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{{Header Nav|game=The King of Fighters XII|custom=[[/Moves/]]}}
{{Header Nav|game=The King of Fighters XII|num=0}}
{{Game
{{Infobox
|completion=2
|image=KOFXII arcade flyer.jpg
|title=The King of Fighters XII
|title=The King of Fighters XII
|image=KOFXII_flyer.jpg
|developer=[[SNK Playmore]]
|developer=[[SNK Playmore]]
|publisher=[[SNK Playmore]]
|publisher={{colist|AMI|SNK Playmore|Ignition Entertainment}}
|year=2009
|systems={{syslist|arcade|ps3|360}}
|ratings={{CERO|B}}{{ESRB|T}}{{PEGI|12}}{{ACB|PG}}{{GRB|12}}
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Arcade]], [[Playstation 3]], [[Xbox 360]]
|players=1-2 (arcade)<br/>1-6 (PS3)<br/>1-4 (360)
|released={{rd|2009|April}}
|modes=[[Single player]], [[Multiplayer]]
|players=1-2
|preceded by=[[The King of Fighters XI]]
|preceded by=[[The King of Fighters XI]]
|followed by=[[The King of Fighters XIII]]
|series=The King of Fighters
|series=The King of Fighters
}}
}}
'''The King of Fighters XII''' (KOF XII) is the latest installment of [[The King of Fighters]] series. [[SNK Playmore]] abandoned the Atomiswave system and moved its most popular game franchises to the Taito Type X2 arcade system. KOF XII uses newly-drawn 2D sprites on detailed 2D backgrounds. Due to the time the developers took to make the sprites, there are only 20 playable characters (the lowest number of characters in a game from the series). The game was released in Japan on April 10, [[2009]] for arcades, while home versions will be released worldwidely in July of the same year. Like [[The King of Fighters '98]], this game will not have a storyline; the saga from Ash Crimson that started in King of Fighters 2003 will finish in a sequel.


'''The King of Fighters XII''' (KOF XII) is to be the next installment of [[:category:The King of Fighters|The King of Fighters]] series. SNK Playmore has announced that it is abandoning the Atomiswave system and is moving its most popular game franchises to the Taito Type X2 arcade system. The game is currently due to be released in the second quarter of 2009.
KOF XII uses the usual 3-on-3 team system with each fight consisting on 5 rounds. However, the Tactical Shift System from [[The King of Fighters 2003]] has been removed. KOF XII also introduces the "critical counter" system. When a player lands a close strong punch as a counter, the character enters into a critical counter mode where the player has a short amount of time wherein their character can link multiple attacks together. Once the critical counter's time period has expired (signified by a green hit) the player can finish with a special move. Finally, there is also a "clash" system in place wherein characters who land blows on one another with matched timing, the engine will generate a "break" effect and push the characters away from one another into a neutral standing. As it happened with The King of Fighters '98 and [[The King of Fighters 2002]], the game does not contain a storyline allowing the return of several characters depending on their status in the series. Additionally, there are no official teams, leaving the player to create any team to use.


KOF XII uses the usual 3-on-3 team system with each fight consisting on 5 rounds. However, the Tactical Shift System from [[The King of Fighters 2003]] has been removed. DMs (Desparation Moves) will still require super gauge stock to perform but are now executed in real-time without warning the opponent first. Some moves take time to charge while others can be pulled off instantly.
The game returns to its standard four button layout. Players can still dash, backstep, and perform rolls as their evade. The Guard Breaks from previous games can now be done at any time. Super special moves will now be executed in real-time and in a similar manner as [[KOF '94]], meaning that it's a one level superbar that gradually drains once it is MAX. Some moves will take some time to charge.


It has been revealed that the game will undergo a complete graphical overhaul, confirmed by Nona, artist in charge of the art in the [[The King of Fighters XI]] endings. All the sprites used in previous games for over 10 years will be dropped and will be replaced with new high definition sprites. The programmers have stated their intention is to create the "ultimate 2D fighting game". Nona reaffirmed this once again in this year's The King Of Fighters Year End Party 2006 in Tokyo.
<gallery>
File:KOFXII flyer.jpg|promotional arcade flyer
File:KOFXII PS3 box.jpg|PlayStation 3
File:Box KOFXII XBOX360.jpg|Xbox 360
File:Kofxii screen.jpg|character selection
File:KofXII-screen2.jpg|fight screen
</gallery>


It was later revealed at AOU 2008 that KOF XII will use newly-drawn 2D sprites on detailed 2D backgrounds. Producer Masaaki Kukino informed Kotaku that the game is one hundred percent hand drawn, there being zero cel shading in the game.
{{ToC}}


On February 14, 2008; the first gameplay footage was revealed to the world showcasing the new, much larger, higher-resolution pixel art sprites at the Arcade Operators Union Amusement Expo (AOU) 2008. The footage also revealed the presences of Benimaru Nikaido, Terry Bogard, Athena Asamiya and Kim Kaphwan in KOF XII. The game is scheduled to make an appearance at the Tokyo Game Show which is running at the Makuhari Messe from October 9th to October 12th 2008. The SNK staff decided to create the new graphics during 2005 and 2006, and commented that they spent more than three times longer developing it than the previous game. Due to the time demands of drawing such detailed frames of animation, as well as the decision not to incorporate older assets as previous games in the series have, there will be only 20 playable characters, the lowest number ever in a game from this series.
==Character Select==
 
{|align=center
{{Continue Nav|nextpage=Walkthrough|nextname=How to play|nextpage2=Moves}}
|[[File:CharacterSelect KOFXII Kyo.png|128px|link=The King of Fighters XII/Moves#Kyo Kusanagi]]
{{ToC}}
|[[File:CharacterSelect KOFXII Ash.png|128px|link=The King of Fighters XII/Moves#Ash Crimson]]
|[[File:CharacterSelect KOFXII Iori.png|128px|link=The King of Fighters XII/Moves#Iori Yagami]]
|-
|[[File:CharacterSelect KOFXII Andy.png|128px|link=The King of Fighters XII/Moves#Andy Bogard]]
|[[File:CharacterSelect KOFXII Kim.png|128px|link=The King of Fighters XII/Moves#Kim Kaphwan]]
|[[File:CharacterSelect KOFXII Robert.png|128px|link=The King of Fighters XII/Moves#Robert Garcia]]
|-
|[[File:CharacterSelect KOFXII Benimaru.png|128px|link=The King of Fighters XII/Moves#Benimaru Nikaido]]
|[[File:CharacterSelect KOFXII Shen.png|128px|link=The King of Fighters XII/Moves#Shen Woo]]
|[[File:CharacterSelect KOFXII Joe.png|128px|link=The King of Fighters XII/Moves#Joe Higashi]]
|-
|[[File:CharacterSelect KOFXII Leona.png|128px|link=The King of Fighters XII/Moves#Leona Heidern]]
|
|[[File:CharacterSelect KOFXII Athena.png|128px|link=The King of Fighters XII/Moves#Athena Asamiya]]
|-
|[[File:CharacterSelect KOFXII Sie.png|128px|link=The King of Fighters XII/Moves#Sie Kensou]]
|[[File:CharacterSelect KOFXII Duo.png|128px|link=The King of Fighters XII/Moves#Duo Lon]]
|[[File:CharacterSelect KOFXII Chin.png|128px|link=The King of Fighters XII/Moves#Chin Gentsai]]
|-
|[[File:CharacterSelect KOFXII Ralf.png|128px|link=The King of Fighters XII/Moves#Ralf Jones]]
|[[File:CharacterSelect KOFXII Raiden.png|128px|link=The King of Fighters XII/Moves#Raiden]]
|[[File:CharacterSelect KOFXII Clark.png|128px|link=The King of Fighters XII/Moves#Clark Still]]
|-
|[[File:CharacterSelect KOFXII Terry.png|128px|link=The King of Fighters XII/Moves#Terry Bogard]]
|[[File:CharacterSelect KOFXII Goro.png|128px|link=The King of Fighters XII/Moves#Goro Daimon]]
|[[File:CharacterSelect KOFXII Ryo.png|128px|link=The King of Fighters XII/Moves#Ryo Sakazaki]]
|-
|[[File:CharacterSelect KOFXII Elisabeth.png|128px|link=The King of Fighters XII/Moves#Elisabeth Branctorche]]
|
|[[File:CharacterSelect KOFXII Mature.png|128px|link=The King of Fighters XII/Moves#Mature]]
|}


{{The King of Fighters}}
{{The King of Fighters}}
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[[Category:SNK Playmore]]
[[Category:SNK Playmore]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Arcade]]
[[Category:PlayStation 3]]
[[Category:Xbox 360]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Latest revision as of 19:15, 4 April 2023

Box artwork for The King of Fighters XII.
Box artwork for The King of Fighters XII.
The King of Fighters XII
Developer(s)SNK Playmore
Publisher(s)AMI, SNK Playmore, Ignition Entertainment
Year released2009
System(s)Arcade, PlayStation 3, Xbox 360
Preceded byThe King of Fighters XI
Followed byThe King of Fighters XIII
SeriesThe King of Fighters
Genre(s)Fighting
Players1-2 (arcade)
1-6 (PS3)
1-4 (360)
ModesSingle player, Multiplayer
Rating(s)CERO Ages 12 and upESRB TeenPEGI Ages 12+Parental GuidanceGRB 12+
LinksThe King of Fighters XII ChannelSearchSearch

The King of Fighters XII (KOF XII) is the latest installment of The King of Fighters series. SNK Playmore abandoned the Atomiswave system and moved its most popular game franchises to the Taito Type X2 arcade system. KOF XII uses newly-drawn 2D sprites on detailed 2D backgrounds. Due to the time the developers took to make the sprites, there are only 20 playable characters (the lowest number of characters in a game from the series). The game was released in Japan on April 10, 2009 for arcades, while home versions will be released worldwidely in July of the same year. Like The King of Fighters '98, this game will not have a storyline; the saga from Ash Crimson that started in King of Fighters 2003 will finish in a sequel.

KOF XII uses the usual 3-on-3 team system with each fight consisting on 5 rounds. However, the Tactical Shift System from The King of Fighters 2003 has been removed. KOF XII also introduces the "critical counter" system. When a player lands a close strong punch as a counter, the character enters into a critical counter mode where the player has a short amount of time wherein their character can link multiple attacks together. Once the critical counter's time period has expired (signified by a green hit) the player can finish with a special move. Finally, there is also a "clash" system in place wherein characters who land blows on one another with matched timing, the engine will generate a "break" effect and push the characters away from one another into a neutral standing. As it happened with The King of Fighters '98 and The King of Fighters 2002, the game does not contain a storyline allowing the return of several characters depending on their status in the series. Additionally, there are no official teams, leaving the player to create any team to use.

The game returns to its standard four button layout. Players can still dash, backstep, and perform rolls as their evade. The Guard Breaks from previous games can now be done at any time. Super special moves will now be executed in real-time and in a similar manner as KOF '94, meaning that it's a one level superbar that gradually drains once it is MAX. Some moves will take some time to charge.

Table of Contents

edit

Character Select[edit]