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{{Header Nav|game=Metroid Prime}}
{{Header Nav|game=Metroid Prime}}
{{Control selector|GameCube, Wii}}
Following the explanation as to why Samus is touring the space around Tallon IV, Samus descends onto the deck of a desolate and abandoned frigate.
Following the explanation as to why Samus is touring the space around Tallon IV, Samus descends onto the deck of a desolate and abandoned frigate.


As with all Metroid games, the initial level is actually an introductory stage, designed to familiarise the player with the controls, the methods, and basics of gameplay in the Metroid world.
The area serves as tutorial stage, designed to familiarize the player with the controls and the basics of gameplay in the Metroid world. Frequent messages pop up to explain what needs to be done, you should also take the liberty to mess around and explore. Many of the enemies here are easy to defeat.  


Although self-explanatory, frequent messages pop up to explain what needs to be done, you should also take the liberty to mess around and explore.
== Available Log Book entries ==


The enemies you face are reasonably simple to dispatch and should not challenge even a new player. Parasites make up the bulk of the foes, and these can be killed with one or two shots from the power beam. Injured space pirates are also common,  but most are already heavily injured so are not very tough and their aim is impaired. There are several which are uninjured and hence much more dangerous but these can be identified by the commando roll they use to get into combat. Auto Defense Turrets are also positioned in some rooms and the best method to kill these is to dash out from round a corner and fire a missile to kill them in one shot (a charged Beam will also work). Sometimes there are CPUs nearby to deactivate turrets. Keep this in mind for later.
*Creatures - Parasite: These first appear in Emergency Evacuation Area (They are a one time only scan, but you cannot miss them; your last chance is in Main Ventilation Shaft Section C)
 
*Research - Small Energy: Dropped when various targets are killed.
 
*Research - Map Station: Located in the Map Facility, can be found later in the game.
 
*Creatures - Auto Defense Turret: First seen in Deck Beta Security Hall.
 
*Research - Small Missile Ammo: Usually dropped by Auto Defense Turrets.
 
*Space Pirate Data - '''Fall of Zebes''': Located in [[Metroid Prime/Space Pirate Frigate#Biohazard Containment|Biohazard Containment]].
 
*Research - Save Station: Located through a small door in the East wall of Reactor Core Entrance.
 
*Creatures - Parasite Queen: Located in Reactor Core.


== Exterior Docking Hangar ==
== Exterior Docking Hangar ==
[[File:Mp1 Docking Hanger shield.png|thumb|right|Fire on the red switches]]


The way is immediately faced with a force field. Turn it off by firing on the four red switches at each of its corners. The next force field has six switches, which are turned off. Turn them on by scanning the terminal directly in front of the field. Fire.  Proceed to the Air Lock.
The way is immediately faced with a force field. Deactivate it by firing at the switches on its corners. The next section has another shield with six switches, however these are offline. Scan the nearby terminal to turn them on then fire.


== Air Lock ==
== Air Lock ==
The door cannot be opened until the air lock is repressurized. Scan the terminal and proceed to Deck Alpha Access Hall, then Emergency Evacuation Area.
The door cannot be opened until the air lock is repressurized. Scan the terminal and proceed to Deck Alpha Access Hall, then Emergency Evacuation Area.


== Emergency Evacuation Area ==
== Emergency Evacuation Area ==
Scan: Parasite
Scan: Parasite


An area in shambles and partly on fire. The reason, a Parasite Queen, lies dead along with a number of Pirates. Parts of the room are on fire and all escape pods have been jettisoned. One wounded pirate sits in the end of the room, and you'll have to kill him. Proceed to Deck Alpha Umbilical Hall.
An area in shambles and partly on fire. The reason, a Parasite Queen, lies dead along with a number of Pirates. Parts of the room are on fire and all escape pods have been jettisoned. Several Parasites are in the room, however they can be killed with a single shot from the Power Beam. A partially eaten Space Pirate is found near the door to Deck Alpha Umbilical Hall. Killing this Pirate will often yield a Small Energy.


== Deck Alpha Umbilical Hall ==
== Deck Alpha Umbilical Hall ==


Blast through the rubble blocking your way with the charge beam.  Using the Morph Ball, take a side route to the Map Facility.
Blast through the rubble blocking your way with the Charge Beam and proceed to the Map Facility.


== Map Facility ==
== Map Facility ==
Scan: Map Station
Scan: Map Station
Using the Morph Ball, follow the Parasites to another section where you will find a Map Station. Scan it for the Research entry then step into it to download the map for the frigate.


Enter the Map Station.  This will give you a map of the entire Frigate.  Exit to Deck Alpha Umbilical Hall, then proceed to the Connection Elevator to Deck Beta.
== Connection Elevator to Deck Beta ==
 
Scan the terminal to activate the elevator then step into the Hologram in order to proceed to Deck Beta Conduit Hall.
== Elevator to Deck Beta ==
Scan the terminal to activate the elevator.  Step into the Hologram.  Proceed to Deck Beta Conduit Hall.


== Deck Beta Conduit Hall ==
== Deck Beta Conduit Hall ==


A malfunctioning energy conductor unit is sending out arcs of electricity. Avoid them and proceed to Biotech Research Area 1, via Morph Ball through the rubble.
A malfunctioning energy conductor occasionally sends out arcs of electricity. Avoid them and proceed to Biotech Research Area 1, via Morph Ball through the rubble.


== Biotech Research Area 1 ==
== Biotech Research Area 1 ==
Kill two wounded Pirates and proceed to Deck Beta Security Hall.
There are two wounded Space Pirates in this room. Kill them and proceed to Deck Beta Security Hall.


== Deck Beta Security Hall ==
== Deck Beta Security Hall ==
Scan: Auto Defense Turret
Scan: Auto Defense Turret


An Auto Defense Turret starts firing at you. Take it out with a missile. Proceed through the door.
An Auto Defense Turret is located around the corner in this room, scan it for its Log Book entry then destroy it with a Missile (two on Hard Mode/Hyper Mode) or the Charge Beam.
 
Destroying it often leaves Missile Ammunition that can be scanned for a Research entry.


== Biohazard Containment ==
== Biohazard Containment ==
Scan: Space Pirate Log 09.992.3: '''Zebes Falls'''
Scan: Space Pirate Log 09.992.3: '''Zebes Falls'''


A two-story room holding numerous monitors on the right and a dead Parasite Queen in a tube in the middle. Hermetically sealed lockers line the walls. You can scan them for extra info, but best to just look at them.
[[File:Mp1 Zebes Falls location.png|thumb|right|The terminal with the '''Zebes Falls''' log]]
The first Space Pirate Log is located on terminals just outside of the door. If you neglect to scan it now, you will be unable to find it again.
 
A two-story room holding numerous monitors on the right and a dead Parasite Queen in a tube in the middle. Hermetically sealed lockers line the walls. You can scan them for extra info.


Blast the Auto Defense Turret or scan to tell it to cease-fire (scan will say: Perimeter Defense Turret >> Off), activate the elevator by scanning the terminal, and ascend.  Kill four Pirates (one having impairment of shooting and the other unable to walk), and proceed to the Cargo Freight Lift to Deck Gamma via the Deck Beta Transit Hall.
Blast the Auto Defense Turret or scan to tell it to cease-fire (scan will say: Perimeter Defense Turret >> Off), activate the elevator by scanning the terminal, and ascend.  Kill four Pirates (one having impairment of shooting and the other unable to walk), and proceed to the Cargo Freight Lift to Deck Gamma via the Deck Beta Transit Hall.


== Cargo Freight Lift to Deck Gamma ==
== Cargo Freight Lift to Deck Gamma ==
Kill the Auto Defense Turret while still behind the door in Deck Beta Transit Hall. Scan the terminal to activate the lift, then enter the hologram to descend. Once you reach the bottom, an unharmed Space Pirate jumps down in front of you and attacks.
Right outside the door is an Auto Defense Turret, blast it to destroy it. Scan the terminal to activate the lift, then enter the hologram to descend. Once you reach the bottom, an unharmed Space Pirate jumps down in front of you and attacks.


To proceed to the Reactor Core Entrance, you must first activate the door lock by scanning its terminal, then enter the lock clamp in Morph Ball form. The door opens.
To proceed to the Reactor Core Entrance, you must first activate the door lock by scanning its terminal, then enter the lock clamp in Morph Ball form. The door opens.


== Reactor Core Entrance ==
== Reactor Core Entrance ==
Scan: Save Station
Scan: Save Station


Blast the defense turrets in this room. Proceed left to the Save Station. Save, return to the Reactor Core Entrance, and unlock the door via Morph Ball. The hall to the Reactor Core is lined with more Pirate corpses than usual and green blood is splattered all over. Take the elevator down.
Blast the defense turrets in this room. Proceed left to the Save Station. Save, return to the Reactor Core Entrance, and unlock the door via Morph Ball. The hall to the Reactor Core is lined with more Pirate corpses than usual and green blood is splattered all over. Take the elevator down.


== Reactor Core ==
== Reactor Core ==
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=== Boss Battle: The Parasite Queen ===
=== Boss Battle: The Parasite Queen ===
[[File:Mp1 Parasite Queen.png|thumb|left|The first boss of Metroid Prime]]
{{sidebar|float=right|width=200px|title=Advanced strategy|contents=Rapidly firing your Missiles can be used to take out the Parasite Queen in a matter of seconds. This is done by pressing {{control|{{gc|y}} followed by {{gc|a}}|{{wii|Down|Dpad}} followed by {{wii|a}}(on default settings)}} as fast as you can. Note that only three Missile can be active at a single time so use this strategy when you are as close to the Parasite Queen as possible.}}


Upon beginning the fight, you should scan the Queen straight away. This reveals that the Parasite Queen has a weakness in the mouth and as such your auto aim readjusts to target from the belly to the mouth, and increases the amount of damage you deal. To kill her you must simply shoot her enough, with charged shots being the most effective method of harming her. You should only use missiles when you have a clean shot.  
Scan the Parasite Queen immediately and you will be able to aim for her weak point, the mouth. This creature will attack by firing streams of acid, however this only inflicts a small amount of damage. Her main defense is the two-layered reactor shield with only a small opening and stops all attacks. Occasionally, the shield will suddenly spin rapidly and block almost all incoming shots but single Power Beam blasts can still get through, or you can simply run round avoiding the incoming attacks which you can do by dashing as the shield quickly settles.


The Parasite Queen attacks by firing a stream of acid at you, which, if she scores a direct hit, can do between 10 and 20 units of damage. Her main defense is the two-layered reactor shield with only a small opening and stops all attacks. Occasionally, the shield will suddenly spin rapidly and block almost all incoming shots but single power beam blasts can still get through, or you can simply run round avoiding the incoming attacks which you can do by dashing as the shield quickly settles.  Maintain your aim, charge your beam, and continually dash to the opening in the shield to fire.
The Charge Beam and Missiles are the most effective weapons against the Parasite Queen. Just continually blast her mouth and she'll be defeated in no time at all. The queen will then fall into the reactor causing an overload, leaving you with seven minutes to escape before the frigate's destruction.


After beating the parasite queen, she loses her grip and falls into the reactor, critically damaging it. Now you have 8 minutes to get out before the frigate blows up. Proceed to the Elevator to Deck Beta via Deck Gamma Monitor Hall.
==Escape==


== Elevator to Deck Beta ==
=== Connection Elevator to Deck Beta ===
There are turrets at the top of the elevator. A monitor allows you to turn them off to avoid trouble. Proceed to Deck Beta.
There is an Auto Defense Turret at the top of the elevator. A monitor allows you to deactivate it to avoid trouble. Proceed to Deck Beta.


== Deck Beta ==
=== Biotech Research Area 1 ===
A Queen has woken up in it's tube, and two pirates are taking care of it until the tube explodes, killing them all. Climb up the broken stairs, kill three Pirates, and proceed.  
[[File:Mp1 Biotech Research Area passage.png|thumb|right|Your passage of escape]]
You'll find another awakened Parasite Queen that is being attacked by two Pirates, but you won't need to battle this one. Wait until an explosion kills all three then continue on and climb the rubble leading to the second deck where three more Pirates await. After dispatching the first two, head to the final Pirate to deal with it. The ventilation cap behind the last Pirate explodes soon after you approach it, killing the Pirate and granting you a passage to escape from in the process.


===Ventilation Shaft Pathway===  
===Ventilation Shaft Pathway===  
This part of the frigate is very linear so there is no difficulty in simply following the path to your ship. Clearing the halls of the vast swarms of parasites is not necessary and simply wastes time, so just run through them. Morph Ball is better than walking down, since it takes forever for Samus to walk all the way down and since the Morph Ball speeds up on slopes.
This part of the frigate is very linear so there is no difficulty in simply following the path to your ship. Clearing the halls of the vast swarms of Parasites is not necessary and simply wastes time, so just run through them. Using the Morph Ball in tunnels that slope downward can be used to speed up your escape.


Path: Subventilation Shaft Section A, Subventilation Shaft Section B, Cargo Freight Lift to Dedck Gamma, Main Ventilation Shaft Section A, Main Ventilation Shaft Section B (2 Turrets), Main Ventilation Shaft Section C, Main Ventilation Shaft Section D, Main Ventilation Shaft Section E, Main Ventilation Shaft Section F, Biotech Research Area 2.
Path: Subventilation Shaft Section A, Subventilation Shaft Section B, Cargo Freight Lift to Deck Gamma, Main Ventilation Shaft Section A, Main Ventilation Shaft Section B (2 Turrets), Main Ventilation Shaft Section C, Main Ventilation Shaft Section D, Main Ventilation Shaft Section E, Main Ventilation Shaft Section F, Biotech Research Area 2.


== Biotech Research Area 2 ==
====Main Ventilation Shaft Section B====
Upon entering the room, Samus sees Ridley, now revived as Meta-Ridley, awake and fly out of the ship, to Samus's
You will have to defeat the two Auto Defense Turrets in this room before you may proceed.
anger. The bridge over the gap is out, so use the grapple to cross. Proceed to the Connection Elevator to Deck Alpha.


== Connection Elevator to Deck Alpha ==
====Main Ventilation Shaft Section C====
Activate the elevator by scanning the elevator. But then, the hallway behind you explodes, sending Samus flying against the wall and bringing her Varia Suit and most other functions offline. Looks like you once again have to track down those power-ups once you get down to the planet. Now enter that elevator.
This section is your final chance to scan Parasites if you have not already done so.


Path: Deck Alpha Mech Shaft, Air Lock, Exterior Docking Hangar.
====Main Ventilation Shaft Section E====
There is a large metal cylinder pushing through this tunnel, as it begins moving back follow it until you reach Main Ventilation Shaft Section F.


As you exit to the hangar, Samus sees Ridley making his escape and runs to her ship, pursuing him to the same planet the frigate is about to crash-land in: Tallon IV.
==== Biotech Research Area 2 ====


== Available Scans ==
Upon entering the room, Samus sees Ridley, now revived as Meta Ridley, awaken and fly out of the ship. The ledge on the far side of the gap is too high so use the Grapple Beam to cross it. Proceed to the Connection Elevator to Deck Alpha.


*Creatures Scan - Parasite: These first appear in Emergency Evacuation Area (They are a one time only scan, but you cannot miss them; your last chance is in the [[Metroid Prime/Space Pirate Frigate#ventilation shaft pathway|ventilation shaft pathway]])
=== Connection Elevator to Deck Alpha ===
Scan the terminal just outside the door to deactivate the room's turret then continue on until you find another terminal to activate the elevator. After you scan this, an explosion will blast Samus into the wall damaging most of her equipment.


*Research Scan - Small Energy: Intentionally lose some health before you kill the first Space Pirate. When it is killed it will leave behind this pick-up. Don't worry if you miss this; there are loads of chances you can get this scan.
Path: Deck Alpha Mech Shaft, Air Lock, Exterior Docking Hangar.
 
*Research Scan - Map Station: Located in the Map Facility.
 
*Crestures Scan - Auto Defence Turret: First seen in Deck Beta Security Hall.
 
*Research Scan - Small Missile Ammo: Destroy the first Auto Defence Turret with a missile. It will then leave behind this pick-up.


*Space Pirate Data - '''Fall of Zebes''' (NTSC/PAL): Located in [[Metroid Prime/Space Pirate Frigate#Biohazard Containment|Biohazard Containment]].
====Air Lock====
You'll have to wait until the room depressurizes before you can advance to the Gunship.


*Research Scan - Save Station: Located through a small door in the East wall of Reactor Core Entrance.
As you exit to the hangar, Samus sees Ridley making his escape and runs to her ship, pursuing him to the same planet the frigate is about to crash-land in: Tallon IV


*Creatures Scan - Parasite Queen (also explained above): Located in Reactor Core.


{{Footer Nav|game=Metroid Prime|prevpage=Walkthrough|nextpage=Welcome to Tallon IV|nextname=Missile Launcher}}
{{Footer Nav|game=Metroid Prime|prevpage=Walkthrough|nextpage=Welcome to Tallon IV|nextname=Missile Launcher}}

Revision as of 19:27, 26 May 2011

Control selector Select controller:
GameCube, Wii

Following the explanation as to why Samus is touring the space around Tallon IV, Samus descends onto the deck of a desolate and abandoned frigate.

The area serves as tutorial stage, designed to familiarize the player with the controls and the basics of gameplay in the Metroid world. Frequent messages pop up to explain what needs to be done, you should also take the liberty to mess around and explore. Many of the enemies here are easy to defeat.

Available Log Book entries

  • Creatures - Parasite: These first appear in Emergency Evacuation Area (They are a one time only scan, but you cannot miss them; your last chance is in Main Ventilation Shaft Section C)
  • Research - Small Energy: Dropped when various targets are killed.
  • Research - Map Station: Located in the Map Facility, can be found later in the game.
  • Creatures - Auto Defense Turret: First seen in Deck Beta Security Hall.
  • Research - Small Missile Ammo: Usually dropped by Auto Defense Turrets.
  • Research - Save Station: Located through a small door in the East wall of Reactor Core Entrance.
  • Creatures - Parasite Queen: Located in Reactor Core.

Exterior Docking Hangar

Fire on the red switches

The way is immediately faced with a force field. Deactivate it by firing at the switches on its corners. The next section has another shield with six switches, however these are offline. Scan the nearby terminal to turn them on then fire.

Air Lock

The door cannot be opened until the air lock is repressurized. Scan the terminal and proceed to Deck Alpha Access Hall, then Emergency Evacuation Area.

Emergency Evacuation Area

Scan: Parasite

An area in shambles and partly on fire. The reason, a Parasite Queen, lies dead along with a number of Pirates. Parts of the room are on fire and all escape pods have been jettisoned. Several Parasites are in the room, however they can be killed with a single shot from the Power Beam. A partially eaten Space Pirate is found near the door to Deck Alpha Umbilical Hall. Killing this Pirate will often yield a Small Energy.

Deck Alpha Umbilical Hall

Blast through the rubble blocking your way with the Charge Beam and proceed to the Map Facility.

Map Facility

Scan: Map Station Using the Morph Ball, follow the Parasites to another section where you will find a Map Station. Scan it for the Research entry then step into it to download the map for the frigate.

Connection Elevator to Deck Beta

Scan the terminal to activate the elevator then step into the Hologram in order to proceed to Deck Beta Conduit Hall.

Deck Beta Conduit Hall

A malfunctioning energy conductor occasionally sends out arcs of electricity. Avoid them and proceed to Biotech Research Area 1, via Morph Ball through the rubble.

Biotech Research Area 1

There are two wounded Space Pirates in this room. Kill them and proceed to Deck Beta Security Hall.

Deck Beta Security Hall

Scan: Auto Defense Turret

An Auto Defense Turret is located around the corner in this room, scan it for its Log Book entry then destroy it with a Missile (two on Hard Mode/Hyper Mode) or the Charge Beam.

Destroying it often leaves Missile Ammunition that can be scanned for a Research entry.

Biohazard Containment

Scan: Space Pirate Log 09.992.3: Zebes Falls

The terminal with the Zebes Falls log

The first Space Pirate Log is located on terminals just outside of the door. If you neglect to scan it now, you will be unable to find it again.

A two-story room holding numerous monitors on the right and a dead Parasite Queen in a tube in the middle. Hermetically sealed lockers line the walls. You can scan them for extra info.

Blast the Auto Defense Turret or scan to tell it to cease-fire (scan will say: Perimeter Defense Turret >> Off), activate the elevator by scanning the terminal, and ascend. Kill four Pirates (one having impairment of shooting and the other unable to walk), and proceed to the Cargo Freight Lift to Deck Gamma via the Deck Beta Transit Hall.

Cargo Freight Lift to Deck Gamma

Right outside the door is an Auto Defense Turret, blast it to destroy it. Scan the terminal to activate the lift, then enter the hologram to descend. Once you reach the bottom, an unharmed Space Pirate jumps down in front of you and attacks.

To proceed to the Reactor Core Entrance, you must first activate the door lock by scanning its terminal, then enter the lock clamp in Morph Ball form. The door opens.

Reactor Core Entrance

Scan: Save Station

Blast the defense turrets in this room. Proceed left to the Save Station. Save, return to the Reactor Core Entrance, and unlock the door via Morph Ball. The hall to the Reactor Core is lined with more Pirate corpses than usual and green blood is splattered all over. Take the elevator down.

Reactor Core

Scan: Parasite Queen.

As you approach the reactor, a live Parasite Queen climbs down from the shaft, roars at you and climbs into the reactor.

Boss Battle: The Parasite Queen

The first boss of Metroid Prime
Advanced strategy
Rapidly firing your Missiles can be used to take out the Parasite Queen in a matter of seconds. This is done by pressing Y button followed by A button as fast as you can. Note that only three Missile can be active at a single time so use this strategy when you are as close to the Parasite Queen as possible.

Scan the Parasite Queen immediately and you will be able to aim for her weak point, the mouth. This creature will attack by firing streams of acid, however this only inflicts a small amount of damage. Her main defense is the two-layered reactor shield with only a small opening and stops all attacks. Occasionally, the shield will suddenly spin rapidly and block almost all incoming shots but single Power Beam blasts can still get through, or you can simply run round avoiding the incoming attacks which you can do by dashing as the shield quickly settles.

The Charge Beam and Missiles are the most effective weapons against the Parasite Queen. Just continually blast her mouth and she'll be defeated in no time at all. The queen will then fall into the reactor causing an overload, leaving you with seven minutes to escape before the frigate's destruction.

Escape

Connection Elevator to Deck Beta

There is an Auto Defense Turret at the top of the elevator. A monitor allows you to deactivate it to avoid trouble. Proceed to Deck Beta.

Biotech Research Area 1

Your passage of escape

You'll find another awakened Parasite Queen that is being attacked by two Pirates, but you won't need to battle this one. Wait until an explosion kills all three then continue on and climb the rubble leading to the second deck where three more Pirates await. After dispatching the first two, head to the final Pirate to deal with it. The ventilation cap behind the last Pirate explodes soon after you approach it, killing the Pirate and granting you a passage to escape from in the process.

Ventilation Shaft Pathway

This part of the frigate is very linear so there is no difficulty in simply following the path to your ship. Clearing the halls of the vast swarms of Parasites is not necessary and simply wastes time, so just run through them. Using the Morph Ball in tunnels that slope downward can be used to speed up your escape.

Path: Subventilation Shaft Section A, Subventilation Shaft Section B, Cargo Freight Lift to Deck Gamma, Main Ventilation Shaft Section A, Main Ventilation Shaft Section B (2 Turrets), Main Ventilation Shaft Section C, Main Ventilation Shaft Section D, Main Ventilation Shaft Section E, Main Ventilation Shaft Section F, Biotech Research Area 2.

Main Ventilation Shaft Section B

You will have to defeat the two Auto Defense Turrets in this room before you may proceed.

Main Ventilation Shaft Section C

This section is your final chance to scan Parasites if you have not already done so.

Main Ventilation Shaft Section E

There is a large metal cylinder pushing through this tunnel, as it begins moving back follow it until you reach Main Ventilation Shaft Section F.

Biotech Research Area 2

Upon entering the room, Samus sees Ridley, now revived as Meta Ridley, awaken and fly out of the ship. The ledge on the far side of the gap is too high so use the Grapple Beam to cross it. Proceed to the Connection Elevator to Deck Alpha.

Connection Elevator to Deck Alpha

Scan the terminal just outside the door to deactivate the room's turret then continue on until you find another terminal to activate the elevator. After you scan this, an explosion will blast Samus into the wall damaging most of her equipment.

Path: Deck Alpha Mech Shaft, Air Lock, Exterior Docking Hangar.

Air Lock

You'll have to wait until the room depressurizes before you can advance to the Gunship.

As you exit to the hangar, Samus sees Ridley making his escape and runs to her ship, pursuing him to the same planet the frigate is about to crash-land in: Tallon IV