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(Apparently, there was also an MS-DOS version of this game; as much as I would like to write a walkthrough for it for the sake of the Pac-Man series, I fear that I cannot, as it is just too hard)
(Updating to reflect the fact this game was a FotF reskin)
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{{Header Nav|game=Pac-In-Time|num=0}}
{{Header Nav|game=Pac-In-Time|num=2}}
{{Infobox
{{Infobox
|title=Pac-In-Time
|title=Pac-In-Time
|image=Pac-In-Time SNES cover.jpg
|image=Pac-In-Time SNES cover.jpg
|developer=[[Namco Hometek]]
|developer=[[Atreid Concept S.A.]], [[Kalisto Entertainment]]
|publisher=[[Namco Hometek]]
|publisher=[[Namco Hometek]]
|designer=Cyrille Fontaine
|distributor=[[Nintendo]]
|distributor=[[Nintendo]]
|japanese=パック·イン·タイム
|japanese=パック·イン·タイム
|genre=[[Platform]]
|genre=[[Platform]]
|systems=[[SNES]], [[Game Boy]], [[MS-DOS]]
|systems=[[SNES]], [[MS-DOS]], [[Game Boy]]
|released={{jp|1995|January 3}}{{na|1995|January 3}}{{eu|1995}}
|released={{Collapsible list|{{sys|snes|ms-dos}}{{eu|1994|December}}{{jp|1995|January 3}}{{us|1995|January}}{{sys|gb}}{{jp|1995|January 3}}{{na|1995|February}}{{eu|1995}}|title={{eu|1994|December}}}}
|modes=[[Single player]]
|modes=[[Single player]], [[Multiplayer]]
|players=1
|players=1-2
|ratings={{ESRB|KA}}
|ratings={{ESRB|KA}}
|preceded by=[[Pac-Man 2: The New Adventures]]
|preceded by=[[Pac-Man 2: The New Adventures]]
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}}
}}


'''Pac-In-Time''' is a [[platform]] game, that was released by [[Namco Hometek]] for the [[SNES]] and [[Game Boy]] systems on [[January 3]], [[1995]]; it follows on from the events of [[Pac-Man 2: The New Adventures]], which was released in the previous year. After [[Pac-Man]] "chewed up" the Gum Monster for the Ghost Witch of Netor (who no longer looks like an evil version of Taira no Kagekiyo from [[Genpei Tōma Den]] or the female equivalent of Dr. Bakuda from [[Beraboh Man]]), she cast a spell on him, which sent him back to [[1975]] - five years before he was even thought of and while videogames were still in their infancy. The time-travelling spell had an unfortunate side effect to Pac-Man; he grew younger until he reappeared as a Pac-Boy. The game is somewhat like a cross between original Pac-Man and [[Super Mario Bros.]].
{{nihongo|'''Pac-In-Time'''|パック·イン·タイム|Pakku-In-Taimu}} is a [[platform]] game which was developed by [[Atreid Concept S.A.]] and [[Kalisto Entertainment]] for [[Namco Hometek]] and initially released on the [[SNES]] and the [[MS-DOS]] operating system in the EU in December [[1994]] (and later in both Japan and the US the following month); it was also later released for the [[Game Boy]] in Japan and the US in January [[1995]], but the EU didn't get this version until February 1995. It's a reskinned version of Atreid Concept and Kalisto's own [[Fury of the Furries]] but replaces the Tinies with [[Namco]]'s signature character [[Pac-Man]] and adds a new storyline about the Ghost Witch of Netor, the main antagonist from [[Pac-Man 2: The New Adventures]], sending Pac-Man back in time to [[1975]] and causing him to regress to a "Pac-Boy".


{{Continue Nav}}
{{Continue Nav}}


Pac-Boy, as he will now be referred to for the remainder of this guide, must now make it through five 1970s-style worlds (each one comprised of ten areas, for a total of fifty levels) in order to get back to his own time; he now has a power to shoot fireballs at any non-ghost enemy like the aforementioned Mario Brothers did after they grabbed a Fire Flower in their games, but power pellets are (as always) the only way to defeat the ghosts, when they do appear. He can also employ the use of a hammer to destroy obstacles, a bubble so he can breathe underwater (the equivalent of the Water Barriers from [[Sonic the Hedgehog 3]]), and a hook so he can latch on to the ceilings of some areas - but in some of the areas he will not have a certain item at the outset, so you will have to find it in order to collect the pellets you cannot reach without it. Namco's mascot is also, after 8 years, back under player control; this was also the only Pac-Man game to allow players to turn the music (and sound effects) off in the options menu, as well as create the illusion of not having a scoring system (like both {{c|Steel Gunner}}s).
The SNES version also reduces the length of the game to five worlds, changes their original themes, and has the added challenge of having to collect all the pellets in each level before its exit opens (as well as a final boss fight against the Gum Monster from PM2TNA), while the Game Boy one reduces the length to seven worlds (but skips the original game's "Mountains" one), replaces all its coins with pellets, and removes or changes certain enemies to fit the Pac-Man theme; all versions also replace the red Tiny's power to eat through blocks with a hammer that "Pac-Boy" needs to smash them with.


<gallery>
<gallery>
File:Pac-In-Time title screen.jpg|Title screen.
File:Pac-In-Time title screen.jpg|SNES version title screen
File:Pac-In-Time Super Famicom cover.jpg|Japanese cover art.
File:Pac-In-Time Super Famicom cover.jpg|Japanese cover artwork.
File:Pac-In-Time Game Boy cover.jpg|Game Boy cover art.
File:Pac-In-Time SNES gameplay.jpg|SNES version gameplay.
File:Pac-In-Time title screen (Game Boy).jpg|Game Boy's title screen.
File:Pac-In-Time gameplay (Game Boy).jpg|GB version's screenshot.
File:Pac-In-Time Game Boy cover.jpg|The Game Boy cover art.
</gallery>
</gallery>


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{{Pac-Man}}
{{Pac-Man}}


[[Category:Atreid Concept S.A.]]
[[Category:Kalisto Entertainment]]
[[Category:Namco]]
[[Category:Namco]]
[[Category:SNES]]
[[Category:SNES]]
[[Category:MS-DOS]]
[[Category:Game Boy]]
[[Category:Game Boy]]
[[Category:MS-DOS]]
[[Category:Platform]]
[[Category:Platform]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]

Revision as of 11:00, 29 July 2017

Template:Infobox

Pac-In-Time (パック·イン·タイム Pakku-In-Taimu?) is a platform game which was developed by Atreid Concept S.A. and Kalisto Entertainment for Namco Hometek and initially released on the SNES and the MS-DOS operating system in the EU in December 1994 (and later in both Japan and the US the following month); it was also later released for the Game Boy in Japan and the US in January 1995, but the EU didn't get this version until February 1995. It's a reskinned version of Atreid Concept and Kalisto's own Fury of the Furries but replaces the Tinies with Namco's signature character Pac-Man and adds a new storyline about the Ghost Witch of Netor, the main antagonist from Pac-Man 2: The New Adventures, sending Pac-Man back in time to 1975 and causing him to regress to a "Pac-Boy".

Template:Continue Nav

The SNES version also reduces the length of the game to five worlds, changes their original themes, and has the added challenge of having to collect all the pellets in each level before its exit opens (as well as a final boss fight against the Gum Monster from PM2TNA), while the Game Boy one reduces the length to seven worlds (but skips the original game's "Mountains" one), replaces all its coins with pellets, and removes or changes certain enemies to fit the Pac-Man theme; all versions also replace the red Tiny's power to eat through blocks with a hammer that "Pac-Boy" needs to smash them with.

Table of Contents

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Pac-In-Time/Table of Contents