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{{All Game Nav|game=Mega Man}}
{{Header Nav|game=Mega Man}}


== Stage Select ==
A common suggested order for beating the game is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Super Arm before going after Elecman, you'll have to beat Elecman twice (to get the Magnet Beam).
[[Image:Mm1robotmasters.gif|thumb|''Mega Man'' stage select, (C) 1987 Capcom, Inc.]]
* Fire Man (use ''Plasma Cannon'' -P)
* Bomb Man (use ''Fire Storm'' -F)
* Guts Man (use ''Hyper Bomb'' -B)
* Cut Man (use ''Super Arm'' -G)
* Elec Man (use ''Rolling Cutter'' -C)
* Ice Man (use ''Thunder Beam'' -E)


== Fortress ==
Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is relatively useless.
* Yellow Devil (use ''Thunder Beam'' -E)
 
* Copy Robobt (use ''Fire Storm'' -F)
However, this guide will be going through the order starting with Fire Man so that each boss thereafter will have a weakness.
* CWU-01P (use ''Super Arm'' -G)
 
* Dr. Wily, Phase 1 (use ''Fire Storm'' -F)
{{Footer Nav|game=Mega Man|nextpage=Fire Man}}
* Dr. Wily, Phase 2 (use ''Rolling Cutter'' -C)

Revision as of 07:50, 26 August 2007

A common suggested order for beating the game is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Super Arm before going after Elecman, you'll have to beat Elecman twice (to get the Magnet Beam).

Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is relatively useless.

However, this guide will be going through the order starting with Fire Man so that each boss thereafter will have a weakness.