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'''Map Description:''' This map is to Medium as Medium is to Small - the main changes include additional bases, and most notably a carrier for both sides. There is another seabourne base for both sides easily within capture range, as well as bases to the north and south that spawn ships and planes. This map has several oddities in it: firstly, HQ 9 is the ''only'' base that can spawn Kuma-class light cruisers. While rarely defining the outcome of the match, the reason for this is unknown. Secondly, supply bases number 4 and 7 are completely missing.
'''Map Description:''' This map is to Medium as Medium is to Small - the main changes include additional bases, and most notably a carrier for both sides. There is another seabourne base for both sides easily within capture range, as well as bases to the north and south that spawn ships and planes. This map has several oddities in it: firstly, HQ 9 is the ''only'' base that can spawn Kuma-class light cruisers. While rarely defining the outcome of the match, the reason for this is unknown. Secondly, supply bases number 4 and 7 are completely missing.


'''Unlock Data:''' Because the map is so large, players will be able to employ pretty much any unlock since it will be unlikely you'll be reduced to a point where you'll be unable to spawn an unlock unit. Be most careful with battleship and aircraft unlocks - the closest airfield to the centre, aside from your starting position, is the north or south airbase. This makes planes somewhat difficult to get into the fight. Battleship unlocks can only be employed from the centre base.
'''Unlock Data:''' Because the map is so large, players will be able to employ pretty much any unlock since it will be unlikely you'll be reduced to a point where you'll be unable to spawn an unlock unit. Be most careful with battleship and aircraft unlocks - the closest airfield to the centre, aside from your starting position, is the north or south airbase. This makes planes somewhat difficult to get into the fight. Battleship unlocks can only be employed from the centre base. Some may want to choose an ASW unlock like the Tone-class cruiser or the ASW Fletcher to protect their carrier from submarine attacks.


'''Balancing Notes:''' This map is identical for both the Allies and the Japanese.
'''Balancing Notes:''' This map is identical for both the Allies and the Japanese.