Editing Aliens versus Predator 2/Marine
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=== | === Pistol === | ||
An awful weapon most of the times. Good in situations when you need to hit something harmless with firearms and do not want to use more powerful weapons. Regular bullets deals small damage. AP bullets deal slightly more damage but don't ignore enemies' armor. | An awful weapon most of the times. Good in situations when you need to hit something harmless with firearms and do not want to use more powerful weapons. Regular bullets deals small damage. AP bullets deal slightly more damage but don't ignore enemies' armor. | ||
* Fire: Makes a single shot. | * Fire: Makes a single shot. | ||
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* Alt-Fire: Switches between bullet types. | * Alt-Fire: Switches between bullet types. | ||
=== | === Pulse rifle === | ||
Useful in most situations. Large magazine can hold up to 99 bullets, so you can fire quite a long time without reloading. Alt-fire makes a shot from under-barrel grenade launcher which allows you to deal with a group of enemies without switching weapons. | Useful in most situations. Large magazine can hold up to 99 bullets, so you can fire quite a long time without reloading. Alt-fire makes a shot from under-barrel grenade launcher which allows you to deal with a group of enemies without switching weapons. | ||
* Fire: Fires a burst. | * Fire: Fires a burst. | ||
* Alt-Fire: Fires a grenade. | * Alt-Fire: Fires a grenade. | ||
=== | === Grenade launcher === | ||
Not hard to guess, it fires grenades. | Not hard to guess, it fires grenades. | ||
** Timed: A grenade will explode in a few seconds or when it hits an enemy. | ** Timed: A grenade will explode in a few seconds or when it hits an enemy. | ||
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* Alt-Fire: Cycles between grenade types. | * Alt-Fire: Cycles between grenade types. | ||
=== | === Flamethrower === | ||
Judging by its name, this weapon spreads a deadly cone of fire in front of you. Short range but great damage and you don't need to aim. High fuel consumption. | Judging by its name, this weapon spreads a deadly cone of fire in front of you. Short range but great damage and you don't need to aim. High fuel consumption. | ||
* Fire: Fires flame. | * Fire: Fires flame. | ||
* Alt-Fire: – | * Alt-Fire: – | ||
=== | === Smartgun === | ||
A nice gun with great firepower and rate of fire. When firing in default mode, the gun aims at enemies automatically. Sadly, poor accuracy results only in a waste of bullets at long ranges. Smartgun doesnt require reloading meaning you don't have to waste time when fighting huge group of foes. | A nice gun with great firepower and rate of fire. When firing in default mode, the gun aims at enemies automatically. Sadly, poor accuracy results only in a waste of bullets at long ranges. Smartgun doesnt require reloading meaning you don't have to waste time when fighting huge group of foes. | ||
* Fire: Fires a burst. | * Fire: Fires a burst. | ||
* Alt-Fire: Switches between auto-aim mode and manual mode. | * Alt-Fire: Switches between auto-aim mode and manual mode. | ||
=== | === Rocket launcher === | ||
Fires a rocket at the target. If you do not want to miss, aim at the ground in front of the target. The regular rocket flies in a straight line and explodes on impact. If you switch to self-guided rockets, you need to aim at the enemy for a few seconds until your crosshair becomes red. Firing will launch a missile that chases your target, but still it can hit a wall or other obstacle. If you don't take time to aim, self-guided missiles will act just like regular ones. | Fires a rocket at the target. If you do not want to miss, aim at the ground in front of the target. The regular rocket flies in a straight line and explodes on impact. If you switch to self-guided rockets, you need to aim at the enemy for a few seconds until your crosshair becomes red. Firing will launch a missile that chases your target, but still it can hit a wall or other obstacle. If you don't take time to aim, self-guided missiles will act just like regular ones. | ||
* Fire: Fires a rocket. | * Fire: Fires a rocket. | ||
* Alt-Fire: Switches between regular rockets and self-guided ones. | * Alt-Fire: Switches between regular rockets and self-guided ones. | ||
=== | === Minigun === | ||
One of the most powerful weapons. It fires a burst wasting a lot of ammo per second but also dealing great damage. Doesn't need reloading. This is one of a few weapons that can pierce through praetorians' armor. | One of the most powerful weapons. It fires a burst wasting a lot of ammo per second but also dealing great damage. Doesn't need reloading. This is one of a few weapons that can pierce through praetorians' armor. | ||
* Fire: Fires a burst as long as you hold the trigger. Needs some time to start shooting. | * Fire: Fires a burst as long as you hold the trigger. Needs some time to start shooting. | ||
* Alt-Fire: Starts spinning barrels reducing time to start shooting. | * Alt-Fire: Starts spinning barrels reducing time to start shooting. | ||
=== | === Sniper rifle === | ||
It's a really powerful and accurate weapon which also hits through armor. The bad thing is its rate of fire. In the campaign you will find it a few seconds before the end of the whole scenario, so most likely you won't be using it at all. | It's a really powerful and accurate weapon which also hits through armor. The bad thing is its rate of fire. In the campaign you will find it a few seconds before the end of the whole scenario, so most likely you won't be using it at all. | ||
* Fire: Fires a single bullet. | * Fire: Fires a single bullet. |