Editing Deep Dungeon III: Yuushi heno Tabi/Castle Maps
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Give the Letter you received from an NPC in an earlier dungeon to the guard at one of the nearby doors and the guard will disappear allowing you explore this floor. | Give the Letter you received from an NPC in an earlier dungeon to the guard at one of the nearby doors and the guard will disappear allowing you explore this floor. | ||
I recommend using Armor and Storm in every encounter. You may wish to use Acid on the Bodyguards due to their high defense. Finally you must use magic on the Golems in order to defeat them. Storm will usually hit and defeat them outright. Dragons are particularly dangerous when they breath fire and damage your entire party for massive damage. The Wraiths are annoying due to their evasion and their propensity to cast Drain which takes away about 30 MP from one of your party members. | |||
As long as you don't use the two western stairs, you will be able to explore all of the 2nd floor. | As long as you don't use the two western stairs, you will be able to explore all of the 2nd floor. | ||
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Return to the 3rd floor and make your way to the center of the map with the red mark and up arrow. It says that there is a hole in the ceiling. Use the Carpet to get to the 4th floor. | Return to the 3rd floor and make your way to the center of the map with the red mark and up arrow. It says that there is a hole in the ceiling. Use the Carpet to get to the 4th floor. | ||
Similar to the guards near the beginning of the Tower, there are 4 spiked squares with easier enemies from this floor near where you must use the carpet to go up to the 4th floor. In the room where you must use the carpet, they are at the entrances to the dead ends at the north and south ends of the room. The other 2 spiked squares are in the connected room beyond the 2 adjacent doors in the 1 square dead ends at the north and south ends of the room. You can encounter up to 3 rows of Bodyguards and Hipriests. The Hipriests may cast Flame which might hurt some but you should be able to survive near level 25. Unfortunately you cannot keep rexamining a spiked floor here, so you must go up to the 4th floor and go down the trap hole in the center of the main hallway to respawn the 4 spiked squares. It shouldn't take very long to get up to level 25 | Similar to the guards near the beginning of the Tower, there are 4 spiked squares with easier enemies from this floor near where you must use the carpet to go up to the 4th floor. In the room where you must use the carpet, they are at the entrances to the dead ends at the north and south ends of the room. The other 2 spiked squares are in the connected room beyond the 2 adjacent doors in the 1 square dead ends at the north and south ends of the room. You can encounter up to 3 rows of Bodyguards and Hipriests. The Hipriests may cast Flame which might hurt some but you should be able to survive near level 25. Unfortunately you cannot keep rexamining a spiked floor here, so you must go up to the 4th floor and go down the trap hole in the center of the main hallway to respawn the 4 spiked squares. It shouldn't take very long to get up to level 25. | ||
== Castle level 4 == | == Castle level 4 == | ||
{{Footer Nav|game=Deep Dungeon III: Yuushi heno Tabi|prevpage=Cave Maps}} | {{Footer Nav|game=Deep Dungeon III: Yuushi heno Tabi|prevpage=Cave Maps}} |