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(Improved Collector coverage)
(No difference)

Revision as of 02:56, 17 September 2008

Subdued specialists can be moved to different items.

Tables

Stat Boost Specialists

Name Stat Boosted
Marksman Hit
Coach Speed
Gladiator Attack
Dietician HP
Master SP
Sentry Defense
Physician Resistance
Tutor Intelligence

Status Effect Modifiers

Name Effect / Modifier
Amnesiac Adds amnesia chance
Alchemist Adds poison chance
Hypnotist Adds sleep chance
Witch Doctor Adds paralyze chance
Gangster Adds deprave chance
Psychologist Resist amnesia
Medicine Man Resist paralysis
Coffee Maker Resist sleep
Pharmacist Resist poison
Social Worker Resist deprave
Aeronaut Wind Resistance
Cryophile Cold Resistance
Firefighter Fire resistance

The theoretical maximum value for a resistance specialist (Aeronaut for example) is 149, which is sufficient enough to give any character in the game full resistance to the element in question.

Bonus Specialists

Name Bonus Maximum value
Broker Increases HL per kill by % Max value is 300
Manager Increases mana gain per kill by % Max value is 300
Armsmaster Increases weapon mastery rates by % Max value is probably 2000 or 2400 [unconfirmed]

As a general rule of thumb, it is a good idea to subdue and collect these bonus specialists early and often. All three specialists help reduce the amount of time needed to increase your party's strength, especially once you get to the point where you can create lots of new and fancy character classes.

Unique Specialists

Name Effect / Modifier
Increases critical hit chance.
Has a dark court portal on the level equal to the level of the bailiff.
Increases the rarity value of an item by the specialist value.
Gives % bonus to a character's inate ability.

Unique Specialists In-Depth

Collectors

Collectors are interesting, if not so useful at first. The best use for collectors is to make several items of matching rarity value, so that your character gets the rarity bonus when equipping them. Note that these specialist actually increase the rarity value, which effectively decreases the actual rarity of the item. If an item has a rarity of 17 and you install a collector of value 1 on it, it's rarity value will become 18.

Collectors are obtained via the random rooms that you find in the Item World. If you stumble upon one, he will ask you if he is welcome to join your item, and will be subdued if you say yes. [research needed: the collector room may only occur on items that have open specialist slots? And if not, what happens when a collector joins an item that is already full?]

Lovers

Lovers are a unique brand of specialist that auto-magically spawn on weapons that a character has used for a certain amount of time.