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(info from http://en.wikipedia.org/w/index.php?title=Micronics&oldid=384280347)
 
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|name=Micronics
|name=Micronics
|image=
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|founded=[[1985]]
|founded=1985
|closed=[[1995]]
|closed=1995
|location=Japan
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|website=
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'''Micronics''', perhaps also the later company '''Khaos''', was a Japanese video game developing company which developed the [[NES]] versions of [[1942]], [[Athena]], [[Ghosts 'n Goblins]], [[Ikari Warriors]], [[Ikari Warriors II: Victory Road]], and [[Tiger Heli]]. Although uncredited in almost all their games, their work can often be identified by a distinct pause sound effect. The games also have long delays between changing screens, since the games transferred graphics to video memory at a much slower rate than usual. Most of their games also ran at very low frame rates, varying between 12 and 20 FPS, instead of the expected 60 FPS.
'''Micronics''', perhaps also the later company '''Khaos''', was a Japanese video game developing company which developed the [[NES]] versions of [[1942]], [[Athena]], [[Ghosts 'n Goblins]], [[Ikari Warriors]], [[Ikari Warriors II: Victory Road]], and [[Tiger Heli]]. Although uncredited in almost all their games, their work can often be identified by a distinct pause sound effect. The games also have long delays between changing screens, since the games transferred graphics to video memory at a much slower rate than usual. Most of their games also ran at very low frame rates, varying between 12 and 20 FPS, instead of the expected 60 FPS.
[[Category:1985]]

Latest revision as of 20:44, 20 March 2020

Micronics
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Micronics, perhaps also the later company Khaos, was a Japanese video game developing company which developed the NES versions of 1942, Athena, Ghosts 'n Goblins, Ikari Warriors, Ikari Warriors II: Victory Road, and Tiger Heli. Although uncredited in almost all their games, their work can often be identified by a distinct pause sound effect. The games also have long delays between changing screens, since the games transferred graphics to video memory at a much slower rate than usual. Most of their games also ran at very low frame rates, varying between 12 and 20 FPS, instead of the expected 60 FPS.