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# Use the Hoipoi capsule.  It will turn into a plane, and you will begin your first Adventure mode segment.
# Use the Hoipoi capsule.  It will turn into a plane, and you will begin your first Adventure mode segment.


=== Journey to Western Capital ===
For your first Adventure mode, you should take it slowly.  You'll actually want to encourage combat encounters, or training sessions, anything that will give you experience points and start to increase Goku's level.  Before you actually enter the capital, you should try to help Goku reach level 3.  That will prepare you for the battles that will take place there. 
It is recommended that when you journey from Turtle House to Western Capital, you always select the card with the lowest number of Dragon Ball stars.  If there is a tie, choose the card with the lowest speed number on the bottom.  This will force you into more encounters, but it will also get rid of the cards which are less useful in combat, and leave you with the stronger cards.
[[File:DBDF location Western Capital.png|center]]
== Western Capital ==
[[File:DBDF map Western Capital.png|right]]
# Move south.  You will see a man in a green hat.
# Talk with this man.  He will tell you that he operates the fountain.
# Move east.  You will see a cop outside the Capsule Corporation.
# Move to enter the building.
# Search the room.
# Take the flashlight.
# Take the scrap of paper.  It is another emblem of Piccolo's.
# Move to leave the building.
# Move north.  You'll see a dog-like person.
# Move east.  You'll reach a brick wall.
# Speak with Lunch four times.  At first she will respond like she always does, then she will be silent.  Suddenly, she will sneeze and turn into angry Lunch.  Then she will notice something is strange about the wall.
# Strike the wall twice.  The first time you will damage it.  The second time, you will create a hole.
# Search the area.  You will discover a manhole cover.
# Open the cover.
# Move to enter the manhole.  It will be dark inside.
# Use the flashlight.
# Move to proceed further into the sewers three times.
# Speak with Lunch.  She will notice a note about the fountain operator.
Do ''not'' try to blast open the wall with Kamehame, or you will end up dying when the water rushes in.  At this point, you must do a long series of moves to return to the fountain operator (return, return, return, return, west, south, west) and speak with him.  Lunch will threaten him, and he will turn on the fountain, which will raise the gate.  Then you must return all the way back to the gate (east, north, east, enter, proceed, proceed, proceed).
# Move to proceed through the gate.
# Move to climb the ladder.  You will arrive in a room, where Ukulele is waiting.
# Fight Ukulele.  If you are at level 3, you shouldn't have a difficult time.  When the fight is over, you will find Bulma, and you will return to the outside.
# Move south to return to the Capsule Corporation.  Ukulele will be standing there to challenge you again.
# Fight Ukulele.  This fight won't be any more difficult than the last one.
# Enter the building.  Bulma will be in her room.
# Search the room.  You will find a Hoipoi Capsule.
# Take the Hoipoi Capsule.
# Speak with Bulma twice.  She will agree to repair the Dragon Radar, and then accompany Goku on his way to find Yamcha.
# Move to exit the building, and the next Adventure mode will begin.


{{Footer Nav|game=Dragon Ball: Daimaou Fukkatsu|prevpage=Map mode}}
{{Footer Nav|game=Dragon Ball: Daimaou Fukkatsu|prevpage=Map mode}}

Revision as of 16:00, 9 May 2014

Turtle House

  1. Search the bathroom. You'll find the Sea Turtle hiding inside.
  2. Speak with the Sea Turtle. It will tell you that a monster killed Krillin and stole your Dragon Ball.
  3. Move up the stairs. You will find Krillin's body.
  4. Search Krillin. Master Roshi and Lunch will mourn his passing and move his body to a bed.
  5. Search the left closet to find the Goku's Bo.
  6. Take Goku's Bo.
  7. Move back down the stairs.
  8. Move right. You'll see the kicthen.
  9. Speak with Lunch. She will discover an emblem with the symbol for "evil" written on it. Master Roshi will conclude that Piccolo has returned to the world.
  10. Move behind. You will face the living room.
  11. Search the shelf to find the Dragon Radar.
  12. Take the Dragon Radar.
  13. Move left to see the hallway again.
  14. Use the Dragon Radar.
  15. Move behind to face the front door.
  16. Move through the door.

Goku will summon the Nimbus cloud to chase after the culprit who is flying away. This will initiate a fight with Tambourine. Talk to him if you wish, and then Fight him. No matter what cards you choose, Tambourine will always dodge your attacks. He will strike you twice and knock you out. You will lose the Bo, and the Dragon Radar will break. You will awaken back in Turtle House.

  1. Search the closet. You will find a Hoipoi Capsule inside.
  2. Take the Hoipoi Capsule.
  3. Move right to face the living room.
  4. Use the TV. Piccolo will appear, announce his reign of terror, and order the death of every martial artist.
  5. Move right to face the front door.
  6. Talk with Master Roshi. He will suggest that you travel to the capital with Lunch in order to find Bulma.
  7. Move through the door. You'll be standing outside.
  8. Use the Hoipoi capsule. It will turn into a plane, and you will begin your first Adventure mode segment.

Journey to Western Capital

For your first Adventure mode, you should take it slowly. You'll actually want to encourage combat encounters, or training sessions, anything that will give you experience points and start to increase Goku's level. Before you actually enter the capital, you should try to help Goku reach level 3. That will prepare you for the battles that will take place there.

It is recommended that when you journey from Turtle House to Western Capital, you always select the card with the lowest number of Dragon Ball stars. If there is a tie, choose the card with the lowest speed number on the bottom. This will force you into more encounters, but it will also get rid of the cards which are less useful in combat, and leave you with the stronger cards.

Western Capital

  1. Move south. You will see a man in a green hat.
  2. Talk with this man. He will tell you that he operates the fountain.
  3. Move east. You will see a cop outside the Capsule Corporation.
  4. Move to enter the building.
  5. Search the room.
  6. Take the flashlight.
  7. Take the scrap of paper. It is another emblem of Piccolo's.
  8. Move to leave the building.
  9. Move north. You'll see a dog-like person.
  10. Move east. You'll reach a brick wall.
  11. Speak with Lunch four times. At first she will respond like she always does, then she will be silent. Suddenly, she will sneeze and turn into angry Lunch. Then she will notice something is strange about the wall.
  12. Strike the wall twice. The first time you will damage it. The second time, you will create a hole.
  13. Search the area. You will discover a manhole cover.
  14. Open the cover.
  15. Move to enter the manhole. It will be dark inside.
  16. Use the flashlight.
  17. Move to proceed further into the sewers three times.
  18. Speak with Lunch. She will notice a note about the fountain operator.

Do not try to blast open the wall with Kamehame, or you will end up dying when the water rushes in. At this point, you must do a long series of moves to return to the fountain operator (return, return, return, return, west, south, west) and speak with him. Lunch will threaten him, and he will turn on the fountain, which will raise the gate. Then you must return all the way back to the gate (east, north, east, enter, proceed, proceed, proceed).

  1. Move to proceed through the gate.
  2. Move to climb the ladder. You will arrive in a room, where Ukulele is waiting.
  3. Fight Ukulele. If you are at level 3, you shouldn't have a difficult time. When the fight is over, you will find Bulma, and you will return to the outside.
  4. Move south to return to the Capsule Corporation. Ukulele will be standing there to challenge you again.
  5. Fight Ukulele. This fight won't be any more difficult than the last one.
  6. Enter the building. Bulma will be in her room.
  7. Search the room. You will find a Hoipoi Capsule.
  8. Take the Hoipoi Capsule.
  9. Speak with Bulma twice. She will agree to repair the Dragon Radar, and then accompany Goku on his way to find Yamcha.
  10. Move to exit the building, and the next Adventure mode will begin.