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:*'''Air magic''': Air magic improves the amount or length of air related spells, which often knock enemies down and cause status effects like [[Guild Wars/Blindness|blindness]].
:*'''Air magic''': Air magic improves the amount or length of air related spells, which often knock enemies down and cause status effects like [[Guild Wars/Blindness|blindness]].
:*'''Water magic''': Water magic improves the amount or length of air related spells, which generally hinder the movement of enemies.
:*'''Water magic''': Water magic improves the amount or length of air related spells, which generally hinder the movement of enemies.
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==Skills==
{{details|Guild Wars/Elementalist/Skills|skills}}
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Latest revision as of 16:45, 20 November 2008

Elementalists wield the elements fire, water, earth and air. Although they do have a ranged attack, most of their effect and usefulness in combat comes from their skills which include stat reductions and damage. Often called an "Ellie", they are attack mages in Guild Wars.

Attributes[edit]

  • Energy Storage (primary): Energy Storage allows an Elementalist to store more energy (3 more energy per point in energy storage).
  • Fire magic: Fire magic improves the amount or length of fire related spells, which typically deal lots of damage.
  • Earth magic: Earth magic improves the amount or length of earth related spells, which either defend allies or cause damage to enemies, disregarding armor.
  • Air magic: Air magic improves the amount or length of air related spells, which often knock enemies down and cause status effects like blindness.
  • Water magic: Water magic improves the amount or length of air related spells, which generally hinder the movement of enemies.

Skills[edit]

For more details on skills, see Guild Wars/Elementalist/Skills.