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'''''Samus' mission begins in an area of tunnels called Brinstar. Here the tunnels are composed mainly of stone and there are long shafts leading up and down. Prepare to meet many dive-bombing Skrees and Rios as you search for Power-Up options. This is the easiest area of the planet to clear, so use it to learn all of Samus' moves. Remember that blue doors must be fired upon to open them.''''' | '''''Samus' mission begins in an area of tunnels called Brinstar. Here the tunnels are composed mainly of stone and there are long shafts leading up and down. Prepare to meet many dive-bombing Skrees and Rios as you search for Power-Up options. This is the easiest area of the planet to clear, so use it to learn all of Samus' moves. Remember that blue doors must be fired upon to open them.''''' | ||
Brinstar is very wide. As a result, it has been split up into two parts so that it can fit inside most browser displays. There is | Brinstar is very wide. As a result, it has been split up into two parts so that it can fit inside most browser displays. There is a dry yellow portion on the east and a damp blue portion on the west, and they are connected by the bridge that straddles the two long vertical columns found on either side. You begin the game just to the right of label 1 on the map. | ||
[[Image:Metroid_NES_Brinstar_A.png|310px|left]][[Image:Metroid_NES_Brinstar_B.png|540px]] | [[Image:Metroid_NES_Brinstar_A.png|310px|left]][[Image:Metroid_NES_Brinstar_B.png|540px]] | ||
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[[Image:Metroid_NES_Brinstar_2.png|thumb|right|Collect the rockets, but watch out for Zebs]] | [[Image:Metroid_NES_Brinstar_2.png|thumb|right|Collect the rockets, but watch out for Zebs]] | ||
;2) Your first rockets: Before you can collect any key Power-Ups, you are going to need some missiles, and the easiest ones to collect is the pack found in the bottom passage of East Brinstar. You'll need to climb up the first vertical shaft to reach the bridge that connects East and West Brinstar. Then drop all the way down to the bottom of the second shaft to reach the door. As you run to the missiles, watch out for Skree that drop from the ceiling and the Zebs that appear from the pipes. They will fly right into you without a second thought. Once you collect the missiles, you will want to double back. But remember this location well; the elevator to Norfair is a short distace away. | ;2) Your first rockets: Before you can collect any key Power-Ups, you are going to need some missiles, and the easiest ones to collect is the pack found in the bottom passage of East Brinstar (yellow and dry). You'll need to climb up the first vertical shaft to reach the bridge that connects East (yellow) and West (blue) Brinstar. Then drop all the way down to the bottom of the second shaft to reach the door. As you run to the missiles, watch out for Skree that drop from the ceiling and the Zebs that appear from the pipes. They will fly right into you without a second thought. Once you collect the missiles, you will want to double back. But remember this location well; the elevator to Norfair is a short distace away. | ||
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[[Image:Metroid_NES_Brinstar_3.png|thumb|right|Use rockets to blast open the red door]] | [[Image:Metroid_NES_Brinstar_3.png|thumb|right|Use rockets to blast open the red door]] | ||
;3) Fire farther: While not required by any means, the Long Beam is such an essential upgrade that you should seek to collect it as soon as possible. And since you've just collected some missiles, you're ready. Head back across the bridge to West Brinstar, and start climbing again. Take the next door that you find to the left. In addition to the Rios and Zoomers that occupy this room, you may have to watch out for the swarming Mellows that descend on Samus when she enters. At the other end of the room is a red door. Red doors can only be opened by shooting five missiles at them. Once opened, they remain open forever. Blast the door down with your missiles and step inside to collect the first Chozo statue protected Power-Up, the Long Beam. | ;3) Fire farther: While not required by any means, the Long Beam is such an essential upgrade that you should seek to collect it as soon as possible. And since you've just collected some missiles, you're ready. Head back across the bridge to West Brinstar (blue and damp), and start climbing again. Take the next door that you find to the left. In addition to the Rios and Zoomers that occupy this room, you may have to watch out for the swarming Mellows that descend on Samus when she enters. At the other end of the room is a red door. Red doors can only be opened by shooting five missiles at them. Once opened, they remain open forever. Blast the door down with your missiles and step inside to collect the first Chozo statue protected Power-Up, the Long Beam. | ||
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[[Image:Metroid_NES_Brinstar_4.png|thumb|right|More energy means a better chance for survival]] | [[Image:Metroid_NES_Brinstar_4.png|thumb|right|More energy means a better chance for survival]] |