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==Items==
{{Header Nav|game=Metroid Prime}}
This walkthrough for Metroid Prime is split up in a logical progression to achieve a 100% completion in a reasonable amount of time and with manageable difficulty. For the most part the equipment upgrades must be collected in a certain order, so the game is fairly linear in that sense. There are, however, many secondary items (Energy Tanks and Missile Expansions) that are optional, though there are several bosses that will be difficult to defeat if you don't take the time to collect them when you can.


===Suits===
In addition to collecting all the items to be found, this guide will cover the log book entries that can be collected in the game. These are optional, but bonus materials become available when collection milestones are achieved. Many of these entries are "Missable", meaning they can no longer be collected after you reach a certain point in the game. In some cases the window of opportunity is very short, for example a single boss battle. This guide will warn you in these cases so you can be sure to collect the entries before it's too late.
;Power Suit:
This is Samus' basic suit. Perhaps the most notable feature of this suit is the lack of the large shoulder ornaments present in all of her other suits. (These shoulder ornaments have sometimes been hypothesized to be part of the Varia Suit's ability to survive extreme temperatures, perhaps being cooling units of some sort.)
;Varia Suit:
An upgrade to the Power Suit, this upgrades the suit's shielding and allows Samus to survive in extreme temperatures. Collecting this also returns the large shoulder ornaments seen in other games.
;Gravity Suit:
Further reduces damage taken from enemies, and allows Samus to move in liquid environments unhindered. Modifications to the visor allow her to see properly underwater. Gives Samus' suit a purplish color.
;Phazon Suit:
Reduces damage taken from enemies even more, and renders Samus immune to damage from blue [[Phazon]]. This upgrade comes coupled with the Phazon Beam which can only be used on the last boss (Metroid prime) by standing in the pools of phazon spilled by it. Changes Samus' suit to a black and grey color.


===Visors===
Each article is named after a major area to be explored or item that must be acquired. Back tracking through areas is common.
;Combat Visor:
This is the default visor. The major things that this visor has that the others lack are a crude radar system that allows her to see where enemies are around her and a map of the room she is in. Samus has this visor from the start.
;Scan Visor:
Allows Samus to scan certain creatures and objects and get information on them. This is the only visor that Samus cannot fight in; pressing the attack button will cause her to revert back to the Combat Visor. Samus also has this visor from the start.  The scan visor is often used solving puzzles, and it can be used to activate certain machines.
;Thermal Visor:
It allows Samus to see in the infra-red spectrum, letting her see enemies and power conduits that she cannot see in normal human vision. This is extremely useful on invisible enemies, or in areas of exeptionally poor light.
;X-Ray Visor:
It gives Samus the ability to see in the X-ray spectrum, allowing her to see otherwise invisible creatures and platforms.  It should be noted that not all invisible enemies can be detected with this visor.


===Weapons===
==Setting and backstory==
Unlike ''[[Super Metroid]]'', ''Metroid Prime'' does not allow the player to combine separate beams into one, due to the fact that each of the four main beams has a unique use. Also, each beam has a Charge Combo that can be acquired that utilizes Missiles to perform a more powerful attack.
Most of the game takes place on the planet Tallon IV, home of the Chozo civilization. The Chozo achieved such a high degree of advancement that they left their corporeal bodies behind to explore higher planes of existence. This changed though when a huge asteroid fell on Tallon IV, burying within it an evil force which began to poison the planet. The Chozo tried to contain the evil, but they too were poisoned so all that remains of their civilization are decaying ruins.
;Charge Beam:
The charge beam is an add-on for all of Samus' primary beams; holding down the A button causes Samus to build up energy which is fired when the button is released, creating a much more powerful attack than would normally result. It also allows access to the various Charge Combos.
;Power Beam:
This is the default beam that Samus begins the game with. It has the highest rate of fire of all the beams. While notably weaker than any other weapon, it is the only beam which can damage certain enemies.  Its Charge Combo, Super Missile, fires more powerful Missiles.
;Wave Beam:
This beam fires three blasts of electricity that can home in on enemies to a certain extent. Its charged shot usually stuns stronger enemies for a short period of time. It can also re-energize power conduits (required to open many doors) and open purple doors. Its Charge Combo, Wave Buster, automatically locks on to enemies but requires the largest number of Missiles to activate and continue using.
;Ice Beam:
This beam fires slow-moving blasts of ice that can freeze enemies. Its individual blasts are notably more powerful than the Wave Beam's, but its slow rate of fire makes it somewhat unwieldy.  Frozen enemies can be shattered with a single Missile. It also opens white doors. The Ice Beam's Charge Combo, the Ice Spreader, spreads ice over a wide area where it hits and is somewhat limited against aerial and fast targets.
;Plasma Beam:
This is the most powerful beam in terms of raw offensive power. It fires blasts of intense heat, which either kill instantly or set enemies aflame until they die. It cannot home in on targets and it has a short range.  It can also open red doors and melt thick ice. Its Charge Combo, Flamethrower, shoots a stream of flame, but uses Missiles quickly.
;Phazon Beam:
This beam can only be used during the final boss battle. When standing in pools of liquid Phazon, Samus can fire a powerful Phazon-based stream at Metroid Prime. Samus receives this item along with the Phazon Suit.
;Missiles:
A ''Metroid'' series mainstay, Missiles fire homing concussive blasts that cause more damage than most beam attacks. Missiles can break certain door locks and other obstacles. Each Missile expansion increases Samus' carrying capacity by five.


===Morph Ball===
Meanwhile, the Space Pirates, a warlike race dedicated to conquering the galaxy at any cost, discovered the asteroid and began to extract the deadly substance Phazon for their own use. They set out to destroy the remnants of the Chozo civilization and unseal the evil buried within Tallon IV.
;Morph Ball:
The Morph Ball is another ''Metroid'' trademark. After finding this item Samus can roll into a ball and access narrow passages that she could not otherwise access. There are a number of upgrades Samus finds for the Morph Ball.
;Bomb:
Allows Samus to break certain objects, activate some devices, like Morph Ball Sockets, and damage enemies. The force from the bomb can also catapult her up a short distance in Morph Ball form. Samus has an infinite number of these, but can only use three every few seconds.
;Boost Ball:
Replacing ''Super Metroid''<nowiki>'</nowiki>s Speed Booster to a certain extent, this item allows Samus to build up energy and release it in Morph Ball form, resulting in a burst of speed that can, when applied correctly, allow her to travel up half-pipe structures and activate certain machines, such as Spinner devices.  
;Spider Ball:
''Metroid Prime'' is the second game to use this item (the first being ''[[Metroid II: Return of Samus]]''); however, where ''Metroid II''<nowiki>'</nowiki>s spider ball allowed Samus to go up any wall, ''Prime''<nowiki>'</nowiki>s spider ball can only travel up designated magnetic rails.
;Power Bomb:
These are a more powerful version of Samus' normal Bombs. While she only gets a finite number of these and must replace them as she does with Missiles, Power Bombs have a much greater destructive ability and the ability to destroy bendezium.


===Other items===
Tallon IV is divided into six areas, each with its own character, and each area is subdivided into many rooms which show up as separate units on maps. The space frigate where the game starts can be considered a seventh area.
;Space Jump:
The Space Jump is another returning item with a different purpose. As opposed to allowing Samus to jump infinitely, this item allows Samus to double-jump.  Its function is closer to the missing High Jump Boots, present in all the 2-D Metroid games, than to the Space Jump appearing in the 3-D games.
;Grapple Beam:
Allows Samus to latch on to certain objects and swing on them as if the beam were a rope.
;Energy Tank:
Increases Samus's shield energy (health) capacity by 100 units.
;12 Artifacts:
The Artifacts of Truth, Strength, Elder, Wild, Lifegiver, Warrior, Chozo, Nature, Sun, World, Spirit, and Newborn are spread throughout Tallon IV, and must be collected in order for Samus to gain entry to the final area.


==Locations==
{{Footer Nav|game=Metroid Prime|nextpage=Space Pirate Frigate}}
;Space Pirate Frigate, ''Orpheon'':
Orbiting the planet Tallon IV, this is where Samus begins the game.  The frigate's name is ''Orpheon''. Later this crashes into Tallon IV and Samus then explores in it after acquiring the Gravity Suit.
;Tallon Overworld:
A rainforest-like area, this is where Samus initially makes planetfall and is where [[Samus's Gunship]] stays for the duration of the game. Tallon Overworld also encompasses the sunken ''Orpheon''.
;Chozo Ruins:
This ancient structure was once a center of the thriving Chozo civilization on Tallon IV that was brought to an end by the meteor that hit many years ago.
;Magmoor Caverns:
A kind of subway system for the game – its magma-filled tunnels connect all the areas together with the exception of the Impact Crater.  The Space Pirates use the caverns as a source of [[geothermal power]].
;Phendrana Drifts:
This cold, mountainous location consists of three main parts: an ancient Chozo ruin, some Space Pirate research labs (since the subzero temperatures make specimen containment easier), and the ice caves and valleys at the edge aptly called Phendrana's Edge. It is home to many creatures of electrical origins (Pulse Bombu, Scatter Bombu) and ice based creatures (Sheegoth, Ice Shriekbats).
;Phazon Mines:
The Phazon Mines are the center of the Space Pirates' Tallon IV operations.  The scenery here alternates between the Space Pirates' mining and research facilities and dark caves illuminated only by the glowing Phazon. Also home to the different beam troopers and omega pirate, elite pirate and phazon elite as well.
;Impact Crater:
This is the final area of the game.  This location is completely corrupted by Phazon radiation. Samus finds Fission Metroids, and Phazon strong enough to damage her even through the Phazon Suit.
 
==Bosses==
 
===Parasite Queen===
The first boss in ''Metroid Prime'', the Parasite Queen is located on the Space Pirate Frigate in the main reactor. It is surrounded by rotating shields and fires acid from its mouth. Plug missiles and beam shots into its mouth to defeat it.
 
===Flaahgra===
Flaahgra is a large mutated plant that is the source of the poisonous waters in the Chozo Ruins. It is surrounded by four dishes that reflect sunlight and needs constant solar energy.  Its roots are its weak spot. Flaahgra gives up the Varia Suit when it's defeated, which protects Samus from super-heated areas in Magmoor Caverns.
 
===Thardus===
[[Image:Thardus.jpg|right|thumb|Thardus (cinema)]]
Thardus is an experiment created by the Space Pirates who used Phazon on a group of rocks, but the Pirates gave up trying to pacify it since it became too dangerous. Thardus has the ability to control the weather, roll into a ball, hurl large rocks, and encase enemies in ice.  It resides in a Quarantine Cave in the Phendrana Drifts. Defeating Thardus gives you the Spider Ball.
 
===Omega Pirate===
The Omega Pirate resides in the Phazon Mines. It is an extremely large Elite Pirate which is able to become invisible and regenerate health. It is considered by many fans to be one of the game's toughest bosses. It attacks with its powerful hands, a Wave Quake Generator, and a Missle Launcher. Defeating the Omega Pirate gives Samus the Phazon Suit, which protects her from Phazon damage.
[[Image:Omegapirate.jpg|thumb|right|Omega Pirate (concept art)]]
 
===Meta Ridley===
The fight with Meta-Ridley occurs above the crater in the Tallon Overworld. Meta-Ridley has two forms: a flying form and ground form, who uses a number of weapons and melee attacks. His weak spot is the gem on his chest.
 
===Metroid Prime===
{{main|Metroid Prime (creature)}}
The final boss of the game.  It exists in two forms: the first being a spider-like creature with mainly projectile attacks. This form is weak against Power Beam if yellow, Wave Beam if blue/purple, Ice Beam if white, and Plasma Beam if red. The second form being a hovering, ethreal tentacled entity. Stand in the pools of Phazon it creates and blast it with your new Phazon Beam.

Latest revision as of 05:09, 22 November 2016

This walkthrough for Metroid Prime is split up in a logical progression to achieve a 100% completion in a reasonable amount of time and with manageable difficulty. For the most part the equipment upgrades must be collected in a certain order, so the game is fairly linear in that sense. There are, however, many secondary items (Energy Tanks and Missile Expansions) that are optional, though there are several bosses that will be difficult to defeat if you don't take the time to collect them when you can.

In addition to collecting all the items to be found, this guide will cover the log book entries that can be collected in the game. These are optional, but bonus materials become available when collection milestones are achieved. Many of these entries are "Missable", meaning they can no longer be collected after you reach a certain point in the game. In some cases the window of opportunity is very short, for example a single boss battle. This guide will warn you in these cases so you can be sure to collect the entries before it's too late.

Each article is named after a major area to be explored or item that must be acquired. Back tracking through areas is common.

Setting and backstory[edit]

Most of the game takes place on the planet Tallon IV, home of the Chozo civilization. The Chozo achieved such a high degree of advancement that they left their corporeal bodies behind to explore higher planes of existence. This changed though when a huge asteroid fell on Tallon IV, burying within it an evil force which began to poison the planet. The Chozo tried to contain the evil, but they too were poisoned so all that remains of their civilization are decaying ruins.

Meanwhile, the Space Pirates, a warlike race dedicated to conquering the galaxy at any cost, discovered the asteroid and began to extract the deadly substance Phazon for their own use. They set out to destroy the remnants of the Chozo civilization and unseal the evil buried within Tallon IV.

Tallon IV is divided into six areas, each with its own character, and each area is subdivided into many rooms which show up as separate units on maps. The space frigate where the game starts can be considered a seventh area.