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== Food ==
== Food ==
Food items appear somewhere on the screen under various conditions.  Some will appear based on how long it took you to complete the previous stage.  This can be based upon whether Skel shows up, whether you were warned to "Hurry Up!" or how much time you spent in the stage before the warning appears.  Two player games are allowed more time and granted greater bonuses for their participation.
Food items appear somewhere on the screen under various conditions.  They will appear based on how long it took you to complete the previous stage.  The conditions are among the following:
* Skel appears: If Skel appeared on the previous stage, the food item will be randomly chosen among the ten lowest scoring items (10 to 100 points).
* "Hurry Up!": If the previous stage was completed after "Hurry Up!" appeared, but before Skel showed up, the food item will be randomly chosen among the next ten lowest scoring items (150 to 600 points).
* 1P Time: The item which appears will be based on the number of seconds it takes a single player to complete a stage (before "Hurry Up!" appears)The maximum score that can be achieved this way is 7000 points (which is nearly impossible).
* 2P Time: If two players are playing together, the bonus item provided is ten items better than the corresponding single player bonus.  Some items are only possible to collect through this method, including the 8000, 9000, and 10,000 point items.
* Umbrella: If the player collected an umbrella before arriving at the next stage, the item will be randomly chosen from among 16 different particular items.


{| {{prettytable}}
{| {{prettytable}}
Line 90: Line 95:
| style="background:black;" | [[Image:Bubble Bobble item jewel red.png]] || Red jewel <br/>7000 Points || 0 (00) || 10 (0A)
| style="background:black;" | [[Image:Bubble Bobble item jewel red.png]] || Red jewel <br/>7000 Points || 0 (00) || 10 (0A)
| style="background:black;" | [[Image:Bubble Bobble item crown gold.png]] || Gold crown<br/>10,000 Points || 0 (00)
| style="background:black;" | [[Image:Bubble Bobble item crown gold.png]] || Gold crown<br/>10,000 Points || 0 (00)
|}
== Special rewards ==
=== Level awarded ===
When you you kill the last enemy on a level that's divisible by 5 up to level 50 (as well as the first level and some of the final levels), all the remaining bubbles will turn into items. Regardless of what these items look like they'll all be worth 700 points.
{| {{prettytable}}
|- style="text-align:center;"
! Level
| 1 || 5 || 10 || 15 || 20 || 25 || 30 || 35
|- style="background:black; text-align:center;"
! Item
| [[Image:Bubble Bobble item cherry.png]] || [[Image:Bubble Bobble item strawberry ice.png]] || [[Image:Bubble Bobble item strawberry.png]] || [[Image:Bubble Bobble item fudgecical.png]] || [[Image:Bubble Bobble item tomato.png]] || [[Image:Bubble Bobble item donut.png]] || [[Image:Bubble Bobble item apple.png]] || [[Image:Bubble Bobble item corn.png]]
|}
{| {{prettytable}}
|- style="text-align:center;"
! Level
| 40 || 45 || 50 || 85 || 86 || 92 || 93 || 94
|- style="background:black; text-align:center;"
! Item
| [[Image:Bubble Bobble item bean tea ice.png]] || [[Image:Bubble Bobble item beer.png]] || [[Image:Bubble Bobble item sushi shrimp.png]] || [[Image:Bubble Bobble item notes.png]] || [[Image:Bubble Bobble item trophy.png]] || [[Image:Bubble Bobble item bub.png]] || [[Image:Bubble Bobble item chack.png]] || [[Image:Bubble Bobble item computer.png]]
|}
=== Single player score awarded ===
If you kill the last enemy of a stage such that one player's tens and hundreds digit is identical, all regular bubbles will turn into a particular bonus item.  All items are worth 700 points, but the particular item is determined by the digit that was matched.
{| {{prettytable}}
|- style="text-align:center;"
! Score
| 000 || 110 || 220 || 330 || 440 || 550 || 660 || 770 || 880 || 990
|- style="text-align:center; background:black;"
! Item
| [[Image:Bubble Bobble item french fries.png]] || [[Image:Bubble Bobble item double scoop.png]] || [[Image:Bubble Bobble item flan.png]] || [[Image:Bubble Bobble item hamburger.png]] || [[Image:Bubble Bobble item strawberry shortcake.png]] || [[Image:Bubble Bobble item cupcake.png]] || [[Image:Bubble Bobble item beer.png]] || [[Image:Bubble Bobble item corndog.png]] || [[Image:Bubble Bobble item vanilla softserve.png]] || [[Image:Bubble Bobble item popcical.png]]
|}
=== Double player score awarded ===
When you kill the last enemy, the regular bubble will transform into the following items if both players happen to have the same hundreds and tens digits as one another.  The hundreds and tens digit does not have to match.  All items are worth 700 points, but the particular item is determined by the matching tens digit.
{| {{prettytable}}
|- style="text-align:center;"
! Score
| x00 || x10 || x20 || x30 || x40 || x50 || x60 || x70 || x80 || x90
|- style="text-align:center; background:black;"
! Item
| [[Image:Bubble Bobble item pepper.png]] || [[Image:Bubble Bobble item eggplant.png]] || [[Image:Bubble Bobble item carrot.png]] || [[Image:Bubble Bobble item onion.png]] || [[Image:Bubble Bobble item  radish.png]] || [[Image:Bubble Bobble item turnip.png]] || [[Image:Bubble Bobble item parsnip.png]] || [[Image:Bubble Bobble item cucumber.png]] || [[Image:Bubble Bobble item snowpea.png]] || [[Image:Bubble Bobble item mushroom.png]]
|}
|}


{{Footer Nav|game=Bubble Bobble|prevpage=Getting Started|nextpage=Special Items}}
{{Footer Nav|game=Bubble Bobble|prevpage=Getting Started|nextpage=Special Items}}

Revision as of 05:19, 1 February 2011

Food

Food items appear somewhere on the screen under various conditions. They will appear based on how long it took you to complete the previous stage. The conditions are among the following:

  • Skel appears: If Skel appeared on the previous stage, the food item will be randomly chosen among the ten lowest scoring items (10 to 100 points).
  • "Hurry Up!": If the previous stage was completed after "Hurry Up!" appeared, but before Skel showed up, the food item will be randomly chosen among the next ten lowest scoring items (150 to 600 points).
  • 1P Time: The item which appears will be based on the number of seconds it takes a single player to complete a stage (before "Hurry Up!" appears). The maximum score that can be achieved this way is 7000 points (which is nearly impossible).
  • 2P Time: If two players are playing together, the bonus item provided is ten items better than the corresponding single player bonus. Some items are only possible to collect through this method, including the 8000, 9000, and 10,000 point items.
  • Umbrella: If the player collected an umbrella before arriving at the next stage, the item will be randomly chosen from among 16 different particular items.
Food Description Condition Food Description Condition Food Description 1P
Time
2P
Time
Green Pepper
10 Points
Skel appears Corn
150 Points
"Hurry Up!"
Umbrella
Fudgesical
650 Points
29 (1D) 39 (27)
Eggplant
20 Points
Skel appears
Umbrella
Fried Egg
200 Points
"Hurry Up!" Popsical
700 Points
28 (1C) 38 (26)
Carrot
30 Points
Skel appears Chestnut
250 Points
"Hurry Up!" Strawberry sherbet
750 Points
27 (1B)
Umbrella
37 (25)
Umbrella
Onion
40 Points
Skel appears Apricot
300 Points
"Hurry Up!"
Umbrella
Lemon sherbet
800 Points
26 (1A) 36 (24)
Radish
50 Points
Skel appears
Umbrella
Lemon
350 Points
"Hurry Up!" Green tea sherbet
850 Points
25 (19) 35 (23)
Turnip
60 Points
Skel appears Orange
400 Points
"Hurry Up!" Red bean tea sherbet
900 Points
24 (18)
Umbrella
34 (22)
Umbrella
Parsnip
70 Points
Skel appears Peach
450 Points
"Hurry Up!"
Umbrella
Vanilla soft-serve
950 Points
23 (17) 33 (21)
Cucumber
80 Points
Skel appears
Umbrella
Banana
500 Points
"Hurry Up!" Double scoop cone
1000 Points
22 (16) 32 (20)
Snow-pea
90 Points
Skel appears Pear
550 Points
"Hurry Up!" Donut
1000 Points
21 (15)
Umbrella
31 (1F)
Umbrella
Mushroom
100 Points
Skel appears Watermelon
600 Points
"Hurry Up!"
Umbrella
French fries
1000 Points
20 (14) 30 (1E)

High value items

Food Description 1P
Time
2P
Time
Food Description 1P
Time
2P
Time
Food Description 2P
Time
Corndog
2000 Points
19 (13) 29 (1D) Tuna (maguro) sushi
4000 Points
9 (09) 19 (13) Blue pendant necklace
7000 Points
9 (09)
Flan
2000 Points
18 (12) 28 (1C) Beer
4000 Points
8 (08)
Umbrella
18 (12)
Umbrella
Rice bowl
7000 Points
8 (08)
Hamburger
2000 Points
17 (11)
Umbrella
27 (1B)
Umbrella
Purple crystal
5000 Points
7 (07) 17 (11) Red pendant necklace
8000 Points
7 (07)
Strawberry shortcake
2000 Points
16 (10) 26 (1A) Purple jewel
5000 Points
6 (06) 16 (10) Fried rice
8000 Points
6 (06)
Cupcake
3000 Points
15 (0F) 25 (19) Butterfly
5000 Points
5 (05)
Umbrella
15 (0F)
Umbrella
Red coronet
8000 Points
5 (05)
Chicken leg
3000 Points
14 (0E)
Umbrella
24 (18)
Umbrella
Blue crystal
5000 Points
4 (04) 14 (0E) Red crown
8000 Points
4 (04)
Cocktail
3000 Points
13 (0D) 23 (17) Blue jewel
6000 Points
3 (03) 13 (0D) Blue coronet
9000 Points
3 (03)
Egg (tamago) sushi
3000 Points
12 (0C) 22 (16) Purple pendant necklace
6000 Points
2 (02)
Umbrella
12 (0C)
Umbrella
Blue crown
9000 Points
2 (02)
Shrimp (ebi) sushi
4000 Points
11 (0B)
Umbrella
21 (15)
Umbrella
Purple shell
6000 Points
1 (01) 11 (0B) Gold coronet
10,000 Points
1 (01)
Salmon (sake) sushi
4000 Points
10 (0A) 20 (14) Red jewel
7000 Points
0 (00) 10 (0A) Gold crown
10,000 Points
0 (00)

Special rewards

Level awarded

When you you kill the last enemy on a level that's divisible by 5 up to level 50 (as well as the first level and some of the final levels), all the remaining bubbles will turn into items. Regardless of what these items look like they'll all be worth 700 points.

Level 1 5 10 15 20 25 30 35
Item
Level 40 45 50 85 86 92 93 94
Item

Single player score awarded

If you kill the last enemy of a stage such that one player's tens and hundreds digit is identical, all regular bubbles will turn into a particular bonus item. All items are worth 700 points, but the particular item is determined by the digit that was matched.

Score 000 110 220 330 440 550 660 770 880 990
Item

Double player score awarded

When you kill the last enemy, the regular bubble will transform into the following items if both players happen to have the same hundreds and tens digits as one another. The hundreds and tens digit does not have to match. All items are worth 700 points, but the particular item is determined by the matching tens digit.

Score x00 x10 x20 x30 x40 x50 x60 x70 x80 x90
Item