Mega Man/Enemies

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Revision as of 15:37, 30 October 2011 by Procyon (talk | contribs) (Moved the 8-bit images in to their own gallery in order to restore the readability of the text...)
Gabyoall Kamadoma
Score: 200 Points
Stages encountered: Ice Man, Bomb Man, Fire Man, and Elec Man stages
Also known as: Spine
Description: These enemies move faster when they detect that Mega Man is close by. They cannot be destroyed by Mega Buster, only stunned, but they can be destroyed by other weapons.
Score: 300 Points
Stages encountered: Cut Man, Bomb Man, Dr. Wily Stage 1
Also known as: Flea
Description: These small enemies hop around and try to get in Mega Man's way.
Killer Bomb Suzy
Score: 800 Points
Stages encountered: Bomb Man, Fire Man, Dr. Wily Stages 1 and 3
Also known as: Killer Bullet
Description: They fly from right to left in a wave pattern. When destroyed, they create a large explosion that can harm Mega Man.
Score: 300 Points
Stages encountered: Cut Man, Ice Man, Bomb Man, Dr. Wily Stages 2 and 3
Also known as: Octopus Battery
Description: These enemies will either move to the left and right, or up and down, pausing briefly when they hit a wall.
Watcher Crazy Razy
Score: 800 Points
Stages encountered: Elec Man, Dr. Wily Stage 4
Description: Watchers travel in packs of threes, dropping down from the top of the screen, or rising up from the bottom. When they extend their eyes, they shoot out electricity.
Score: 500 Points
Stages encountered: Ice Man stage
Description: Crazy Razys are composed of two parts, split at the waist. The head controls the entire body, and if shot, will destroy both parts. But if the legs are shot instead, the two part will split and attack Mega Man separately.
Super Cutter Screw Driver
Score: none
Stages encountered: Cut Man stage
Description: Non-sentient, these indestructable scissor blades fly out of the dispensers as they are manufactured.
Score: 500 Points
Stages encountered: Cut Man, Bomb Man, Fire Man, Dr. Wily Stages 2, 3 and 4
Also known as: Screw Bomber
Description: They are mounted on the floors and ceilings. They extend when Mega Man comes close, and shoot bullets in five directions.
Sniper Joe Picket Man
Score: 5,000 Points
Stages encountered: Bomb Man stage
Description: As a basic anti-riot robot, they contain a thick defense, and cannot be harmed when standing in a resting position. They are only vulnerable to attack when they decide to jump up, or return fire.
Score: 1,500 Points
Stages encountered: Guts Man stage
Description: Ordinarily part of Guts Man's demolition crew, they carry a supply of pick axes with them wherever they go. Under Guts Man's orders, they now throw those pick axes at intruders. They have little defense.
Changkey Blaster
Score: 200 Points
Stages encountered: Fire Man stage
Also known as: Tackle Fire
Description: These robots ordinarily travel along the flow of lava to ensure that it remains out of harm's way. However, they attempt to ambush Mega Man as he travels above them in packs of threes. Invulnerable when they fly up, they can only be destroyed when the float down.
Score: 200 Points
Stages encountered: Cut Man, Bomb Man, Dr. Wily Stage 2
Also known as: Beak
Description: A low-level intelligence robot, they are designed for purposes of security. They detect intruders, open their protective shield, and fire in four directions before closing the shield. They are only vulnerable to attack when the shield is open.
Big Eye Foot Holder
Score: 10,000 Points
Stages encountered: Cut Man, Guts Man, Ice Man, Elec Man, Dr. Wily Stage 1
Description: Big Eyes were reprogrammed by Dr. Wily and assigned as guards to several of the Robot Master's lairs. They can take a tremendous amount of damage before going down, and can kill Mega Man in three hits. They jump to get around, sometimes in small hops and sometimes in large leaps that Mega Man can run under.
Score: none
Stages encountered: Ice Man, Dr. Wily Stage 1
Description: These robots were designed to help people reach difficult locations by serving as floating platforms. Dr. Wily implemented guns into their design, and now they potentially help and harm those who try to utilize them.
Bunby Heli Pepe
Score: 500 Points
Stages encountered: Cut Man, Guts Man, Elec Man, Dr. Wily Stage 2
Also known as: Blader
Description: Bunby Helis are another type of security system designed to counter theft or runaways. When they are on the scene they relentlessly pursue their target until it is neutralized. They are highly vulnerable to attack.
Score: 500 Points
Stages encountered: Ice Man, Dr. Wily Stage 3
Also known as: Peng
Description: Pepes were created to help Ice Man assimilate in the antarctic, and collect data about natural wild life by blending in with penguins. They possess the ability to fly about in waves much like Killer Bombs.
Metall Manbu
Score: 500 Points
Stages encountered: Guts Man stage
Also known as: Met
Description: Metalls are designed to withstand the hazardous and dangerous environments created by Guts Man's demolitions. They possess a helmet big enough to protect them from any falling debris. Nothing can harm them while they remain inside their helmet, but they must lift it up far enough to look out and attack by firing in three directions. That is Mega Man's chance to knock them out.
Score: 800 Points
Stages encountered: Cut Man, Bomb Man
Also known as: Flying Shell
Description: A variant of Metalls, Manbus are capable of flying and firing in eight directions. They are safe from harm in their protective shell. However, in order to fire, they must stop moving and open their shell to see outside. Only then can they be destroyed.
Bombombomb
Score: none
Stages encountered: Bomb Man, Dr. Wily Stage 2
Also known as: Bombomb
Description: Another non-sentient machine, they have only one purpose: fly up to a designated altitude and explode. When they do, they break apart into four small bombs which spread out. They are invulnerable to all forms of attack and cannot by destroyed (by anything besides themselves).

Original NES sprites