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{{Header Nav|game=Final Fantasy VI}} | {{Header Nav|game=Final Fantasy VI}} | ||
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Weapons must be equipped in the weapon slot of the character. If the character is using a gauntlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand. Using the Merit Award relic makes more weapons equippable for everyone. | Weapons must be equipped in the weapon slot of the character. If the character is using a gauntlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand. Using the Merit Award relic makes more weapons equippable for everyone. | ||
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{| {{prettytable|sortable=1}} | {| {{prettytable|sortable=1}} | ||
! Name || Attack Power || | ! Name || Attack Power || Attribute effects || Users || Runic || 2-hand || SwdTech || Notes | ||
|- | |- | ||
! Air Lancet | ! Air Lancet | ||
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| | | | ||
|} | |} | ||
== Common weapons == | |||
=== Knives === | |||
Dirks in general are particular to Locke or Shadow, although some can be used by Relm/Gogo, and some can be used by anyone. Many Dirks cause various status effects, too. | |||
=== Swords === | |||
Swords are particular to Terra, Locke, Edgar, and Celes, with Locke being unable to equip some swords. The most powerful weapons in the game are swords so you may choose to rely on these characters more than usual. | |||
=== Spears === | |||
Lances are particular to Edgar and Mog. Combine a Lance with Dragoon Boots and Dragon Horn for some serious brutality. Equip the Imp Halberd to any character in "Imp" status for beautiful results. | |||
=== Rods === | |||
Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting. | |||
=== Maces === | |||
One mace is specific for Gogo, others can be used by four more characters. | |||
== Character-specific weapons == | |||
=== Thief's boomerangs === | |||
Special weapons bear a "diamond" icon. Acting like Boomerangs or Morningstars, Specials are most often used by Locke. Damage is not affected by row for these weapons, so don't forget to place characters equipping them in the back row. | |||
=== Ninja's knives, shurikens and scrolls === | |||
Weapons unique to Shadow. | |||
=== Samurai's katana === | |||
Katanas are particular to Cyan, who must use them for Swordtechs. Not sure why they're called "knives" in the SNES version, as they appear to be longer than most of the swords in the game. | |||
=== Monk's claws === | |||
Weapons unique to Sabin. | |||
=== Gambler's items === | |||
These weapons are particular to Setzer. Damage is not affected by row for these weapons. Dice weapons deal damage based on the numbers achieved on a throw. Claws are particular to Sabin. | |||
=== Pictomancer's brushes === | |||
Brushes are particular to Relm. As "Sketch" and "Control" are decidedly worthless, take my advice and don't bother equipping brushes. Use a Rod instead | |||
=== Berserker's club === | |||
Umaro's bone club is always equipped and cannot be removed from his hands. | |||
=== Feral youth's bare hands === | |||
Gau fights without using any weapon. | |||
{{Footer Nav|game=Final Fantasy VI|prevpage=Items|nextpage=Armor}} | {{Footer Nav|game=Final Fantasy VI|prevpage=Items|nextpage=Armor}} |
Revision as of 00:26, 13 February 2015
Weapons must be equipped in the weapon slot of the character. If the character is using a gauntlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand. Using the Merit Award relic makes more weapons equippable for everyone.
Name | Attack Power | Attribute effects | Users | Runic | 2-hand | SwdTech | Notes |
---|---|---|---|---|---|---|---|
Air Lancet | 76 | None |
|
Yes | Yes | No | Adds wind element to attack |
Assassin | 106 |
|
|
Yes | Yes | No | Randomly dispatches at enemy |
Atma Weapon | 255 | None |
|
No | No | No | Damage is calculated with level, Max and Current HP |
Blizzard | 108 |
|
|
Yes | Yes | Yes | Add ice element to attack with random chance of "Ice" |
Blossom | 112 | None |
|
Yes | Yes | No | Adds wind element to attack |
Break Blade | 117 | None |
|
Yes | Yes | Yes | |
Crystal | 167 | None |
|
Yes | Yes | Yes | |
Dirk | 26 | None |
|
Yes | Yes | No | |
Drainer | 121 |
|
|
Yes | Yes | Yes | Absorbs damage as HP |
Enhancer | 135 |
|
|
Yes | Yes | Yes | Mag Pwr up |
Epee | 98 | None |
|
Yes | Yes | Yes | |
Excalibur | 217 |
|
|
Yes | Yes | Yes | Adds pearl element to attack |
Falchion | 176 |
|
|
Yes | Yes | Yes | |
Flame Saber | 108 |
|
|
Yes | Yes | Yes | Adds fire element to attack with random "Fire" |
Graedus | 204 | None |
|
Yes | Yes | Yes | Adds Pearl element to attack |
Guardian | 59 |
|
|
Yes | Yes | No | Randomly evades an enemy's attack |
Hardened | 121 | None |
|
Yes | Yes | No | |
Illumina | 255 |
|
|
Yes | Yes | Yes | Random chance of "Pearl". Each hit uses MP to hit critical. |
Imperial | 82 | None |
|
Yes | Yes | No | |
Kodachi | 93 | None |
|
Yes | Yes | No | |
Man Eater | 146 |
|
|
Yes | Yes | No | Doubles damage done to human target |
Mithril Blade | 38 | None |
|
Yes | Yes | No | |
Mithril Knife | 59 | None |
|
Yes | Yes | No | |
Orge Nix | 182 | None |
|
Yes | Yes | Yes | Use MP to hit critical, may break. |
Ragnarok | 255 |
|
|
Yes | Yes | Yes | Randomly casts "Flare". Uses MP for critical hit. |
Regal Cutlass | 54 | None |
|
Yes | Yes | Yes | |
Rune Edge | 55 |
|
|
Yes | Yes | Yes | Consumes MP to inflict mortal blow |
Scimitar | 208 | None |
|
Yes | Yes | Yes | Randomly dices up enemy |
Soul Saber | 125 |
|
|
Yes | Yes | Yes | Absorbs damage as MP. Randomly casts "Doom" |
Striker | 190 | None |
|
Yes | Yes | No | Randomly dispatches at enemy |
Stunner | 220 | None |
|
Yes | Yes | No | Randomly casts "Stop" |
Sword Breaker | 164 |
|
|
Yes | Yes | No | Randomly evades an enemy's attack |
Thief Knife | 88 |
|
|
Yes | Yes | No | Randomly steals an enemy's item |
Thunder Blade | 108 |
|
|
Yes | Yes | Yes | Randomly casts, and adds bolt element to attack |
Valiant Knife | 145 |
|
|
Yes | Yes | No |
Common weapons
Knives
Dirks in general are particular to Locke or Shadow, although some can be used by Relm/Gogo, and some can be used by anyone. Many Dirks cause various status effects, too.
Swords
Swords are particular to Terra, Locke, Edgar, and Celes, with Locke being unable to equip some swords. The most powerful weapons in the game are swords so you may choose to rely on these characters more than usual.
Spears
Lances are particular to Edgar and Mog. Combine a Lance with Dragoon Boots and Dragon Horn for some serious brutality. Equip the Imp Halberd to any character in "Imp" status for beautiful results.
Rods
Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting.
Maces
One mace is specific for Gogo, others can be used by four more characters.
Character-specific weapons
Thief's boomerangs
Special weapons bear a "diamond" icon. Acting like Boomerangs or Morningstars, Specials are most often used by Locke. Damage is not affected by row for these weapons, so don't forget to place characters equipping them in the back row.
Ninja's knives, shurikens and scrolls
Weapons unique to Shadow.
Samurai's katana
Katanas are particular to Cyan, who must use them for Swordtechs. Not sure why they're called "knives" in the SNES version, as they appear to be longer than most of the swords in the game.
Monk's claws
Weapons unique to Sabin.
Gambler's items
These weapons are particular to Setzer. Damage is not affected by row for these weapons. Dice weapons deal damage based on the numbers achieved on a throw. Claws are particular to Sabin.
Pictomancer's brushes
Brushes are particular to Relm. As "Sketch" and "Control" are decidedly worthless, take my advice and don't bother equipping brushes. Use a Rod instead
Berserker's club
Umaro's bone club is always equipped and cannot be removed from his hands.
Feral youth's bare hands
Gau fights without using any weapon.