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{{Header Nav|game=Metroid}}
{{Header Nav|game=Metroid}}
{{Control selector|NES, GameCube, Game Boy Advance, Wii, Wii (classic), Nintendo 3DS}}
{{Control selector|NES, Game Boy Advance, Wii, Nintendo 3DS}}
'''''Samus' mission begins in an area of tunnels called Brinstar.  Here the tunnels are composed mainly of stone and there are long shafts leading up and down.  Prepare to meet many dive-bombing Skrees and Rios as you search for Power-Up options.  This is the easiest area of the planet to clear, so use it to learn all of Samus' moves.  Remember that blue doors must be fired upon to open them.'''''
'''''Samus' mission begins in an area of tunnels called Brinstar.  Here the tunnels are composed mainly of stone and there are long shafts leading up and down.  Prepare to meet many dive-bombing Skrees and Rios as you search for Power-Up options.  This is the easiest ares of the planet to clear, so use it to learn all of Samus' moves.  Remember that blue doors must be fired upon to open them.'''''


Brinstar is very wide.  As a result, it has been split up into two parts so that it can fit inside most browser displays.  There is an east portion and a west portion, and they are connected by the bridge that straddles the two long vertical columns found on either side.  You begin the game just to the right of label 1 on the map.
Brinstar is very wide.  As a result, it has been split up into two parts so that it can fit inside most browser displays.  There is an east portion and a west portion, and they are connected by the bridge that straddles the two long vertical columns found on either side.  You begin the game just to the right of label 1 on the map.
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== Points of interest ==
== Points of interest ==
[[Image:Metroid_NES_Brinstar_1.png|thumb|right|You need the Maru Mari (Round Ball) to proceed]]
[[Image:Metroid_NES_Brinstar_1.png|thumb|right|You need the Maru Mari (Round Ball) to proceed]]
;1) A rolling start: If you begin by running to the right, you will eventually be blocked by a wall with a passage that is too small for Samus to run through.  She will need a way to shrink down in size and squeeze through the passage.  Instead, start by running to the left.  After jumping over the large outcropping, you will find the Maru Mari (Round Ball), a modular expansion to Samus' armor that allows her to safely roll up into a small ball.  As a ball, she can roll right though low passageways with ease.  Now you can progress to the long vertical shaft at the other end of the corridor.
;1) A rolling start: If you begin by running to the right, you will eventually be blocked by a wall with a passage that is too small of Samus to run through.  She will need a way to shrink down in size and squeeze through the passage.  Instead, start by running to the left.  After jumping over the large outcropping, you will find the Maru Mari (Round Ball), a modular expansion to Samus' armor that allows her to safely roll up into a small ball.  As a ball, she can roll right though low passageways with ease.  Now you can progress to the long vertical shaft at the other end of the corridor.
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[[Image:Metroid_NES_Brinstar_2.png|thumb|right|Collect the rockets, but watch out for Zebs]]
[[Image:Metroid_NES_Brinstar_2.png|thumb|right|Collect the rockets, but watch out for Zebs]]
;2) Your first rockets: Before you can collect any key Power-Ups, you are going to need some missiles, and the easiest ones to collect is the pack found in the bottom passage of East Brinstar.  You'll need to climb up the first vertical shaft to reach the bridge that connects East and West Brinstar.  Then drop all the way down to the bottom of the second shaft to reach the door.  As you run to the missiles, watch out for Skree that drop from the ceiling and the Zebs that appear from the pipes.  They will fly right into you without a second thought.  Once you collect the missiles, you will want to double back.  But remember this location well; the elevator to Norfair is a short distace away.
;2) Your first rockets: Before you can collect any key Power-Ups, you are going to need some missiles, and the easiest ones to collect is the pack found in the bottom passage of East Brinstar.  You'll need to climb up the first vertical shaft to reach the bridge that connects East and West Brinstar.  Then drop all the way down to the bottom of the second shaft to reach the door.  As you run to the missiles, watch out for Skree that drop from the ceiling and the Zebs that appear from the pips.  They will fly right into you without a second thought.  Once you collect the missiles, you will want to double back.  But remember this location well; the elevator to Norfair is a short distace away.
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[[Image:Metroid_NES_Brinstar_3.png|thumb|right|Use rockets to blast open the red door]]
[[Image:Metroid_NES_Brinstar_3.png|thumb|right|Use rockets to blast open the red door]]
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[[Image:Metroid_NES_Brinstar_5.png|thumb|right|Bombs can attack enemies too low for your gun]]
[[Image:Metroid_NES_Brinstar_5.png|thumb|right|Bombs can attack enemies too low for your gun]]
;5) Bring on the bombs: You're already headed in the right direction for the next power-up.  As a ball, Samus doesn't have any offensive power.  It would be nice to change that, so keep running to the right.  You will reach another vertical chamber.  Jump from platform to platform until you reach the next door on the left.  Pass through it, and you may be reminded of the Long Beam chamber.  Run to the end and blast the red door open (hopefully you were able to restock your five missiles by now.)  Head inside to get the next Power-Up: The Bombs.  You can set a bomb by rolling up into a ball and pressing {{control|{{nes|B}}|{{gc|B}}|{{gb|B}}|{{wii|1}}|{{wii-cc|b}}|{{3ds|B}}}}.
;5) Bring on the bombs: You're already headed in the right direction for the next power-up.  As a ball, Samus doesn't have any offensive power.  It would be nice to change that, so keep running to the right.  You will reach another vertical chamber.  Jump from platform to platform until you reach the next door on the left.  Pass through it, and you may be reminded of the Long Beam chamber.  Run to the end and blast the red door open (hopefully you were able to restock your five missiles by now.)  Head inside to get the next Power-Up: The Bombs.  You can set a bomb by rolling up into a ball and pressing {{control|{{nes|B}}|{{gb|B}}|{{wii|1}}|{{3ds|B}}}}.
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[[Image:Metroid_NES_Brinstar_6.png|thumb|right|Getting the Ice Beam is easier than getting out]]
[[Image:Metroid_NES_Brinstar_6.png|thumb|right|Getting the Ice Beam is easier than getting out]]
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