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{{Header Nav|game=Ultima II: The Revenge of the Enchantress}} | {{Header Nav|game=Ultima II: The Revenge of the Enchantress}} | ||
== Walkthrough summary == | |||
Unlike most games in the series, ''Ultima 2'' is rather linear. That's because at every step of the game the player has limited options to progress in the quest. | |||
The non-linearity is left to the vast possibilities of exploration, that anyway don't help the game progression. | |||
{|{{prettytable|notwide=1}} | |||
! Age !! Game progression !! Optional areas | |||
|- | |||
| '''1423 B.C.''' || ''(Game start)'' || Tower, dungeon | |||
|- | |||
| '''1990 A.D.''' || 1. Raise attributes; <br/> 2. With high attributes, defeat some Guards and win keys; <br/> 3. Use keys to get an airplane; || Tower, dungeon | |||
|- | |||
| '''Pangea age''' || 4. Use the airplane to pass swamps and learn Father Antos' location; || Dungeon | |||
|- | |||
| '''2112 A.D. aftermath''' || 5. Use the airplane to get a space rocket; <br/> 6. Use the space rocket to get Father Antos' blessing; || Tower, 4 dungeons, 8 planets, 6 towns | |||
|- | |||
| 1990 A.D. ''again'' || 7. Use Father Antos' blessing to get the magic ring; || - | |||
|- | |||
| '''Time of Legends''' || 8. Use the magic ring to enter Minax's castle and defeat her. || - | |||
|} | |||
== The importance of gold == | == The importance of gold == | ||
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{{Footer Nav|game=Ultima II: The Revenge of the Enchantress|prevpage=Equipment|nextpage= | {{Footer Nav|game=Ultima II: The Revenge of the Enchantress|prevpage=Equipment|nextpage=1423 B.C.}} |
Latest revision as of 11:23, 28 July 2017
Walkthrough summary[edit]
Unlike most games in the series, Ultima 2 is rather linear. That's because at every step of the game the player has limited options to progress in the quest.
The non-linearity is left to the vast possibilities of exploration, that anyway don't help the game progression.
Age | Game progression | Optional areas |
---|---|---|
1423 B.C. | (Game start) | Tower, dungeon |
1990 A.D. | 1. Raise attributes; 2. With high attributes, defeat some Guards and win keys; 3. Use keys to get an airplane; |
Tower, dungeon |
Pangea age | 4. Use the airplane to pass swamps and learn Father Antos' location; | Dungeon |
2112 A.D. aftermath | 5. Use the airplane to get a space rocket; 6. Use the space rocket to get Father Antos' blessing; |
Tower, 4 dungeons, 8 planets, 6 towns |
1990 A.D. again | 7. Use Father Antos' blessing to get the magic ring; | - |
Time of Legends | 8. Use the magic ring to enter Minax's castle and defeat her. | - |
The importance of gold[edit]
In Ultima 2, gold is more important than in any other title in the series. Since the beginning of the game, it is necessary for:
- 1. Purchase starting equipment
- 2. Keep purchasing food
- 3. Keep restoring Health Points
- 4. Upgrading the attributes.
Later on, gold is also necessary for:
- 5. Purchase the strongest weapon and armor
- 6. Purchase magic spells
- 7. Pay for information from the Oracle (or at the pub)
Therefore, this guide will give great importance to the optimization of gold.
The following table shows the "problem" of Ultima 2 by comparing it to the previous and next Ultimas.
Ultima 1 | Ultima 2 | Ultima 3 | |
---|---|---|---|
Starting equipment | The Stranger starts with basic weapon and armor. | The Stranger must buy even the most basic equipment. | The Stranger's party members start with basic weapons and armors. |
Food | The Stranger can buy transportations early on thus reducing food consumption. No food consumption in towns and castles. | Transportation that reduces food consumption is not available near game start. Food consumption is identical in towns and in the wilderness. | Food consumption is slower. The Stranger's party members do not die instantly by starvation, their health progressively diminishes. |
Health Points | Visit a dungeon and leave to improve/restore health. Max HP is 9999. |
Buy health points from Lord British. Max HP is 9999. |
Health is restored by walking, using spells and camping to rest. Max HP increases with experience level. |
Raising attributes | Visit a landmark and a corresponding king. Each landmark raises one specific attribute, the kings raise strength. | Pay money to one specific character, and he will raise one random attribute by 4. | Pay money at the four shrines. Each shrine raises one specific attibute. |
Stronges weapon and armor | The strongest weapon is obtained for free. The stronger armor must be purchased, but the Stranger can get a discount. | The strongest weapon has to be purchased without discount. The stronger armor can be purchased with a discount. | The strongest weapon and armor are obtained for free. |
Magic spells | Magic spells must be purchased. | Magic spells must be purchased. | Magic spells are learned for free, depending on the character's attributes. |
Oracle and pub | No oracle: the same information is obtained at the pub; chance to get drunk and robbed, depending on stamina. | Pay the Oracle for essential hints. Hints from the pub are about item usage. | Pay the Oracle and the pub for essential hints. |