Components are used to upgrade your weapons and accessories by adding experience to them. You can get to the upgrade menu from save stations when you obtain the Omni-kit Key in Chapter 4. When you've selected the weapon or accessory to upgrade, you'll go to the component list where you can choose which component to use and in what quantity, if you have more than one. When you select a component, you'll see how much experience it provides. Each component has a set amount of experience and a hidden multiplier that affects how big your experience gain will be in conjunction with the hidden rank of the item you're upgrading.
In general, organic components give greater experience multipliers and less experience, while the opposite is true of mechanical components. If you just want to upgrade by feel and not worry about min/maxing for efficiency, try to put as many organic components as you can on the item until you reach an experience multiplier of 3, then as many of your highest experience-paying mechanical component as you need, in one go. The reason you want to upgrade with a single mechanical component, is they actually reduce your experience multiplier, making each individual upgrade less and less effective. This means you will get more experience for upgrading with five of a single component at once than upgrading five times with one of the component.
The other function of components is to make you money. Plenty of components will be worthless as far as upgrading goes, but some of them can be sold for a lot of Gil. Most everything you need can be found on enemies or in item spheres, but occasionally you'll want to make a purchase, and farming the correct component will save you a lot of time.
Upgrading
Each weapon or accessory has a certain amount of levels until it maxes out. Once it has reached its max level, denoted by a ★ replacing its level number, you can upgrade it to its next incarnation using a catalyst. At this point the item gets a new name and is generally more powerful and has more levels so you can continue upgrading it. Weapons can be upgraded twice and accessories can be upgraded once or numerous times depending on the item. All level two and Omega level weapons are only available by upgrading level one weapons, and the same goes for the highest levels of accessories.
When you start the game, you'll likely not come across the weapon you want for your long-term play right away, so don't bother upgrading anything until the later chapters where you'll have access to most weapons and have the freedom to get to good farming locations. It's more worth your while in the beginning to upgrade a few accessories instead, as they upgrade quicker and you can dismantle them when you've found something better. Don't dismantle or sell any of your weapons though, as you won't really know which one you want to use until very far into the game.
Advanced upgrading
Once you understand the science behind the component upgrade system, you'll want to find components based on availability and cost. The factors involved in upgrading are the item's rank and level, the component's rank and experience multiplier and if transforming the item, its catalyst. The rank of the item you're upgrading will determine how much experience you get from the component, with lower ranked items getting more experience, and higher ranked items getting less. This means that better items get progressively harder to upgrade.
Running total | Multiplier |
---|---|
0–50 | ×1 |
51–100 | ×1.25 |
101–200 | ×1.5 |
201–250 | ×1.75 |
251–500 | ×2 |
500+ | ×3 |
- Boosting the experience multiplier
The first thing you want to do is max out the experience multiplier, so that when you use a high experience component you get three times the experience. Building the experience multiplier is done in the background by keeping a running total of what you've used to upgrade with. Components with positive and negative multiplier values are added together until certain thresholds are met, at which point your multiplier will go up or down. To calculate how many components you'll need, simply divide 500 by the multiplier value of the component. Obviously, the best components to use to get your multiplier up will be ones with a high multiplier values that are easy and cheap to come by.
- Maxing the experience
Once you have your item at ×3 experience, you'll want to get as many of a high-experience component as you can and upgrade with all of them, all at once. When you select a component, you'll be able to set how many to use if you have more than one. Because the inventory cap is at 99, you'll want to use a component with high enough experience to go straight to the max level in one shot. Keep in mind that if you don't have enough high-experience components, you'll want to boost your multiplier again before continuing to upgrade, as your multiplier will become tanked with mechanical components' negative multiplier values.
The experience values in the tables below are based on an item with an average rank of 6. You'll find that a component may award more or less experience if the item has a lower or higher rank. To find out exactly how much experience it will take, you can upgrade the item once and see how much the required experience grows by, which stays constant between levels. For instance, if it requires 1,000 experience to upgrade the item to level 2, and then it requires 1,500 the next time, you know the requirement will increase by 500 experience points for every level. You can then use the following formula to determine the exact amount of experience needed:
Taking the example above, if the item's max level is 30, then the upgrades needed would be 28 (starting by upgrading to level 3, since you upgraded to level 2 to find the increment). The experience needed for the first upgrade (to level 3) is 1,500 and the increment of each level is 500. That gives:
So you need 231,000 experience to go from level 2 to level 30. Once you have the experience you need, divide it by three (for the multiplier you'll be enjoying) and then divide again by the experience granted by the component. This will tell you how many of the component you need to use. Make sure to use the amount between the second and third upgrade as a in the formula, then subtract the extra after you arrive at the sum so the results aren't skewed.
Alternatively, you can just save first, then guesstimate and reload if you're off. For this method, use bracketing to close in on the actual amount. Bracketing is simply choosing a number and if you're high or low, try another number that is likely to be on the other side of the number so you can keep breaking the bracket down in half. For instance, in the above example, you might start with the amount of components that give you 200,000 experience, and find yourself short. Reload and try 250,000, showing that the number you need is between it. The next time you reload, use 225,000 and continue going halfway up or down depending on where you are until you get the appropriate amount.
Organic components
These components are good for boosting your experience multiplier. Using the multiplier values, add components until your running total is at 500 or more to get a ×3 multiplier, then upgrade with a mechanical component.
If the component can be bought, it will say shop, even if a creature drops it, because you'll want to have these components in bulk and it's more efficient to farm for high-Gil components then buy good upgrading components than it is to farm for the upgrade components directly. If it's not available in a shop, the creature that drops it will be noted in the Available column. Depending on whether the component is dropped or purchased, the Drop / Cost column will tell you what kind of drop it is (common or rare) or how much it costs to buy it.
Sorting by multiplier value then cost, you'll find that store-bought components worth buying come in two groups: ones for 80 Gil and ones for 150 Gil. At the top of the multiplier value column for each price, you'll find three items in each group. These are your most efficient multiplier growers on a Gil / multiplier basis.
- 80 / +14 components
- Barbed Tail
- Sturdy Bone
- Vibrant Ooze
- 150 / +21 components
- Diabolical Tail
- Otherworldly Bone
- Transparent Ooze
These two groups give 1.75 multiplier value per Gil and 1.4 multiplier value per Gil, with the more expensive group being slightly less efficient. Since you need a 500 multiplier value total, it would require thirty-six 80 Gil components (500÷14) or twenty-four 150 Gil components (500÷21). You can see there is an added benefit to the higher priced components in that you can bring the multiplier value up to ×3 four times with a 99 item inventory cap, whereas you only have enough room to hit the ×3 multiplier twice with the cheaper ones. Of course you can just top off your inventory after upgrading, but at higher levels where you may be upgrading a lot of equipment, you have the opportunity to cut down on half the busy-work.
For min/maxing your experience multiplier, it is better to sell the other components to purchase more of the efficient ones in the long run. It's not as big of a deal for the really cheap ones, which it's quicker to just use up than sell, but if you end up with a component like the Starblossom Seed that has +91 multiplier value, just consider that its 13,000 Gil sale price will fetch 86 of the 150 Gil components, which translates into +1,806 for your multiplier value.
Component | Experience | Multiplier Value | Enemy / Shop | Drop / Cost | Sale Price |
---|---|---|---|---|---|
Abominable Wing | 21 | +17 | Shop | 150 | 75 |
Abyssal Scale | 23 | +16 | Orobon | 75 | |
Ancient Bone | 43 | +31 | Yaksha | 110 | |
Armored Shell | 26 | +20 | Shop | 150 | 75 |
Barbed Tail | 12 | +14 | Shop | 80 | 40 |
Begrimed Claw | 4 | +4 | Kaiser Behemoth | 15 | |
Bestial Claw | 11 | +10 | Shop | 80 | 40 |
Black Mycelium | 84 | +51 | N/A | N/A | 675 |
Blue Mycelium | 22 | +21 | N/A | N/A | 190 |
Chipped Fang | 4 | +7 | Gorgonopsid | 15 | |
Chocobo Plume | 7 | +34 | Chocobo | 20 | |
Chocobo Tail Feather | 29 | +58 | Chocobo | 50 | |
Cie'th Tear | 6 | +10 | Seeker | 15 | |
Dawnlight Dew | 12 | +31 | Chocobo | 500 | |
Diabolic Tail | 24 | +21 | Shop | 150 | 75 |
Dusklight Dew | 28 | +42 | Chocobo | 850 | |
Enigmatic Fluid | 14 | +12 | Shop | 80 | 40 |
Entrancing Tail | 43 | +31 | Mushussu | 110 | |
Esoteric Oil | 47 | +29 | Alraune | 110 | |
Fiendish Horn | 31 | +17 | Goblin | 75 | |
Fluffy Wool | 33 | +27 | Sheep | 110 | |
Fractured Horn | 3 | +6 | Goblin | 15 | |
Fragrant Oil | 14 | +12 | Shop | 80 | 40 |
Gargantuan Claw | 24 | +15 | Shop | 150 | 75 |
Gloomstalk | 32 | +46 | Microchu | 1,000 | |
Green Needle | 60 | +100 | Shop | 7,000 | 3,500 |
Gummy Oil | 5 | +6 | Alraune | 15 | |
Hellish Talon | 42 | +24 | Kaiser Behemoth | 110 | |
Ineffable Fluid | 43 | +29 | Ceratosaur | 110 | |
Infernal Horn | 37 | +26 | Borgbear | 110 | |
Iron Shell | 13 | +13 | Shop | 80 | 40 |
Malodorous Fruit | 7 | +21 | N/A | N/A | 4,000 |
Medicinal Oil | 29 | +19 | Shop | 150 | 75 |
Menacing Wings | 37 | +26 | Zimitra | 110 | |
Moistened Scale | 3 | +5 | Sahagin | 15 | |
Molted Tail | 4 | +8 | Triffid | 15 | |
Monstrous Fang | 26 | +20 | Shop | 150 | 75 |
Moonblossom Seed | 73 | +55 | Bandersnatch | 6,000 | |
Murky Ooze | 4 | 8 | Fan | 15 | |
Mysterious Fluid | 29 | +19 | Shop | 150 | 75 |
Otherworldly Bone | 24 | +21 | Shop | 150 | 75 |
Perfume | 180 | +120 | Sacrifice | 12,500 | |
Red Mycelium | 6 | +10 | 85 | ||
Regenerating Carapace | 47 | +30 | Gurangatch | 110 | |
Rough Wool | 9 | +13 | Sheep | 40 | |
Scaled Wing | 10 | +12 | Shop | 80 | 40 |
Scraggly Wool | 2 | +7 | Sheep | 15 | |
Seaking's Beard | 40 | +25 | Dagonite | 110 | |
Seapetal Scale | 11 | +11 | Sahagin | 40 | |
Segmented Carapace | 4 | +7 | Navidon | 15 | |
Severed Wing | 3 | +6 | Amphisbaena | 15 | |
Shattered Bone | 4 | +8 | Yaksha | 15 | |
Sinister Fang | 47 | +30 | Uridimmu | 110 | |
Smooth Hide | 23 | +16 | Shop | 150 | 75 |
Spined Horn | 10 | +12 | Munchkin | 40 | |
Starblossom Seed | 230 | +91 | Bandersnatch | 13,000 | |
Strange Fluid | 5 | +6 | Ceratosaur | 15 | |
Sturdy Bone | 12 | +14 | Shop | 80 | 40 |
Succulent Fruit | 10 | +55 | N/A | N/A | 1,750 |
Sunpetal | 102 | +21 | Ochu | 1,000 | |
Supple Leather | 40 | +25 | Adroa | 110 | |
Tear of Frustration | 12 | +14 | Pijavica | 40 | |
Tear of Remorse | 24 | +24 | Seeker | 75 | |
Tear of Woe | 49 | +40 | Vampire | 110 | |
Thick Wool | 19 | +18 | Sheep | 75 | |
Thickened Hide | 11 | +11 | Shop | 80 | 40 |
Torn Leather | 3 | +5 | Adroa | 15 | |
Transparent Ooze | 24 | +21 | Shop | 150 | 75 |
Vibrant Ooze | 12 | +14 | Shop | 80 | 40 |
White Mycelium | 48 | +34 | N/A | N/A | 360 |
Wicked Fang | 13 | +13 | Shop | 80 | 40 |
Wonder Gel | 49 | +31 | Ectopudding | 110 |
Mechanical components
Component | Exp. to Gil ratio | Exp. per 99 units |
---|---|---|
Ultracompact Reactor | 0.80 | 3,960,000 |
Particle Accelerator | 0.48 | 475,200 |
Perfect Conductor | 0.47 | 74,349 |
Superconductor | 0.48 | 39,600 |
Mechanical components give the most experience for your item, at the cost of negative multiplier values. Your new multiplier is calculated after applying the experience from a component, so the larger quantity of a single component you use to upgrade, the more experience your high multiplier will have the chance to act on. Since there is no reason to bring your total over 500 where you get the ×3 multiplier, using a component with even just -1 multiplier value can push you down to the ×2 level. If you don't fully upgrade your item to its max level in one shot, be sure to add some organic components again to reestablish your multiplier.
Taking a look at the items available in shops, you'll find that there are only four components that will give you over .45 experience per Gil. To level you weapons up to a maxed out Omega weapon, you'll need a ton of experience, so shopping is really the only way to go about it, as it is more efficient to farm for high-Gil components and use them to purchase high-experience components than to farm for high-experience components directly. The components worth farming for Gil are also mechanical, and you won't be tempted to use them for experience as none of them gives more than a single experience point.
Generally speaking, it takes around 50,000 experience to max out a starting weapon, around 450,000 to max the second transformation and around 1,500,000 to max an Omega weapon. As you can see, Superconductors should only be used to upgrade accessories, if you want to max them out in one shot. You can use these rules of thumb when figuring out the amount of experience and reload and try bracketing to get it exact, or you can use the formula from the advanced upgrading section to come directly to the number.
Component | Experience | Multiplier Value | Enemy / Shop | Drop / Cost | Sale Price |
---|---|---|---|---|---|
Active Detector | 582 | -82 | Pulsework Centurion | 750 | |
Actuator | 220 | -46 | N/A | N/A | 420 |
Amplifier | 108 | -28 | Shop | 520 | 260 |
Analog Circuit | 40 | -9 | Hoplite | 90 | |
Bomb Ashes | 37 | -8 | Cryohedron | 90 | |
Bomb Core | 551 | -78 | Cryohedron | 600 | |
Bomb Shell | 206 | -53 | Circuitron | 420 | |
Bomb Fragment | 82 | -27 | Shop | 430 | 215 |
Butterfly Valve | 232 | -50 | Ambling Bellows | 420 | |
Cactuar Doll | 1 | -1 | Cactuar | 12,000 | |
Carburetor | 274 | -75 | Immortal | 420 | |
Ceramic Armor | 147 | -35 | Shop | 660 | 330 |
Chobham Armor | 460 | -54 | Bulwarker | 500 | |
Crankshaft | 215 | -47 | Shop | 840 | 420 |
Credit Chip | 1 | -1 | Sanctum Archangel | 500 | |
Crystal Oscillator | 845 | -79 | Megrim Thresher | 1,000 | |
Digital Circuit | 89 | -21 | Aquila Velocycle | 230 | |
Electrode | 434 | -56 | Vernal Harvester | 500 | |
Electrolytic Capacitor | 68 | -20 | Bulwarker | 160 | |
Epicyclic Gear | 66 | -20 | Shop | 320 | 160 |
Ferroelectric Film | 102 | -37 | Shop | 460 | 230 |
Fiber-optic Cable | 216 | -49 | Shop | 840 | 420 |
Flywheel | 204 | -48 | N/A | N/A | 420 |
Gold Dust | 1 | 0 | Chocobo | N/A | 15,000 |
Gold Nugget | 1 | 0 | Chocobo | N/A | 60,000 |
Gyroscope | 149 | -34 | Megrim Thresher | 330 | |
Incentive Chip | 1 | -1 | Sanctum Archangel | 2,500 | |
Insulated Cabling | 65 | -18 | Shop | 280 | 140 |
Iridium Plug | 102 | -48 | N/A | N/A | 420 |
Liquid Crystal Lens | 70 | -19 | Shop | 320 | 160 |
Mobius Coil | 627 | -81 | Vernal Harvester | 800 | |
Moogle Puppet | 1 | -1 | Chocobo | N/A | 18,000 |
Needle Valve | 70 | -21 | Boxed Phalanx | 160 | |
Particle Accelerator | 4,800 | -87 | Shop | 10,000 | 5,000 |
Paraffin Oil | 67 | -20 | Shop | 320 | 160 |
Passive Detector | 188 | -54 | Shop | 840 | 420 |
Perfect Conductor | 751 | -83 | Shop | 1,600 | 800 |
Piezoelectric Element | 310 | -50 | Shop | 840 | 420 |
Platinum Ingot | 1 | 0 | Adamantortoise, Adamantoise | 150,000 | |
Plush Chocobo | 1 | -1 | Chocobo | N/A | 35,000 |
Polymer Emulsion | 48 | -18 | Shop | 200 | 100 |
Radial Bearing | 64 | -20 | Shop | 320 | 160 |
Ring Joint | 208 | -50 | Shop | 840 | 420 |
Silicone Oil | 152 | -32 | Shop | 660 | 330 |
Solenoid | 220 | -47 | Hoplite | 420 | |
Spark Plug | 62 | -18 | Pulsework Gladiator | 140 | |
Sprocket | 71 | -21 | N/A | N/A | 160 |
Supercharger | 774 | -82 | N/A | N/A | 800 |
Superconductor | 400 | -59 | Shop | 840 | 420 |
Synthetic Muscle | 222 | -49 | N/A | N/A | 420 |
Titanium Tube | 565 | -84 | N/A | N/A | 750 |
Tesla Turbine | 823 | -79 | Anavatapta Warmech | 900 | |
Thrust Bearing | 200 | -48 | Pulsework Gladiator | 420 | |
Tonberry Figurine | 1 | -1 | Mission 41 | N/A | 28,500 |
Transformer | 42 | -9 | Tyrant | 90 | |
Tungsten Tube | 192 | -53 | Juggernaut | 420 | |
Turbojet | 212 | -46 | Shop | 840 | 420 |
Turboprop | 768 | -85 | N/A | N/A | 800 |
Ultracompact Reactor | 40,000 | -100 | Shop | 50,000 | 25,000 |
Catalysts
Catalysts give no experience and don't affect your multiplier value. They are solely used to transform an item at max level into its next incarnation.
Component | Shop | Buy | Sell |
---|---|---|---|
Millerite | The Motherlode | 3,000 | 1,000 |
Rhodochrosite | The Motherlode | 8,000 | 2,000 |
Cobaltite | The Motherlode | 17,000 | 3,000 |
Parovskite | The Motherlode | 30,000 | 4,000 |
Uraninite | The Motherlode | 45,000 | 5,000 |
Mnar Stone | The Motherlode | 60,000 | 6,000 |
Scarletite | The Motherlode | 100,000 | 7,000 |
Adamantite | R&D Depot | 220,000 | 8,000 |
Dark Matter | R&D Depot | 840,000 | 9,000 |
Trapezohedron | R&D Depot | 2,000,000 | 10,000 |