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(added more to the tables stuff that was missing)
(added bestiary intro and a table for drop steal)
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{{Header Nav|game=Crisis Core: Final Fantasy VII}}
{{Header Nav|game=Crisis Core: Final Fantasy VII}}
* '''Name:''' The enemy's name. Occasionally repeated if the same enemy has different parameters during seperate encounters.
* '''Location:''' The areas and missions the enemy inhabits. A ★ before the location indicates that the enemy appears as part of a boss-style fight that Zack cannot flee.
* '''Attributes:''' These are used to calculate damage and defense. For physical attacks, the aggressor's ATK checks against the defender's VIT; for magical assaults, attacker MAG is checked against defender SPR. While familiarty with how the game handles damage isn't necessary, the formulas help show how to give damage the biggest boost. The game uses three main formulas to calculate damage. One of these formulas is checked first, then the result is multiplied by the Materia Growth Coefficient. Work from left to right in the formulas, rounding down at any *.
** '''ATK (or MAG 1):''' Used for physical attacks, limit breaks, and summons. For physical attacks and skills, use aggressor's ATK and defender's VIT; for limit breaks and summons, use aggressors's MAG and defender's SPR.
*** '''Coefficient A:''' (ATK x 1.25)*


==Sentry==
==Sentry==
Locations: Midgar Streets, the Mission: "Shinra's Basic Training"
Locations: ★Midgar Streets, the Mission: "Shinra's Basic Training"


{| {{prettytable}}
{| {{prettytable}}
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|}
|}


Drop: N/A<br />Steal: N/A
{| {{prettytable}}
|-
! Drop
| N/A
|-
! Steal
| N/A
|}


==Storm Trooper==
==Storm Trooper==

Revision as of 12:17, 14 April 2013

  • Name: The enemy's name. Occasionally repeated if the same enemy has different parameters during seperate encounters.
  • Location: The areas and missions the enemy inhabits. A ★ before the location indicates that the enemy appears as part of a boss-style fight that Zack cannot flee.
  • Attributes: These are used to calculate damage and defense. For physical attacks, the aggressor's ATK checks against the defender's VIT; for magical assaults, attacker MAG is checked against defender SPR. While familiarty with how the game handles damage isn't necessary, the formulas help show how to give damage the biggest boost. The game uses three main formulas to calculate damage. One of these formulas is checked first, then the result is multiplied by the Materia Growth Coefficient. Work from left to right in the formulas, rounding down at any *.
    • ATK (or MAG 1): Used for physical attacks, limit breaks, and summons. For physical attacks and skills, use aggressor's ATK and defender's VIT; for limit breaks and summons, use aggressors's MAG and defender's SPR.
      • Coefficient A: (ATK x 1.25)*

Sentry

Locations: ★Midgar Streets, the Mission: ★"Shinra's Basic Training"

Stats
Level HP MP Strength Vitality Magic Spirit Luck Exp SP Gil Effect
3 210 2 3 2 1 1 3 1 1 0 -
Status
Fire Ice Thunder Poison Silence Stun Stop Gravity Death Blast Wave Zantetsuken Recovery Stagger Interrupt Float
- - - 0 0 0 0 0 0 0 0 0.7s 4 0 X
Drop N/A
Steal N/A

Storm Trooper