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=== Arm chip === | === Arm chip === | ||
*'''Location:''' Gravity Beetle's stage. | *'''Location:''' Gravity Beetle's stage. | ||
* '''Requirements:''' a Ride Armor | * '''Requirements:''' a Ride Armor | ||
* '''What it does:''' Adds Hyper Cannon to your arsenal. It will automatically charge up your X-Buster | * '''What it does:''' Adds Hyper Cannon to your arsenal. It will automatically charge up your X-Buster. It also has its own ammunition meter. | ||
Get at least the Chimera Ride Armor. Just after the tall vertical area with an elevator, go up the hole in the ceiling. Get on the Ride Armor platform, select a Ride Armor (except Frog), and proceed until you find a wall made up two crates, just before the final vertical section leading to Gravity Beetle. Smash it, progress over the spikes, jump off the Ride Armor, and scale the wall to reach the capsule. | |||
=== Body chip === | === Body chip === | ||
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*'''What it does:''' Further reduces the damage, and when you take a damage, the barrier will appear and further reduces damage for five seconds. | *'''What it does:''' Further reduces the damage, and when you take a damage, the barrier will appear and further reduces damage for five seconds. | ||
Get at least the Chimera Ride Armor. Get on the Ride Armor platform, select any of them (except Frog), progress to the first 'pit' of the stage, just after the vertical drop, but it's actually a secret area. Drop down, and burst through the cracked wall on the left, jump out of the Armor and proceed to reach the capsule. | |||
=== Leg chip === | === Leg chip === | ||
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* '''What it does:''' You can perform double air dashes. | * '''What it does:''' You can perform double air dashes. | ||
Get at least two Ride Armors (including Frog). Get on the Ride Armor platform, select the Frog Armor, go underwater, destroy the fans on the right wall, get off the Ride Armor, and go right to the capsule. Alternatively, charge up the Frost Shield before reaching the part of the water where the fans push you back. Release it to create a large ice block and jump on it to float to the surface of the water. Then, simply jump/air dash to the right across the surface of the water to reach the area with the capsule. | |||
=== Energy (head) chip === | === Energy (head) chip === | ||
*'''Location:''' Blast Hornet's stage. | *'''Location:''' Blast Hornet's stage. | ||
* '''Requirements:''' Chimera & Hawk Ride Armors or Chimera/Kangaroo Ride Armor or Leg Upgrade or Leg Upgrade & Arm Upgrade (Neon Jump) | * '''Requirements:''' Chimera & Hawk Ride Armors or Chimera/Kangaroo Ride Armor or Leg Upgrade or Leg Upgrade & Arm Upgrade (Neon Jump) | ||
*'''What it does:''' When you stand still for a while, your | *'''What it does:''' When you stand still for a while, your energy and Sub-Tanks will be refilled automatically. This is useful before boss battles, however it fills slowly. | ||
Reach the Ride Armor platform, in the ceiling just after the elevator, early in the stage. Select the Hawk Armor. Progress momentarily until you reach a gap. Dash jump, then hold the jump button for the Hawk Armor to fly over the gap and over the spike wall on the other side. The capsule is just over another wall. It is also possible to make it with just the Chimera or Kangaroo Armors by dash jumping off the ledge then jumping out of the armor to fly over the spike wall. But, be warned, you only have one shot at this since you can't go back to the Ride Armor platform afterwards. | |||
However, the capsule can in fact be reached without Ride Armors. Fall down the gap, on top of the first conveyor belt, then go to the right to the wall. Wall jump up until you reach to the spiked part, dash jump directly upward, hold right to grip the small ledge to reach the capsule. This is difficult and will result in death if failed. The jump can be made easier by exploiting the infamous 'Neon Jump' trick to gain extra height after the vertical air dash, although this will also require the Arm Upgrade. It is also noteworthy that the capsule area can be reached even easier by way of the Leg Chip's double vertical dash, however this holds no practical purpose since you obviously cannot utilize the Head Chip if you have the Leg Chip. | However, the capsule can in fact be reached without Ride Armors. Fall down the gap, on top of the first conveyor belt, then go to the right to the wall. Wall jump up until you reach to the spiked part, dash jump directly upward, hold right to grip the small ledge to reach the capsule. This is difficult and will result in death if failed. The jump can be made easier by exploiting the infamous 'Neon Jump' trick to gain extra height after the vertical air dash, although this will also require the Arm Upgrade. It is also noteworthy that the capsule area can be reached even easier by way of the Leg Chip's double vertical dash, however this holds no practical purpose since you obviously cannot utilize the Head Chip if you have the Leg Chip. | ||
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Acquire every available item in the game (Heart Tanks, Sub Tanks, Ride Armor Modules, Armor Upgrades) and forego obtaining any chip enhancements (don't use any pink Dr. Light capsules) before heading to the first Dr. Doppler stage (after the eight Mavericks are defeated). In the first Dr. Doppler stage, kill the mini boss and proceed. Make sure you have full health before sliding down the left side of the first pit you find (where spiked wrecking balls fall) until you reach a portion of the wall that you can walk through. There will be a pink upgrade capsule that will give you the Hyper chip enhancement. This chip is the package deal: it gives you '''all four''' armor upgrades, and X becomes so powerful, his Third Armor turns a striking gold color. This is your reward for holding off on the individual chip enhancements, and it should make the final stages a breeze. | Acquire every available item in the game (Heart Tanks, Sub Tanks, Ride Armor Modules, Armor Upgrades) and forego obtaining any chip enhancements (don't use any pink Dr. Light capsules) before heading to the first Dr. Doppler stage (after the eight Mavericks are defeated). In the first Dr. Doppler stage, kill the mini boss and proceed. Make sure you have full health before sliding down the left side of the first pit you find (where spiked wrecking balls fall) until you reach a portion of the wall that you can walk through. There will be a pink upgrade capsule that will give you the Hyper chip enhancement. This chip is the package deal: it gives you '''all four''' armor upgrades, and X becomes so powerful, his Third Armor turns a striking gold color. This is your reward for holding off on the individual chip enhancements, and it should make the final stages a breeze. | ||
* '''What it does:''' | * '''What it does:''' | ||
** Recharge your health and Sub-Tanks by standing still | ** Recharge your health and Sub-Tanks by standing still | ||
** All damage inflicted cut by 50%, use an upgraded, orange defensive barrier that will last a full 5 seconds after X gets damaged and cut additional damage by 75% while it is active | ** All damage inflicted cut by 50%, use an upgraded, orange defensive barrier that will last a full 5 seconds after X gets damaged and cut additional damage by 75% while it is active | ||
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On the second Dr. Doppler stage, play as Mega Man X until you reach the first instance of shutter doors in the stage. You can switch to Zero this once, whereas if a mini boss was on the other side of the doors, X would usually intervene. You'll find a mini boss has indeed appeared in this room, Mosquitus. Defeat it it using Zero, and the mini boss will make a final effort to take Zero with it. Zero will be pinched in a death grip as Mosquitus explodes, doing extreme damage to the Reploid. X immediately transports himself to Zero's location, concerned about his partner's injures. Zero affirms that his power generator is crippled, and he has to return to Dr. Cain's lab for repairs. However, Zero passes on his Z-Saber to X before he goes. | On the second Dr. Doppler stage, play as Mega Man X until you reach the first instance of shutter doors in the stage. You can switch to Zero this once, whereas if a mini boss was on the other side of the doors, X would usually intervene. You'll find a mini boss has indeed appeared in this room, Mosquitus. Defeat it it using Zero, and the mini boss will make a final effort to take Zero with it. Zero will be pinched in a death grip as Mosquitus explodes, doing extreme damage to the Reploid. X immediately transports himself to Zero's location, concerned about his partner's injures. Zero affirms that his power generator is crippled, and he has to return to Dr. Cain's lab for repairs. However, Zero passes on his Z-Saber to X before he goes. | ||
From here out, X's charge shot will reach a fourth stage past the dual Charge Shot that you can overlay. X will swing the Z-Saber and do copious damage to whatever he cuts up. If the saber is used on the ground, it launches a shockwave of beam energy that repeatedly chops up the enemy it hits. The beam wave can effectively reap giant chunks off a boss's health in seconds flat. Unfortunately, Zero will be unable to assist X for the rest of the game, which will | From here out, X's charge shot will reach a fourth stage past the dual Charge Shot that you can overlay. X will swing the Z-Saber and do copious damage to whatever he cuts up. If the saber is used on the ground, it launches a shockwave of beam energy that repeatedly chops up the enemy it hits. The beam wave can effectively reap giant chunks off a boss's health in seconds flat. Unfortunately, Zero will be unable to assist X for the rest of the game, which will result in a change to the game's ending. | ||
* '''Z-Saber Unlock password:''' 1454 3535 6162 7162 | * '''Z-Saber Unlock password:''' 1454 3535 6162 7162 | ||
{{Footer Nav|game=Mega Man X3|prevpage= | {{Footer Nav|game=Mega Man X3|prevpage=Doppler Stage 4|nextpage=Sub Tanks}} |