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Revision as of 20:36, 12 December 2016 by Onderduiker (talk | contribs) (Revised table after further investigation, added Upgrades and Magic)
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Unit First level Source Cost Time Range Damage Armor HP
Lumber Gold Min Random
Peasant
1 Town Hall 400 750 0 Shield
2 Upgrade Shield Strength (750 Gold)
4 Upgrade Shield Strength (1500 Gold)
40
Footman
1 Barracks 400 600 1 09 Sword
11 Upgrade Sword Strength (750 Gold)
13 Upgrade Sword Strength (1500 Gold)
2 Shield
4 Upgrade Shield Strength (750 Gold)
6 Upgrade Shield Strength (1500 Gold)
60
Archer
2 Barracks
+Lumber Mill
50 450 700 5 4 Arrow
6 Upgrade Arrow Strength (750 Gold)
8 Upgrade Arrow Strength (1500 Gold)
1 Shield
3 Upgrade Shield Strength (750 Gold)
5 Upgrade Shield Strength (1500 Gold)
60
Cleric
3 Church 700 800 1 6 0 Attack
2 Upgrade Sword Strength (750 Gold)
4 Upgrade Sword Strength (1500 Gold)
0 Shield
2 Upgrade Shield Strength (750 Gold)
4 Upgrade Shield Strength (1500 Gold)
40
Knight
5 Barracks
+Blacksmith
+Stables
850 800 1 13 Sword
15 Upgrade Sword Strength (750 Gold)
17 Upgrade Sword Strength (1500 Gold)
5 Shield
7 Upgrade Shield Strength (750 Gold)
9 Upgrade Shield Strength (1500 Gold)
90
Catapult
6 Barracks
+Blacksmith
200 900 1000 8 255 0 Shield
2 Upgrade Shield Strength (750 Gold)
4 Upgrade Shield Strength (1500 Gold)
120
Conjurer
7 Tower 900 900 3 6 0 Attack
2 Upgrade Sword Strength (750 Gold)
4 Upgrade Sword Strength (1500 Gold)
0 Shield
2 Upgrade Shield Strength (750 Gold)
4 Upgrade Shield Strength (1500 Gold)
40
Scorpion
7 Conjurer
+Minor Summoning
3 0 Sword
2 Upgrade Sword Strength (750 Gold)
4 Upgrade Sword Strength (1500 Gold)
0 Shield
2 Upgrade Shield Strength (750 Gold)
4 Upgrade Shield Strength (1500 Gold)
30
Water Elemental
11 Conjurer
+Major Summoning
3 40 0 Sword
2 Upgrade Sword Strength (750 Gold)
4 Upgrade Sword Strength (1500 Gold)
0 Shield
2 Upgrade Shield Strength (750 Gold)
4 Upgrade Shield Strength (1500 Gold)
250

Upgrades

Upgrade First level Source Gold Time Effect Unit(s) affected
Arrow Strength
2 Lumber Mill 750 140 +2 Minimum Damage Archer
1500 +2 Minimum Damage
Sword Strength
5 Blacksmith 750 120 +2 Random Damage All but Peasant, Archer and Catapult
1500 +2 Random Damage
Shield Strength
5 Blacksmith 750 120 +2 Armor All
1500 +2 Armor
Breed Faster Horses
5 Stables 750 140 Faster Horses Knight
1500 Faster Horses

Magic

Cleric
Research First level Source Gold Time Spell Range
Healing
3 Church 750 120 Healing 8
Far Seeing
5 Church 1500 120 Far Seeing
Invisibility
9 Church 3000 120 Invisibility 8
Conjurer
Research First level Source Gold Time Spell Range
Minor Summoning
7 Tower 750 140 Summon Scorpions
Rain of Fire
9 Tower 1500 140 Rain of Fire 9
Major Summoning
11 Tower 3000 140 Summon Water Elemental