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{{Header Nav|game=Final Fantasy VI}}
{{Header Nav|game=Final Fantasy VI}}


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Weapons must be equipped in the weapon slot of the character. If the character is using a gauntlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand. Using the Merit Award relic makes more weapons equippable for everyone.
Weapons must be equipped in the weapon slot of the character. If the character is using a gauntlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand. Using the Merit Award relic makes more weapons equippable for everyone.
 
{{-}}
Dirks in general are particular to Locke or Shadow, although some can be used by Relm/Gogo, and some can be used by anyone. Many Dirks cause various status effects, too. Score.
 
Swords are particular to Terra, Locke, Edgar, and Celes, with Locke being unable to equip some swords. The most powerful weapons in the game are swords so you may choose to rely on these characters more than usual. Lances are particular to Edgar and Mog. Combine a Lance with Dragoon Boots and Dragon Horn for some serious brutality. Equip the Imp Halberd to any Imped character for beautiful results.
 
Knives are particular to Cyan, who must use them for Swordtechs. Not sure why they're called "knives," as they appear to be longer than most of the swords in the game.
 
Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting. Brushes are particular to Relm. As "Sketch" and "Control" are decidedly worthless, take my advice and don't bother equipping brushes. Use a Rod instead
 
Special weapons bear a "diamond" icon. Acting like Boomerangs or Morningstars, Specials are most often used by Locke. Damage is not affected by row for these weapons, so don't forget to place characters equipping them in the back row.
 
These weapons are particular to Setzer. Damage is not affected by row for these weapons. Dice weapons deal damage based on the numbers achieved on a throw. Claws are particular to Sabin.
 
{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
! Name || Attack Power || Stat effects || Users || Runic || 2-hand || SwdTech || Notes
! Name || Attack Power || Attribute effects || Users || Runic || 2-hand || SwdTech || Notes
|-
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! Air Lancet
! Air Lancet
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== Common weapons ==
=== Knives ===
Dirks in general are particular to Locke or Shadow, although some can be used by Relm/Gogo, and some can be used by anyone. Many Dirks cause various status effects, too.
=== Swords ===
Swords are particular to Terra, Locke, Edgar, and Celes, with Locke being unable to equip some swords. The most powerful weapons in the game are swords so you may choose to rely on these characters more than usual.
=== Spears ===
Lances are particular to Edgar and Mog. Combine a Lance with Dragoon Boots and Dragon Horn for some serious brutality. Equip the Imp Halberd to any character in "Imp" status for beautiful results.
=== Rods ===
Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting.
=== Maces ===
One mace is specific for Gogo, others can be used by four more characters.
== Character-specific weapons ==
=== Thief's boomerangs ===
Special weapons bear a "diamond" icon. Acting like Boomerangs or Morningstars, Specials are most often used by Locke. Damage is not affected by row for these weapons, so don't forget to place characters equipping them in the back row.
=== Ninja's knives, shurikens and scrolls ===
Weapons unique to Shadow.
=== Samurai's katana ===
Katanas are particular to Cyan, who must use them for Swordtechs. Not sure why they're called "knives" in the SNES version, as they appear to be longer than most of the swords in the game.
=== Monk's claws ===
Weapons unique to Sabin.
=== Gambler's items ===
These weapons are particular to Setzer. Damage is not affected by row for these weapons. Dice weapons deal damage based on the numbers achieved on a throw. Claws are particular to Sabin.
=== Pictomancer's brushes ===
Brushes are particular to Relm. As "Sketch" and "Control" are decidedly worthless, take my advice and don't bother equipping brushes. Use a Rod instead
=== Berserker's club ===
Umaro's bone club is always equipped and cannot be removed from his hands.
=== Feral youth's bare hands ===
Gau fights without using any weapon.


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Revision as of 00:26, 13 February 2015

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Weapons must be equipped in the weapon slot of the character. If the character is using a gauntlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand. Using the Merit Award relic makes more weapons equippable for everyone.

Name Attack Power Attribute effects Users Runic 2-hand SwdTech Notes
Air Lancet 76 None
  • Locke
  • Strago
  • Relm
  • Gogo
Yes Yes No Adds wind element to attack
Assassin 106
  • +3 Speed
  • +2 Mag. Pwr
  • +10 Evade
  • Locke
  • Shadow
Yes Yes No Randomly dispatches at enemy
Atma Weapon 255 None
  • Terra
  • Locke
  • Edgar
  • Celes
No No No Damage is calculated with level, Max and Current HP
Blizzard 108
  • +2 Mag. Pwr
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Add ice element to attack with random chance of "Ice"
Blossom 112 None
  • Shadow
Yes Yes No Adds wind element to attack
Break Blade 117 None
  • Terra
  • Edgar
  • Celes
Yes Yes Yes
Crystal 167 None
  • Terra
  • Edgar
  • Celes
Yes Yes Yes
Dirk 26 None
  • Terra
  • Locke
  • Shadow
  • Edgar
  • Celes
  • Strago
  • Relm
  • Setzer
  • Mog
  • Gogo
Yes Yes No
Drainer 121
  • +10 Evade
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Absorbs damage as HP
Enhancer 135
  • +7 Mag. Pwr
  • +30 M. Evade
  • Terra
  • Edgar
  • Celes
Yes Yes Yes Mag Pwr up
Epee 98 None
  • Terra
  • Edgar
  • Celes
Yes Yes Yes
Excalibur 217
  • +2 Vigor
  • +2 Speed
  • +1 Stamina
  • +1 Mag. Pwr
  • +20 Evade
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Adds pearl element to attack
Falchion 176
  • +10 Evade
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes
Flame Saber 108
  • +2 Mag. Pwr
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Adds fire element to attack with random "Fire"
Graedus 204 None
  • Terra
  • Locke
  • Shadow
  • Edgar
  • Celes
  • Strago
  • Relm
  • Setzer
  • Mog
  • Gogo
Yes Yes Yes Adds Pearl element to attack
Guardian 59
  • +4 Speed
  • +10 Evade
  • Locke
Yes Yes No Randomly evades an enemy's attack
Hardened 121 None
  • Shadow
Yes Yes No
Illumina 255
  • +7 Vigor
  • +7 Speed
  • +7 Stamina
  • +7 Mag. Pwr
  • +50 Evade
  • +50 M. Evade
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Random chance of "Pearl". Each hit uses MP to hit critical.
Imperial 82 None
  • Shadow
Yes Yes No
Kodachi 93 None
  • Shadow
Yes Yes No
Man Eater 146
  • +10 M. Evade
  • Terra
  • Locke
  • Shadow
  • Edgar
  • Celes
  • Strago
  • Relm
  • Setzer
  • Gogo
Yes Yes No Doubles damage done to human target
Mithril Blade 38 None
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes No
Mithril Knife 59 None
  • Terra
  • Locke
  • Shadow
  • Edgar
  • Celes
  • Strago
  • Relm
  • Setzer
  • Mog
  • Gogo
Yes Yes No
Orge Nix 182 None
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Use MP to hit critical, may break.
Ragnarok 255
  • +7 Vigor
  • +3 Speed
  • +7 Stamina
  • +7 Mag. Pwr
  • +30 Evade
  • +30 M. Evade
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Randomly casts "Flare". Uses MP for critical hit.
Regal Cutlass 54 None
  • Terra
  • Edgar
  • Celes
Yes Yes Yes
Rune Edge 55
  • +10 Evade
  • Terra
  • Edgar
  • Celes
Yes Yes Yes Consumes MP to inflict mortal blow
Scimitar 208 None
  • Terra
  • Cyan
  • Edgar
  • Celes
Yes Yes Yes Randomly dices up enemy
Soul Saber 125
  • +10 Evade
  • Terra
  • Locke
  • Edgar
  • Celes
  • Strago
  • Relm
  • Setzer
  • Mog
  • Gogo
Yes Yes Yes Absorbs damage as MP. Randomly casts "Doom"
Striker 190 None
  • Shadow
Yes Yes No Randomly dispatches at enemy
Stunner 220 None
  • Shadow
Yes Yes No Randomly casts "Stop"
Sword Breaker 164
  • +30 Evade
  • Locke
  • Shadow
  • Strago
  • Relm
  • Gogo
Yes Yes No Randomly evades an enemy's attack
Thief Knife 88
  • +3 Speed
  • +10 Evade
  • +10 M. Evade
  • Locke
  • Shadow
Yes Yes No Randomly steals an enemy's item
Thunder Blade 108
  • +2 Mag. Pwr
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Randomly casts, and adds bolt element to attack
Valiant Knife 145
  • +10 Evade
  • Locke
Yes Yes No

Common weapons

Knives

Dirks in general are particular to Locke or Shadow, although some can be used by Relm/Gogo, and some can be used by anyone. Many Dirks cause various status effects, too.

Swords

Swords are particular to Terra, Locke, Edgar, and Celes, with Locke being unable to equip some swords. The most powerful weapons in the game are swords so you may choose to rely on these characters more than usual.

Spears

Lances are particular to Edgar and Mog. Combine a Lance with Dragoon Boots and Dragon Horn for some serious brutality. Equip the Imp Halberd to any character in "Imp" status for beautiful results.

Rods

Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting.

Maces

One mace is specific for Gogo, others can be used by four more characters.

Character-specific weapons

Thief's boomerangs

Special weapons bear a "diamond" icon. Acting like Boomerangs or Morningstars, Specials are most often used by Locke. Damage is not affected by row for these weapons, so don't forget to place characters equipping them in the back row.

Ninja's knives, shurikens and scrolls

Weapons unique to Shadow.

Samurai's katana

Katanas are particular to Cyan, who must use them for Swordtechs. Not sure why they're called "knives" in the SNES version, as they appear to be longer than most of the swords in the game.

Monk's claws

Weapons unique to Sabin.

Gambler's items

These weapons are particular to Setzer. Damage is not affected by row for these weapons. Dice weapons deal damage based on the numbers achieved on a throw. Claws are particular to Sabin.

Pictomancer's brushes

Brushes are particular to Relm. As "Sketch" and "Control" are decidedly worthless, take my advice and don't bother equipping brushes. Use a Rod instead

Berserker's club

Umaro's bone club is always equipped and cannot be removed from his hands.

Feral youth's bare hands

Gau fights without using any weapon.