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==Power-Ups== | ==Power-Ups== | ||
===Super Mushroom=== | ===Super Mushroom=== | ||
In the red spotted variety, Super Mushrooms will upsize Mario to Super Mario in the blink of an eye. Just make sure it doesn't get away. | |||
===Fire Flower=== | ===Fire Flower=== | ||
If you hit a ? Block as Super Mario, one of these might pop out. Grab it to get yourself the power to shoot fireballs. These come in handy when there are a lot of enemies nearby, and can also light up your path in the darkness. | |||
===Ice Flower=== | ===Ice Flower=== | ||
Returning from Super Mario Galaxy is the Ice Flower. It gives you the ability to shoot balls of ice at your opponents, much like a fireball. But instead, the enemy will freeze solid and be at your mercy. Not all enemies can be frozen, though. | |||
===Propeller Mushroom=== | ===Propeller Mushroom=== | ||
Getting one of these flying mushrooms will give Mario a Propeller Cap. If you Spin Jump while wearing one of these ({{control|{{wii|horizontal|shake}}|{{wii|shake|remote}}}}), you will shoot up into the sky, higher than usual. You will also return to the ground quite slower than usual. Press {{control|{{wii|Down|Dpad}}|{{wii|down|nunchuk}}}} to make Mario drill straight down - a handy attack to take out enemies or break through blocks. | |||
===Mini Mushroom=== | ===Mini Mushroom=== | ||
These tiny blue mushrooms make Mario shrink to mini size. As Mini Mario, he can run on water and float through the air with ease. He can also enter tiny pipes and normal pipes that are half-blocked. Because of his reduced size, he can't squish enemies by just jumping on them; he must Ground Pound to have any effect. Warning: he can die from a single hit. Be careful! | |||
===Penguin Suit=== | ===Penguin Suit=== | ||
The Penguin Suit comes in very handy during icy levels, as Penguin Mario does not slip on ice. Mario can shoot ice with this power-up, just like with an Ice Flower, but he can dash and then slide along by pressing {{control|{{wii|Down|Dpad}}|{{wii|down|nunchuk}}}}. He will bowl over most enemies in his path and keep on sliding as long as he remains on ice. He can also slide straight over gaps that are two blocks wide, or over water. He can also swim better: you don't have to press 2, but you move with the D-Pad. | |||
===Super Star=== | ===Super Star=== | ||
This bouncing bundle of joy makes Mario completely invincible, meaning he can take no damage and he can kill every enemy, with the exception of King Bills and bosses. They will often be cleverly hidden, but will help tremendously throughout many levels. However, you can still die from falling down chasms. | |||
==Blocks== | ==Blocks== | ||
===Brick Block=== | ===Brick Block=== | ||
A simple block made from bricks. They contain Coins, 1-Up Mushrooms, beanstalks | A simple block made from bricks. They contain Coins, 1-Up Mushrooms, beanstalks and other goodies. Hit them from underneath or Ground Pound them from above to "activate" them. If they are empty and you are at least Super Mario, they will just break leaving a nice empty space. | ||
===? Block=== | ===? Block=== | ||
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===Bounce Block=== | ===Bounce Block=== | ||
Identifiable by their green and white checkered pattern, this blocks give you an extra bounce whenever you jump from them. And that's about it, really. | |||
===POW Block=== | ===POW Block=== | ||
These earth-shattering blocks cause a rough vibration when thrown. This rattle will defeat all enemies touching the ground, and cause all Coins to drop to the floor. Hold {{Wii|1}} and {{Wii|horizontal|shake}} to pick them up, but be warned; they're heavy and will affect your movement. Release {{Wii|1}} to heave the block to the ground and activate its effect. | These earth-shattering blocks cause a rough vibration when thrown. This rattle will defeat all enemies touching the ground, and cause all Coins to drop to the floor. Hold {{Wii|1}} and {{Wii|horizontal|shake}} to pick them up, but be warned; they're heavy and will affect your movement. Release {{Wii|1}} to heave the block to the ground and activate its effect. | ||
===Glow Block=== | ===Glow Block=== | ||
Luminescent blocks that light up the dark. They can be carried to help improve your sight in the darkness, but you can't shoot fireballs etc. while it is being held. | Luminescent blocks that light up the dark. They can be carried to help improve your sight in the darkness, but you can't shoot fireballs etc. while it is being held. | ||
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===Propeller Block=== | ===Propeller Block=== | ||
Small and blue, these blocks allow Mario to jump through the air as if he had a Propeller Cap on. This allows you to reach high places without losing your current power-up. Throw them at enemies to damage some, too. | Small and blue, these blocks allow Mario to jump through the air as if he had a Propeller Cap on. This allows you to reach high places without losing your current power-up. Throw them at enemies to damage some, too. | ||
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Hitting one of these gives you total control over the Tilt Rail Ledges in the area. It will change color depending on who hit it, and this shows who gets to move them around. | Hitting one of these gives you total control over the Tilt Rail Ledges in the area. It will change color depending on who hit it, and this shows who gets to move them around. | ||
=== | ==Helpful Features== | ||
===Coin=== | ===Coin=== | ||
Found practically everywhere, collecting 100 of these will earn you an extra life. And who doesn't want more lives? | Found practically everywhere, collecting 100 of these will earn you an extra life. And who doesn't want more lives? | ||
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===1-Up Mushroom=== | ===1-Up Mushroom=== | ||
The green spotted counterparts of regular Mushrooms provide a better service in that they instantly give you an extra life, no questions asked. | |||
The green spotted counterparts of regular Mushrooms provide a better service in that they instantly give you an extra life, no questions asked. | |||
===Apples=== | ===Apples=== | ||
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===Barrel=== | ===Barrel=== | ||
Pick these up and throw them so they roll along the ground continuously until they smash into a wall. They can bowl over numerous amounts of enemies, and are a good way of dealing with enemies from afar. | Pick these up and throw them so they roll along the ground continuously until they smash into a wall. They can bowl over numerous amounts of enemies, and are a good way of dealing with enemies from afar. | ||
===Springboard=== | ===Springboard=== | ||
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===Hero Car=== | ===Hero Car=== | ||
Much like Bowser Jr.'s Koopa Clown Car, this white bowl-type thing with a propeller on the bottom allows you to take him on. It will change so it has an "M" emblem on the front when you get in, and you can use the D-Pad to move around as if you were on a Lakitu cloud. Shaking the Wii Remote like a Spin Jump makes it spin and charge in whichever direction you are moving. You'll use it on Bowser Jr's Airship in World 6. | Much like Bowser Jr.'s Koopa Clown Car, this white bowl-type thing with a propeller on the bottom allows you to take him on. It will change so it has an "M" emblem on the front when you get in, and you can use the D-Pad to move around as if you were on a Lakitu cloud. Shaking the Wii Remote like a Spin Jump makes it spin and charge in whichever direction you are moving. You'll use it on Bowser Jr's Airship in World's 4, 6, and 8. | ||
===? Switch=== | ===? Switch=== | ||
When hit, these "?"-marked-orange switches change or add an area of a level, anything from adding moving platforms | When hit, these "?"-marked-orange switches change or add an area of a level, anything from adding moving platforms to flipping the entire level upside down. The effects of these switches can be temporary or permanent, varying from switch to switch. | ||
==Interactive Platforms== | ==Interactive Platforms== | ||
===Tilt Lift=== | ===Tilt Lift=== | ||
This looks like a long steel girder until you stand on it. It will change color depending on who landed on it first (red with an "M" in the middle for Mario, green and "L" for Luigi, etc.). The color indicates who has control of the Tilt Lift. By then tilting the Wii Remote side to side, you can control how much the Lift tilts in-game. If whoever has control jumps off and doesn't return within about one second, it will switch control (or become neutral, if no one is standing on it). Use this to reach objects floating high in the air, or ones hiding underneath. It's used a few times in World 1-2 and World 2-4. | This looks like a long steel girder until you stand on it. It will change color depending on who landed on it first (red with an "M" in the middle for Mario, green and "L" for Luigi, etc.). The color indicates who has control of the Tilt Lift. By then tilting the Wii Remote side to side, you can control how much the Lift tilts in-game. If whoever has control jumps off and doesn't return within about one second, it will switch control (or become neutral, if no one is standing on it). Use this to reach objects floating high in the air, or ones hiding underneath. It's used a few times in World 1-2 and World 2-4. | ||
===Tilt Fence=== | ===Tilt Fence=== | ||
Much like the Tilt Lift, grabbing one of these will change it to your color. Tilting the Wii Remote left and right will cause it to swing back and forth, allowing you to grab anything it passes by. It's found | Much like the Tilt Lift, grabbing one of these will change it to your color. Tilting the Wii Remote left and right will cause it to swing back and forth, allowing you to grab anything it passes by. It's found twice in the World 2 Fortress. | ||
===Tilt Elevator=== | ===Tilt Elevator=== |