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KH logo Wonderland.png

Wonderland is a world from the Disney movie Alice in Wonderland. The various characters featured in the world are taken from the film. Unlike most other worlds in the game, you will not have an extra optional party member to match the world.

Rabbit Hole

KH character White Rabbit.jpg

Sora, Donald and Goofy float into Wonderland, and are immediately passed by a running rabbit with a watch. He says to himself that he's late, and the Queen will "have his head" for sure. From where you start, go to the door to be led to the next room, where you'll see the rabbit, still running.

Bizarre Room

Drink from the blue bottle after talking to the doorknob to get smaller

The rabbit then goes through a small door, disappearing from view. The group is mystified as to how he had gotten small enough to go through the door, and the doorknob then starts to talk, much to the surprise of the three. Sora asks the doorknob how the rabbit had gotten so small, and a table and chair appear in the middle of the room, along with two bottles sitting on top of the table. Before drinking from one of the bottles, push the bed into the wall. Afterward, go near the bottles and press "Drink". Sora will drink from the blue bottle, and the whole party will shrink. After shrinking, jump off the table and fight the Heartless that come to you. Go through the passageway next to the door to be taken to the Queen's Court.

Queen's Court

The next cutscene will give you a new task - find evidence to prove Alice is innocent. There are four different clues scattered around the area - two in the Bizarre Room, with alternate entrances accessed through Locust Forest, and two in Locust Forest.

Locust Forest

Changing Size
In Locust Forest, you can grow larger by giving the flower at the entrance a Potion. Examine the acorn on top of the tree to become small again.

After entering the forest and being greeted by the mysterious Chesire Cat, head forward to start looking for the clues.

Queen's Court

After collecting your evidence, go back to the Queen's Court. Go up to one of the cards and tell them you're ready. If you collect all four pieces of evidence, the Queen will only have one piece of evidence. If you collect three pieces of evidence, the Queen will have two pieces of evidence. Her evidence depends on how much evidence you have. After she shuffles the clues, you will be told to choose one. The more evidence you have, the bigger your chance is of getting your own clue. After choosing a clue, you'll have to fight the Queen to save Alice.

Queen of Hearts
KH character Queen of Hearts.jpg
  • HP: 10
  • EXP: 100

The Queen herself is very weak, as one hit knocks her upside-down, showing her knickers. Her attack is also weak as she swings her heart shaped fan which causes minor damage. She also taunts you after her attack leaving her open for a whack to the head. She, like the cards can only be knocked out.

The heart cards wield pole arms and should therefore be considered dangerous even when at a distance. The spade cards have axes and have a medium ranged overhead slash. Like the Queen, they cannot be killed, only knocked out. Therefore, your actual target is the Crank Tower.

Unlike most enemies, the Crank Tower has "endurance" instead of HP, meaning that it takes a set amount of hits to defeat it, and the strength of those hits do not matter. The gear handles have an endurance of 9, while the Tower itself has an endurance of 24. By landing strong combos on it, you can stun all of the Card Soldiers temporarily.

Start by knocking out all the Card Soldiers to give yourself time to attack the tower. Knocking out the Queen and the cards at the same time will lengthen the amount of time the cards are K.O.ed. This will allow to complete several combos on the crank handles. One or two Card Soldier may wake up while attacking, but they will be quickly stunned by the combos on the Crank Tower. There are four handles you must destroy before you can begin attacking the tower.