | ||
==Unlockable Weapons== | ==Unlockable Weapons== | ||
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* {{psx|L1}} - While aiming, will zoom the view to 2x for easier aiming. | * {{psx|L1}} - While aiming, will zoom the view to 2x for easier aiming. | ||
{{Footer Nav|game=Metal Gear Solid 3: Snake Eater | {{Footer Nav|game=Metal Gear Solid 3: Snake Eater}} |