Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
*'''What it does:''' You can air dash horizontally or vertically by holding Up on the directional pad, jump, then dash.
*'''What it does:''' You can air dash horizontally or vertically by holding Up on the directional pad, jump, then dash.


Near the end of the stage, stand at the end of the last bridge, and do a dash jump. Make sure you are touching the edge and get in to reach the capsule.
Near the end of the stage, stand at the end of the bridge, and do the dash jump. Make sure you are touching the edge and get in to reach the capsule.


=== Arm Upgrade ===
=== X-Buster Upgrade ===
* '''Location:''' Neon Tiger's stage
* '''Location:''' Neon Tiger's stage
* '''Requirements:''' T. Rhino's Tornado Fang & Leg Upgrade
* '''Requirements:''' T. Rhino's Tornado Fang & Leg Upgrade
*'''What it does:''' When you charge up your X-Buster and fire twice in a row in succession, the shots will combine and become much more powerful. You can also charge up the special weapons.
*'''What it does:''' When you charge up your X-Buster and fire twice in a row in succession, the shots will combine and become much more powerful. You can also charge up the special weapons.


Get Tornado Fang and Leg Upgrade. When you see a dark gray cracked wall, use the Tornado Fang to burst through the wall, get in the secret room, and use the Leg Upgrade to reach the capsule. Technically, it is possible reach the capsule without the Leg Upgrade, by dash jumping off of the wall underneath the overhang and reaching the platform leading to the capsule, however this is extremely difficult.
Get Tornado Fang and Leg Upgrade. When you see a dark gray cracked wall, use the Tornado Fang to burst through the wall, get in the secret room, and use the Leg Upgrade to reach the capsule.
 
There is however another, much easier, and much sneakier way to reach the capsule without the Leg Upgrade. It involves exploiting a glitch where changing to Zero in mid-air extends how far you can travel without dropping too much. After breaking the wall with Tornado Fang, climb up the wall to near the ceiling. Slide down a little, then dash jump off the wall. Travel as far to the right as X can go, then, just as he starts to descend, pause the game. Switch to Zero. Hold right as you unpause. Travel to the right briefly as Zero, perhaps half a second, then pause again. Switch back to X. Hold right again as you unpause. X should make the distance all the way to the overhang, and you can wall jump up to reach the capsule. You only have one shot at this, since you can only switch to Zero once. You will have to get game over or revisit the stage if you fail. It may be wise to get practice until you are confident with the jump before you start coming to Tiger's stage without the Leg Upgrade.  


=== Body Upgrade ===
=== Body Upgrade ===
* '''Location:''' Volt Catfish's stage
* '''Location:''' Volt Catfish's stage
* '''Requirements:''' Arm Upgrade & G. Beetle's Gravity Well or Leg Chip or Leg Upgrade & Arm Upgrade (Neon Jump)
* '''Requirements:''' Arm Upgrade & G. Beetle's Gravity Well
*'''What it does:''' It reduces the damage by half. When hit, a barrier will appear that reduces the damage even further for five seconds.
*'''What it does:''' It reduces the damage by half. When hit, a barrier will appear that reduces the damage even further for five seconds.


Get Gravity Well and Arm Upgrade. Ride the elevator just before the outdoor catwalk all the way up to reach to the large green-colored platform surrounded by spike walls, and get on it. Charge up and release the Gravity Well to make the platform go up, and go right to the capsule. The upgrade can also be reached with a double vertical dash by utilizing the Leg Chip. Alternatively, by exploiting the infamous 'Neon Jump' trick for extra height after a vertical air dash, you can reach the non-spiked part of the wall and wall jump up to the capsule.  
Get Gravity Well and X-Buster Upgrade. Reach to the large green-colored platform, and get on it. Charge up the Gravity Well to make the platform go up, and go right to the capsule.


=== Helmet Upgrade ===
=== Helmet Upgrade ===
* '''Location:''' Tunnel Rhino's stage
* '''Location:''' Tunnel Rhino's stage
* '''Requirements:''' Arm Upgrade & V. Catfish's Triad Thunder
* '''Requirements:''' Arm Upgrade & V. Catfish's Triad Thunder
*'''What it does:''' On the Stage Select screen, it will tell you what items you have. The pink text indicates the items you haven't found yet, grey text what items you have found. Chip capsules are marked by '?????'. When you enter a stage, a map will be shown by X's helmet. The flashing red circles are the items you haven't found yet. Press the fire button to close the map and resume play. The map cannot be opened again once it is closed without re-entering the stage.
*'''What it does:''' on the Stage Select screen, it will tell you what items you got. The pink text indicates the items you haven't gotten yet. When you enter a stage, a map will be shown by X's helmet. The red circles means the items you haven't gotten yet.


Get Triad Thunder and X-Buster Upgrade. After the Bit/Byte room, reach to the place with the giant boulder blocking the path on the left. Charge up the Triad Thunder, release it, and proceed left to the capsule.
Get Triad Thunder and X-Buster Upgrade. After you encountered with Bit (or Byte if Bit was destroyed), reach to the place with the giant boulder blocking the path, charge up the Triad Thunder, and proceed left to the capsule.
 
No matter what, Tunnel Rhino's stage must be revisited for this upgrade, since it requires the Arm Upgrade, which in turn requires Tunnel Rhino's Tornado Fang.


==Enhancement Chips==
==Enhancement Chips==
Line 40: Line 36:
=== Arm chip ===
=== Arm chip ===
*'''Location:''' Gravity Beetle's stage.
*'''Location:''' Gravity Beetle's stage.
* '''Requirements:''' a Ride Armor, or Leg Upgrade
* '''Requirements:''' a Ride Armor
* '''What it does:''' Adds Hyper Cannon to your arsenal. It will automatically charge up your X-Buster with limited uses due to its ammunition meter. It can get refilled by absorbing enemy projectiles, even if you don't equip the Hyper Cannon.
* '''What it does:''' adds Hyper Cannon to your arsenal. It will automatically charge up your X-Buster. It also has its own ammunition meter.
 
Unlock Ride Armors. Just after the tall vertical area with an elevator, go up the hole in the ceiling. Get on the Ride Armor platform, select a Ride Armor (except Frog), and proceed until you find a wall made up two crates, just before the final vertical section leading to Gravity Beetle. Smash it, progress over the spikes, jump off the Ride Armor, and scale the wall to reach the capsule.  


An alternate way, using only the Leg Upgrade, is to wall jump up to the ledge, and jump off the wall, then dash jump up, immediately move left onto the wall, and quickly wall jump up. This is a very tricky maneuver to do, but it will allow you to get the Arm Chip without any Ride Armor.
Get at least the Chimera Ride Armor. After a tall vertical area, go right and jump up to the high wall. Get on the Ride Armor platform, select a Ride Armor, and proceed until you find a cracked wall. Smash it, jump off the Ride Armor, and enter the room to reach the capsule.


=== Body chip ===
=== Body chip ===
Line 52: Line 46:
*'''What it does:''' Further reduces the damage, and when you take a damage, the barrier will appear and further reduces damage for five seconds.
*'''What it does:''' Further reduces the damage, and when you take a damage, the barrier will appear and further reduces damage for five seconds.


Unlock Ride Armors. Get on the Ride Armor platform, select any of them (except Frog), progress to the first 'pit' of the stage, just after the vertical drop, but it's actually a secret area. Drop down, and burst through the cracked wall on the left, jump out of the Armor and proceed to reach the capsule.
Get at least the Chimera Ride Armor. Get on the Ride Armor platform, select any of them (except Frog), reach to the tunnel that resembles a bottomless pit, but it's actually a level. Drop down, and burst through the wall and proceed to reach the capsule.


=== Leg chip ===
=== Leg chip ===
*'''Location:''' Toxic Seahorse's stage
*'''Location:''' Toxic Seahorse's stage
* '''Requirements:''' Frog & Chimera Ride Armors or Arm Upgrade & B. Buffalo's Frost Shield
* '''Requirements:''' Frog & Chimera Ride Armors
* '''What it does:''' You can perform double air dashes.
* '''What it does:''' You can perform double air dashes.


Unlock Ride Armors (including Frog). Get on the Ride Armor platform, select the Frog Armor, go underwater, destroy the fans on the right wall, get off the Ride Armor, and go right to the capsule. Alternatively, charge up the Frost Shield before reaching the part of the water where the fans push you back. Release it to create a large ice block and jump on it to float to the surface of the water. Then, simply jump/air dash to the right across the surface of the water to reach the area with the capsule.
Get at least two Ride Armors (including Frog). Get on the Ride Armor Platform, select Frog, get in the underwater, destroy the fans on the right wall, get off the Ride Armor, and go right to the capsule.


=== Energy (head) chip ===
=== Energy (head) chip ===
*'''Location:''' Blast Hornet's stage.
*'''Location:''' Blast Hornet's stage.
* '''Requirements:''' Chimera & Hawk Ride Armors or Chimera/Kangaroo Ride Armor or Leg Upgrade or Leg Upgrade & Arm Upgrade (Neon Jump)
* '''Requirements:''' Hawk & Chimera Ride Armors
*'''What it does:''' When you stand still for a while, your health meter and Sub-Tanks will be refilled automatically. This is useful before boss battles, however it fills slowly.
*'''What it does:''' When you stand still for a while, your energy and Sub-Tanks will be refilled automatically. This is useful before boss battles.
 
Unlock Ride Armors (including Hawk). Reach the Ride Armor platform, in the ceiling just after the elevator, early in the stage. Select the Hawk Armor. Progress momentarily until you reach a gap. Dash jump, then hold the jump button for the Hawk Armor to fly over the gap and over the spike wall on the other side. The capsule is just over another wall. It is also possible to make it with just the Chimera or Kangaroo Armors by dash jumping off the ledge then jumping out of the armor to fly over the spike wall. But, be warned, you only have one shot at this since you can't go back to the Ride Armor platform afterwards.
 
However, the capsule can in fact be reached without Ride Armors. Fall down the gap, on top of the first conveyor belt, then go to the right to the wall. Wall jump up until you reach to the spiked part, dash jump directly upward, hold right to grip the small ledge to reach the capsule. This is difficult and will result in death if failed. The jump can be made easier by exploiting the infamous 'Neon Jump' trick to gain extra height after the vertical air dash, although this will also require the Arm Upgrade. It is also noteworthy that the capsule area can be reached even easier by way of the Leg Chip's double vertical dash, however this holds no practical purpose since you obviously cannot utilize the Head Chip if you have the Leg Chip.


Any Ride Armor method of reaching the capsule will absolutely require a revisit to Blast Hornet's stage, as Ride Armors are needed to be unlocked later in Hornet's stage before they can be used this early.
Get to the top of the conveyor belt, go down and right to the wall. Jump up until you reach to the spiked part, dash jump directly upward to reach the capsule.


=== Hyper Chip ===
=== Hyper Chip ===
*'''Location:''' Doppler's fortress, stage 1
*'''Location:''' Doppler's fortress, stage 1
* '''Requirements:''' All 4 "blue" Upgrades, all 8 Hearts, all 4 Ride Armors, all 4 Sub-Tanks
* '''Requirements:''' all 4 "blue" Upgrades, all 8 Hearts, all 4 Ride Armors, all 4 Sub-Tanks


Acquire every available item in the game (Heart Tanks, Sub Tanks, Ride Armor Modules, Armor Upgrades) and forego obtaining any chip enhancements (don't use any pink Dr. Light capsules) before heading to the first Dr. Doppler stage (after the eight Mavericks are defeated). In the first Dr. Doppler stage, kill the mini boss and proceed. Make sure you have full health before sliding down the left side of the first pit you find (where spiked wrecking balls fall) until you reach a portion of the wall that you can walk through. There will be a pink upgrade capsule that will give you the Hyper chip enhancement. This chip is the package deal: it gives you '''all four''' armor upgrades, and X becomes so powerful, his Third Armor turns a striking gold color. This is your reward for holding off on the individual chip enhancements, and it should make the final stages a breeze.
Acquire every available item in the game (Heart Tanks, Sub Tanks, Ride Armor Modules, Armor Upgrades) and forego obtaining any chip enhancements (don't use any pink Dr. Light capsules) before heading to the first Dr. Doppler stage (after the eight Mavericks are defeated). In the first Dr. Doppler stage, kill the mini boss and proceed. Make sure you have full health before sliding down the left side of the first pit you find (where spiked wrecking balls fall) until you reach a portion of the wall that you can walk through. There will be a pink upgrade capsule that will give you the Hyper chip enhancement. This chip is the package deal: it gives you '''all four''' armor upgrades, and X becomes so powerful, his Third Armor turns a striking gold color. This is your reward for holding off on the individual chip enhancements, and it should make the final stages a breeze.


* '''What it does:'''
* '''What it does:'''  
** Recharge your health and Sub-Tanks by standing still
** Recharge your health and Sub-Tanks by standing still
** All damage inflicted cut by 50%, use an upgraded, orange defensive barrier that will last a full 5 seconds after X gets damaged and cut additional damage by 75% while it is active
** All damage inflicted cut by 50%, use an upgraded, orange defensive barrier that will last a full 5 seconds after X gets damaged and cut additional damage by 75% while it is active
Line 86: Line 76:
==Zero's Saber==
==Zero's Saber==
*'''Location:''' Doppler's fortress, stage 2
*'''Location:''' Doppler's fortress, stage 2
* '''Requirements:''' (1) Destroy Vile in the Junk Factory using Spinning Blade or Ray Splasher to finish him off; (2) play as Zero in Dr. Doppler stage 2's mini-boss fight.
* '''Requirements:''' (1) Destroy Vile in the Junk Factory using Spinning Blade or Ray Splasher to finish him off; (2) play as Zero in the 2nd Dr. Doppler's stage.


On the second Dr. Doppler stage, play as Mega Man X until you reach the first instance of shutter doors in the stage. You can switch to Zero this once, whereas if a mini boss was on the other side of the doors, X would usually intervene. You'll find a mini boss has indeed appeared in this room, Mosquitus. Defeat it it using Zero, and the mini boss will make a final effort to take Zero with it. Zero will be pinched in a death grip as Mosquitus explodes, doing extreme damage to the Reploid. X immediately transports himself to Zero's location, concerned about his partner's injures. Zero affirms that his power generator is crippled, and he has to return to Dr. Cain's lab for repairs. However, Zero passes on his Z-Saber to X before he goes.  
On the second Dr. Doppler stage, play as Mega Man X until you reach the first instance of shutter doors in the stage. You can switch to Zero this once, whereas if a mini boss was on the other side of the doors, X would usually intervene. You'll find a mini boss has indeed appeared in this room, Mosquitus. Defeat it it using Zero, and the mini boss will make a final effort to take Zero with it. Zero will be pinched in a death grip as Mosquitus explodes, doing extreme damage to the Reploid. X immediately transports himself to Zero's location, concerned about his partner's injures. Zero affirms that his power generator is crippled, and he has to return to Dr. Cain's lab for repairs. However, Zero passes on his Z-Saber to X before he goes.  


From here out, X's charge shot will reach a fourth stage past the dual Charge Shot that you can overlay. X will swing the Z-Saber and do copious damage to whatever he cuts up. If the saber is used on the ground, it launches a shockwave of beam energy that repeatedly chops up the enemy it hits. The beam wave can effectively reap giant chunks off a boss's health in seconds flat. Unfortunately, Zero will be unable to assist X for the rest of the game, which will make some of the enemies of the rest of the stages harder (excluding bosses), and will also result in a change to the game's ending.
From here out, X's charge shot will reach a fourth stage past the dual Charge Shot that you can overlay. X will swing the Z-Saber and do copious damage to whatever he cuts up. If the saber is used on the ground, it launches a shockwave of beam energy that repeatedly chops up the enemy it hits. The beam wave can effectively reap giant chunks off a boss's health in seconds flat. Unfortunately, Zero will be unable to assist X for the rest of the game, which will result in a change to the game's ending.


* '''Z-Saber Unlock password:''' 1454 3535 6162 7162
* '''Z-Saber Unlock password:''' 1454 3535 6162 7162




{{Footer Nav|game=Mega Man X3|prevpage=Sub Tanks|nextpage=Gameplay}}
{{Footer Nav|game=Mega Man X3|prevpage=Doppler Stage 4|nextpage=Sub Tanks}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: