Subdued specialists can be moved to different items.
Tables
Stat Boost Specialists
(all stat boosters max out at 1999)Name | Stat Boosted |
---|---|
Marksman | Hit |
Coach | Speed |
Gladiator | Attack |
Dietician | HP |
Master | SP |
Sentry | Defense |
Physician | Resistance |
Tutor | Intelligence |
Status Effect Modifiers
(all status modifiers max out at 100)
Name | Effect / Modifier |
---|---|
Amnesiac | Adds amnesia chance |
Alchemist | Adds poison chance |
Hypnotist | Adds sleep chance |
Witch Doctor | Adds paralyze chance |
Gangster | Adds deprave chance |
Psychologist | Resist amnesia |
Medicine Man | Resist paralysis |
Coffee Maker | Resist sleep |
Pharmacist | Resist poison |
Social Worker | Resist deprave |
Aeronaut | Wind Resistance |
Cryophile | Cold Resistance |
Firefighter | Fire resistance |
Bonus Specialists
Name | Bonus | Maximum value |
---|---|---|
Broker | Increases HL per kill by % | Max value is 300 |
Mentor | Increases EXP per kill by % | Max value is 300 |
Manager | Increases mana gain per kill by % | Max value is 300 |
Armsmaster | Increases weapon mastery rates by % | Max value is 1900 |
As a general rule of thumb, it is a good idea to subdue and collect these bonus specialists early and often. All four specialists help reduce the amount of time needed to increase your party's strength, especially once you get to the point where you can create lots of new and fancy character classes. Note that the Broker and Mentor specialists do not affect bonus gauge gains or treasure chest box rewards, only kills.
Dual-Stat Specialists
(all dual-stat boosters max out at 1999)
Name | Stats Boosted |
---|---|
Muscleman | STR and HP |
Sniper | STR and HIT |
Sprinter | STR and SPD |
Hard Worker | STR and INT |
Nerd | INT and SP |
Patient | DEF and RES |
These specialists are created by the Mediator Specialist. Unlike regular stat boosters, these specialists do not enhance item stat gains during level ups! So don't leave them on items when going into the Item World.
Unique Specialists
Name | Effect / Modifier |
---|---|
Professional | Increases critical hit chance. |
Bailiff | Has a dark court portal on the level equal to the level of the bailiff. |
Collector | Increases the rarity value of an item by the specialist value. |
Mediator | Adds chance for the marriage of two regular specialists into a Dual-Stat specialist when visiting the Innocent Town. |
Teacher | Adds a chance to boost the level of another specialist by 5% when visiting the Innocent Town. |
Lover | Gives % bonus to a character's inate ability. |
Unique Specialists In-Depth
Collectors
Collectors are interesting, if not so useful at first. The best use for collectors is to make several items of matching rarity value, so that your character gets the rarity bonus when equipping them. Note that these specialist actually increase the rarity value, which effectively decreases the actual rarity of the item. If an item has a rarity of 17 and you install a collector of value 1 on it, it's rarity value will become 18.
Collectors are obtained via the random rooms that you find in the Item World. If you stumble upon one, he will ask you if he is welcome to join your item, and will be subdued if you say yes. [research needed: the collector room may only occur on items that have open specialist slots? And if not, what happens when a collector joins an item that is already full?]
Lovers
Lovers are a unique brand of specialist that auto-magically spawn on weapons that a character has used for a certain amount of time.