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That means you can't miss the first set. Inject 1 1/2 shots of stabilizer, then get your yellow antidote ready. Inject the other 2 in whatever order you wish. Remember, you cannot miss on the first round to get the 20 chain. After they die, you can miss all you want provided the patient stays alive.
That means you can't miss the first set. Inject 1 1/2 shots of stabilizer, then get your yellow antidote ready. Inject the other 2 in whatever order you wish. Remember, you cannot miss on the first round to get the 20 chain. After they die, you can miss all you want provided the patient stays alive.


From then on out, repeat the process. Inject 2 shots of stabilizer in between rounds to keep the vitals up. Every other round, you can inject 3 shots of stabilizer in between rounds - don't do this every time though, as your syringe will wear out and you'll be screwed. Always start with yellow, as this is the color of your cursor, and the sooner you eliminate the yellow gas the better.
From then on out, repeat the process. Inject 2 shots of stabilizer inbetween rounds to keep the vitals up. Every other round, you can inject 3 shots of stabilizer inbetween rounds - don't do this every time though, as your syringe will wear out and you'll be screwed. Always start with yellow, as this is the color of your cursor, and the sooner you eliminate the yellow gas the better.


Even though you can make mistakes, keep those limited to misses. If you inject the wrong antidote, and you get a diverticula to form, it can be really hard to treat it given your limited timetable - you'll probably want to restart.
Even though you can make mistakes, keep those limited to misses. If you inject the wrong antidote, and you get a diverticula to form, it can be really hard to treat it given your limited timetable - you'll probably want to restart.
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It's hard to put it into words, so all I can say is practice. You'll get a feel for Savato, and before you know it you'll be able to beat him with 5 minutes left.
It's hard to put it into words, so all I can say is practice. You'll get a feel for Savato, and before you know it you'll be able to beat him with 5 minutes left.


For the final part, when Savato flips out, let him go for 50ish seconds while you stitch like a madman (when playing as Stiles, you'll need to inject stabilizer in between stitches, but as Weaver you can just stitch). You need a lot of Cools to go from S to XS, and this is where you get them. Don't go over a minute! The first healing touch CAN and WILL eventually run out, which means you lose! After you stop time, stitch up all the cuts, inject the serum, and finish this!
For the final part, when Savato flips out, let him go for 50ish seconds while you stitch like a madman (when playing as Stiles, you'll need to inject stabilizer inbetween stitches, but as Weaver you can just stitch). You need a lot of Cools to go from S to XS, and this is where you get them. Don't go over a minute! The first healing touch CAN and WILL eventually run out, which means you lose! After you stop time, stitch up all the cuts, inject the serum, and finish this!


{{Footer Nav|game=Trauma Center: Second Opinion|prevpage=Chapter 6: Dark Gospel}}
{{Footer Nav|game=Trauma Center: Second Opinion|prevpage=Chapter 6: Dark Gospel}}
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