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This is a very short level and also it's easy to complete. The reason that why they don't put Smith Heist Part 1 is because that Smith's Birthday Party is Heist Part 1, now you are in Smith's attic, now you can't carry the box because it's too heavy because that the animals, RJ and Verne can get through but not he box since it's overweighted, now there are some rats and also bunnies, Now just defeat the rats and rabbits or just avoid them at all cost, Now go through but it's very short to the loot zone, pick up the laptop and just walk a few blocks and then drop it into the loot zone, there is a ring sound after you drop it into the loot zone, there is a switch to open up the doors, after turning on the switch, now pick up the black box and carry it through the tunnel and drop it onto the laying flat thing on the floor and just jump onto the boxes and just jump out of the attic into the yard and you'll complete the level.
{{Header Nav|game=Over the Hedge}}
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{{Over the Hedge Objectives}}
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{{Over the Hedge Objectives|Secondary}}
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===Attic===
Despite the title not explicitly stating "Smith Heist Part 1", it's implied since "Smith's Birthday Party" serves as the first part of the heist. In this section, you'll find yourself in Smith's attic. The challenge here is that you can't transport the box; while RJ and Verne can navigate the attic easily, the box is too heavy for them. As you move forward, you'll encounter rats and rabbits. You can choose to either defeat them or evade them. Progressing through the attic leads to the loot zone, where you should pick up the laptop. Walk a short distance and place the laptop into the designated loot area, which will trigger an audible ring. After that, flip a switch to open up doors in the attic. Then, take the black box, navigate through a tunnel, and place it onto a platform. Use the stacked boxes to exit the attic, and you'll then find yourself in the yard, marking the end of the attic segment.
 
===Yard===
The yard introduces a new adversary: a swift hamster that shoots balls as its primary attack. The most efficient way to handle the threat is by targeting the enemies' base, which will prevent further hamsters from appearing. After dealing with the hamsters, a section of the fence breaks, revealing rats emerging from the playground. Engage these foes; while they might appear intimidating, they're quite manageable, especially at earlier game levels.
 
In the playground, there's an optional fun segment. Allow your computer player to stay on the ground level, and you can hop onto the balance beam. There are hovering stoves in this area which, despite their low altitude, can pose a threat. These stoves drop flaming plates, making it challenging for the computer player to dodge lasers. After enjoying this segment, navigate past the lasers and proceed to the stairs. You'll notice a cage, but don't fret—no rats emerge from it in this section. Approach the door, press the right button, and you'll finish this level.
 
{{Footer Nav|game=Over the Hedge|prevpage=Smith Birthday Party|nextpage=Smith House}}

Latest revision as of 23:12, 30 September 2023

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Primary objectives
Objective How to complete
? ?
Secondary objectives
Objective How to complete
? ?

Attic[edit]

Despite the title not explicitly stating "Smith Heist Part 1", it's implied since "Smith's Birthday Party" serves as the first part of the heist. In this section, you'll find yourself in Smith's attic. The challenge here is that you can't transport the box; while RJ and Verne can navigate the attic easily, the box is too heavy for them. As you move forward, you'll encounter rats and rabbits. You can choose to either defeat them or evade them. Progressing through the attic leads to the loot zone, where you should pick up the laptop. Walk a short distance and place the laptop into the designated loot area, which will trigger an audible ring. After that, flip a switch to open up doors in the attic. Then, take the black box, navigate through a tunnel, and place it onto a platform. Use the stacked boxes to exit the attic, and you'll then find yourself in the yard, marking the end of the attic segment.

Yard[edit]

The yard introduces a new adversary: a swift hamster that shoots balls as its primary attack. The most efficient way to handle the threat is by targeting the enemies' base, which will prevent further hamsters from appearing. After dealing with the hamsters, a section of the fence breaks, revealing rats emerging from the playground. Engage these foes; while they might appear intimidating, they're quite manageable, especially at earlier game levels.

In the playground, there's an optional fun segment. Allow your computer player to stay on the ground level, and you can hop onto the balance beam. There are hovering stoves in this area which, despite their low altitude, can pose a threat. These stoves drop flaming plates, making it challenging for the computer player to dodge lasers. After enjoying this segment, navigate past the lasers and proceed to the stairs. You'll notice a cage, but don't fret—no rats emerge from it in this section. Approach the door, press the right button, and you'll finish this level.