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{{Header Nav|game=Metroid Prime}}
<noinclude>{{Header Nav|game=Metroid Prime}}</noinclude>
{{Control selector|GameCube, Wii}}
{{Control selector|GameCube, Wii}}
The controls of Metroid Prime are unique, to say the least. The entire action unfolds from a first-person view, and since you're in a suit, it comes out of a visor. Note that you cannot alter controls beyond {{control|inversion of Y-Axis|swapping the Jump and Fire buttons, swapping the Switch Visor and Switch Weapon buttons,}} and Rumble features.
The controls of {{BASEPAGENAME}} are unique, to say the least. The entire action unfolds from a first-person view, and since you're in a suit, it comes out of a visor. Note that you cannot alter controls beyond {{control|inversion of Y-Axis|swapping the Jump and Fire buttons, swapping the Switch Visor and Switch Weapon buttons,}} and Rumble features.


==Overview==
==Overview==
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Sometimes, a bar on the left center portion of the HUD will raise a bar and give an exclamation point. This is a threat warning &mdash; essentially, it warns you of environmental damage, such as fire, acid, poison, phazon, electrical output, or proximity to enemies.
Sometimes, a bar on the left center portion of the HUD will raise a bar and give an exclamation point. This is a threat warning &mdash; essentially, it warns you of environmental damage, such as fire, acid, poison, phazon, electrical output, or proximity to enemies.


* {{control|{{gc|UpLeft|Control}}|{{wii|UpLeft|Nunchuk}}}}: Radar. It's self explanatory. Since Metroid Prime has a unique combat style, you'll be using it mostly to scope out enemies, not to really get a bearing on them. All enemies, unless cloaked or in a transdimensional state, do not appear on the radar as orange dots.  
* {{control|{{gc|UpLeft|Control}}|{{wii|UpLeft|Nunchuk}}}}: Radar. It's self explanatory. Since {{BASEPAGENAME}} has a unique combat style, you'll be using it mostly to scope out enemies, not to really get a bearing on them. All enemies, unless cloaked or in a transdimensional state, do not appear on the radar as orange dots.  
* {{control|{{gc|UpRight|Control}}|{{wii|UpRight|Nunchuk}}}}: You'll notice a bar with a number. This is your missile count. It does not have a ratio, so you are unable to tell just how many missiles you've accumulated until you fill up. A message and orange lights appear when you're low on missiles, which is never a good thing.  
* {{control|{{gc|UpRight|Control}}|{{wii|UpRight|Nunchuk}}}}: You'll notice a bar with a number. This is your missile count. It does not have a ratio, so you are unable to tell just how many missiles you've accumulated until you fill up. A message and orange lights appear when you're low on missiles, which is never a good thing.  
* {{control|{{gc|DownRight|Control}}|{{wii|DownRight|Nunchuk}}}}: Weapon selection. Samus does a pretty cool thing to change her weapons &mdash; she simply changes the shape of her hand. When you use the {{control|{{gc|Neutral|Cstick}}|{{wii|Plus}}}}, you can alter your weapon. Initially you start out with the charge, and power beams. The charge is a simple power-up that allows you to do its titular function: charge. The power beam, represented as an orange hand, can be fired rapidly, when charged does decent damage, and is a good pot-shot weapon.
* {{control|{{gc|DownRight|Control}}|{{wii|DownRight|Nunchuk}}}}: Weapon selection. Samus does a pretty cool thing to change her weapons &mdash; she simply changes the shape of her hand. When you use the {{control|{{gc|Neutral|Cstick}}|{{wii|Plus}}}}, you can alter your weapon. Initially you start out with the charge, and power beams. The charge is a simple power-up that allows you to do its titular function: charge. The power beam, represented as an orange hand, can be fired rapidly, when charged does decent damage, and is a good pot-shot weapon.
* {{control|{{gc|DownLeft|Control}}|{{wii|DownLeft|Nunchuk}}}}: Visor selection. You'll notice you have two visors to begin with: combat, and scan. Combat is what you'll use about 70 percent of the time. The HUD as I explain it is combat mode, so there's no need to get into it. When in scan mode, you get a telescopic view of things, you drop your weapon, but are able to scan things that have orange or red squares on them. Use {{control|{{gc|Left|Dpad}}|{{wii|Minus}}}} to switch over. Using the {{control|{{gc|L}}|{{wii|Z}}}}, and holding it down, you can scan objects. This is pretty essential, unless of course you're using a guide. By scanning, you can check for structural integrity, find weaknesses, interface with equipment, hack into computers, and unlock art galleries. By pressing {{control|{{gc|A}}|{{wii|A}}}} or {{control|{{gc|Up|Dpad}}|{{wii|Minus}}}} you can return to combat mode.   
* {{control|{{gc|DownLeft|Control}}|{{wii|DownLeft|Nunchuk}}}}: Visor selection. You'll notice you have two visors to begin with: combat, and scan. Combat is what you'll use about 70 percent of the time. The HUD as I explain it is combat mode, so there's no need to get into it. When in scan mode, you get a telescopic view of things, you drop your weapon, but are able to scan things that have orange or red squares on them. Use {{control|{{gc|Left|Dpad}}|{{wii|Minus}}}} to switch over. Using the {{control|{{gc|L}}|{{wii|Z}}}}, and holding it down, you can scan objects. This is pretty essential, unless of course you're using a guide. By scanning, you can check for structural integrity, find weaknesses, interface with equipment, hack into computers, and unlock art galleries. By pressing {{control|{{gc|A}}|{{wii|A}}}} or {{control|{{gc|Up|Dpad}}|{{wii|Minus}}}} you can return to combat mode.   


That about covers it for your HUD. But where are the controls? You'll notice you cannot alter controls beyond {{control|inversion of the Y-axis|swapping the Jump and Fire buttons, swapping the Switch Visor and Switch Weapon buttons,}} and rumble control. Metroid Prime is not a first-person shooter; it is an exploration and adventure game with action sequences. You must use everything at your disposal because the reality is you are not built like a tank. You are a mobile, agile hunter who must outwit your often overpowering and towering foes.
That about covers it for your HUD. But where are the controls? You'll notice you cannot alter controls beyond {{control|inversion of the Y-axis|swapping the Jump and Fire buttons, swapping the Switch Visor and Switch Weapon buttons,}} and rumble control. {{BASEPAGENAME}} is not a first-person shooter; it is an exploration and adventure game with action sequences. You must use everything at your disposal because the reality is you are not built like a tank. You are a mobile, agile hunter who must outwit your often overpowering and towering foes.


==Controls==
==Controls==
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* {{control|{{gc|L}}|{{wii|Z}}}}: Lock on. The most important function in the game: scanning, combat, and your survival depends upon it. By holding it down in combat mode, you can lock onto things. Once locked, you can move in an orbit around the said object which means you will never go far from your target. Use it to scan. When an enemy or item is locked on, a rotating targeting rectangle appears on it. By tapping it or "triggering" it, you can switch targets. Absolutely necessary.  
* {{control|{{gc|L}}|{{wii|Z}}}}: Lock on. The most important function in the game: scanning, combat, and your survival depends upon it. By holding it down in combat mode, you can lock onto things. Once locked, you can move in an orbit around the said object which means you will never go far from your target. Use it to scan. When an enemy or item is locked on, a rotating targeting rectangle appears on it. By tapping it or "triggering" it, you can switch targets. Absolutely necessary.  
* {{control|{{gc|Start}}|{{wii|2}}}}: Diagnostics, Data, and Options. Diagnostics checks the status of the items you've obtained and equipped. Data gives you the information you've scanned, whether it be Chozo Lore, Creatures, Pirate data, etc.
* {{control|{{gc|Start}}|{{wii|2}}}}: Diagnostics, Data, and Options. Diagnostics checks the status of the items you've obtained and equipped. Data gives you the information you've scanned, whether it be Chozo Lore, Creatures, Pirate data, etc.
{{Footer Nav|game=Metroid Prime|nextpage=Versions}}
<noinclude>{{Footer Nav|game=Metroid Prime|nextpage=Versions}}</noinclude>