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=== Arm chip === | === Arm chip === | ||
*'''Location:''' Gravity Beetle's stage. | *'''Location:''' Gravity Beetle's stage. | ||
* '''Requirements:''' a Ride Armor | * '''Requirements:''' a Ride Armor | ||
* '''What it does:''' Adds Hyper Cannon to your arsenal. It will automatically charge up your X-Buster | * '''What it does:''' Adds Hyper Cannon to your arsenal. It will automatically charge up your X-Buster. It also has its own ammunition meter. | ||
Unlock Ride Armors. Just after the tall vertical area with an elevator, go up the hole in the ceiling. Get on the Ride Armor platform, select a Ride Armor (except Frog), and proceed until you find a wall made up two crates, just before the final vertical section leading to Gravity Beetle. Smash it, progress over the spikes, jump off the Ride Armor, and scale the wall to reach the capsule. | |||
=== Body chip === | === Body chip === | ||
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Acquire every available item in the game (Heart Tanks, Sub Tanks, Ride Armor Modules, Armor Upgrades) and forego obtaining any chip enhancements (don't use any pink Dr. Light capsules) before heading to the first Dr. Doppler stage (after the eight Mavericks are defeated). In the first Dr. Doppler stage, kill the mini boss and proceed. Make sure you have full health before sliding down the left side of the first pit you find (where spiked wrecking balls fall) until you reach a portion of the wall that you can walk through. There will be a pink upgrade capsule that will give you the Hyper chip enhancement. This chip is the package deal: it gives you '''all four''' armor upgrades, and X becomes so powerful, his Third Armor turns a striking gold color. This is your reward for holding off on the individual chip enhancements, and it should make the final stages a breeze. | Acquire every available item in the game (Heart Tanks, Sub Tanks, Ride Armor Modules, Armor Upgrades) and forego obtaining any chip enhancements (don't use any pink Dr. Light capsules) before heading to the first Dr. Doppler stage (after the eight Mavericks are defeated). In the first Dr. Doppler stage, kill the mini boss and proceed. Make sure you have full health before sliding down the left side of the first pit you find (where spiked wrecking balls fall) until you reach a portion of the wall that you can walk through. There will be a pink upgrade capsule that will give you the Hyper chip enhancement. This chip is the package deal: it gives you '''all four''' armor upgrades, and X becomes so powerful, his Third Armor turns a striking gold color. This is your reward for holding off on the individual chip enhancements, and it should make the final stages a breeze. | ||
* '''What it does:''' | * '''What it does:''' It uses all four enhancement chips as described above. | ||
==Zero's Saber== | ==Zero's Saber== | ||
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On the second Dr. Doppler stage, play as Mega Man X until you reach the first instance of shutter doors in the stage. You can switch to Zero this once, whereas if a mini boss was on the other side of the doors, X would usually intervene. You'll find a mini boss has indeed appeared in this room, Mosquitus. Defeat it it using Zero, and the mini boss will make a final effort to take Zero with it. Zero will be pinched in a death grip as Mosquitus explodes, doing extreme damage to the Reploid. X immediately transports himself to Zero's location, concerned about his partner's injures. Zero affirms that his power generator is crippled, and he has to return to Dr. Cain's lab for repairs. However, Zero passes on his Z-Saber to X before he goes. | On the second Dr. Doppler stage, play as Mega Man X until you reach the first instance of shutter doors in the stage. You can switch to Zero this once, whereas if a mini boss was on the other side of the doors, X would usually intervene. You'll find a mini boss has indeed appeared in this room, Mosquitus. Defeat it it using Zero, and the mini boss will make a final effort to take Zero with it. Zero will be pinched in a death grip as Mosquitus explodes, doing extreme damage to the Reploid. X immediately transports himself to Zero's location, concerned about his partner's injures. Zero affirms that his power generator is crippled, and he has to return to Dr. Cain's lab for repairs. However, Zero passes on his Z-Saber to X before he goes. | ||
From here out, X's charge shot will reach a fourth stage past the dual Charge Shot that you can overlay. X will swing the Z-Saber and do copious damage to whatever he cuts up. If the saber is used on the ground, it launches a shockwave of beam energy that repeatedly chops up the enemy it hits. The beam wave can effectively reap giant chunks off a boss's health in seconds flat. Unfortunately, Zero will be unable to assist X for the rest of the game, which will | From here out, X's charge shot will reach a fourth stage past the dual Charge Shot that you can overlay. X will swing the Z-Saber and do copious damage to whatever he cuts up. If the saber is used on the ground, it launches a shockwave of beam energy that repeatedly chops up the enemy it hits. The beam wave can effectively reap giant chunks off a boss's health in seconds flat. Unfortunately, Zero will be unable to assist X for the rest of the game, which will result in a change to the game's ending. | ||
* '''Z-Saber Unlock password:''' 1454 3535 6162 7162 | * '''Z-Saber Unlock password:''' 1454 3535 6162 7162 | ||
{{Footer Nav|game=Mega Man X3|prevpage= | {{Footer Nav|game=Mega Man X3|prevpage=Doppler Stage 4|nextpage=Sub Tanks}} |