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{{Header Nav|game=Metroid Prime}}
{{Header Nav|game=Metroid Prime}}
In the [[../Locations#Phendrana Drifts|Phendrana Drifts]], there is a room called the Gravity Chamber. Route: You can access the South Quarantine Tunnel in the Quarantine Cave than proceed to Transport to Magmoor Caverns South, Transport Access, Frozen Pike, Frost Cave Access, Frost Cave, Upper Edge Tunnel, Phendrana's Edge, Lower Edge Tunnel, Hunter Cave and Lake Tunnel.  
==Phendrana Drifts==
Go into the chamber and somehow, with the thermal visor, see the gravity suit. You'll need to avoid the aqua reapers, but it's done easily enough. You'll then have the Gravity Suit. Now when you're in water, your motion won't be restricted.
The next upgrade is in a new section of Phendrana Drifts; in fact it covers most of the remaining exploration to be done there.
 
===Transport to Magmoor Caverns South===
Get to Transport to Magmoor Caverns South. This is near the Quarantine Cave, but perhaps the fastest route from the ship is via the Root Cave to Magmoor Caverns, then via Magmoor Workstation to the lift in Transport to Phendrana Drifts South.
 
There is a Spider Ball track here with an white door on top. The last time you were here you couldn't get through but now you can.
 
===Transport Access===
A short passage guarded by a Bombu. There is an Energy Tank visible here but you'll need to come back for it.
 
===Frozen Pike===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Jelzap
}}
This is a large cylinder cut into the ground; you start at the top. There is water at the bottom and there's a good chance you will land in it if you're not careful, but it's not too hard to platform your way back up to the top again.
 
If you land in the water you might as well get a scan of a new creature here called the Jelzap. It's got three large fins and is able to completely separate the two halves of its body. You can't hurt it unless its halves are separated, but then you should be able to take it out with a single Charge  Beam shot (any flavor). You're drawn toward it while its halves are separated and it jams your visor at the same time, so get just close enough for them to split and fire.
 
There are Ice Parasites patrolling some of the ledges, and Flickerbats swarming around as well. Get the Ice Parasite scan now if you missed it earlier.
 
Get to the bridge just below where you came in and go through the door there.
 
===Pike Access===
This is just a short passage serving as a shortcut to Research Core; we're just covering it here to avoid leaving holes in the map. You could, theoretically, get to the Frozen Pike via this route instead of through the Transport, but it would be a longer trip and you'd have to deal with all those Space Pirates again. This isn't the direction you want to go, so turn around and go back.
 
===Frozen Pike (cont.)===
There are two more doors further down, but you can't reach the lower one at the moment so go through the upper one. You will end up making a large loop to come back through the lower door, so don't worry about having to come back.
 
===Frost Cave Access===
You need to use Morph Ball mode to get through most of this passage. There are Ice Beetles and Scarabs near the end.
 
===Frost Cave===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Hunter Metroid
:Creatures: Glider
}}
This is a large cavern with ice covered water at the bottom. A new type of Metroid, called the Hunter Metroid, is lurking near where you come in, so be prepared to get a quick scan and take it out before it does much harm. It's similar to the Metroids you've seen already but it's red and can strike from a distance. Use an Ice Beam and Missile combination which is effective against most Metroids.
 
You'll also see a benign creature called a Glider hovering around. You can use the Grapple Beam to catch a ride on them, when you get the Grapple Beam back that is.
 
There is a Missile Expansion under the ice at the bottom, but it's out of reach at the moment. If you fall and land on the ice then there is a trail of ledges leading back to the start.
 
From the start, look up to the ceiling and locate the two stalactites there. Fire a missile at the one on the right, then follow the ledges down to where it landed. Jump onto the stalactite and then to a ledge with a door.
 
===Save Station C===
You've been to station D already, so now you've finally found station C. This isn't an especially dangerous section so a save isn't really needed here, but it's not going to hurt.
 
===Frost Cave (cont.)===
Now fire a missile at the other stalactite and get to where it lands. Use it the same way to get to the next door.
 
===Upper Edge Tunnel===
Nothing but a Morph Ball tunnel, though the effect of the ice you're travelling through is rather pretty.
 
===Phendrana's Edge===
This is cylinder very similar to the Frozen Pike. Flying Pirates attack when you enter. There is much to explore in the upper half, but there isn't anything you can do about it now. Drop into the water and get to the door there.
 
===Lower Edge Tunnel===
Bombus guard this passage. It starts underwater but you surface about half way through.
 
===Hunter Cave===
This is a cavern very similar to the Frost Cave. Despite the name, there are no Hunter Metroids here, at least for the time being. Also, the water at the bottom isn't covered with ice. There are Jelzaps in the water and Flickerbats circling above it.
 
Locate the three stalactites on the ceiling and fire missiles to knock them down. Two land very neatly on Jelzaps with a satisfying crunch, and the third lands on a ledge near a door. The stalactites in the water act as stepping stones to reach the ledge where the third one landed, but it's a bit difficult to follow them because the Flickerbats can knock you off. (You might try thinning the Flickerbats a bit first, but you'd be firing blind so it may not be worth it.) If you land in the water then get back to the near ledge so you start jumping the stepping stones again. Once you reach the far ledge, use the stalactite there to get to the door.
 
===Lake Tunnel===
This is a short passage guarded by a Bombu. It ends under water.
 
===Gravity Chamber===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Aqua Reaper
}}
 
This room in almost all under water which makes getting around and seeing where you're going difficult, all the better to appreciate the upgrade you're looking for.
 
You start in a passage which leads to a hole with Aqua Reapers at the bottom. These are similar to the Reapers you've already met but look more like squid tentacles. There is the occasional Jelzap here as well.
 
Once you drop into the hole you'll find it impossible to go back, so cross to some ledges on the far side to another passage. There are some prehistoric looking frozen fish on the left side, so if you see them on your right then you're going the wrong way.
 
Drop down into a second hole with Aqua Reapers. Again, once you do you won't be able to get back, so scale the ledges on the far side. By now you should be able to spot what you're looking for, but if you have trouble then try switching to infrared since it glows bright yellow. Either way, you'll find the Gravity Suit in a little nook at the top of the ledges.
 
The Gravity Suit allows you to move and see as easily underwater as in the air.
 
{{Footer Nav|game=Metroid Prime|prevpage=Ice Beam|nextpage=Power Bomb}}
{{Footer Nav|game=Metroid Prime|prevpage=Ice Beam|nextpage=Power Bomb}}

Revision as of 08:28, 8 December 2016

Phendrana Drifts

The next upgrade is in a new section of Phendrana Drifts; in fact it covers most of the remaining exploration to be done there.

Transport to Magmoor Caverns South

Get to Transport to Magmoor Caverns South. This is near the Quarantine Cave, but perhaps the fastest route from the ship is via the Root Cave to Magmoor Caverns, then via Magmoor Workstation to the lift in Transport to Phendrana Drifts South.

There is a Spider Ball track here with an white door on top. The last time you were here you couldn't get through but now you can.

Transport Access

A short passage guarded by a Bombu. There is an Energy Tank visible here but you'll need to come back for it.

Frozen Pike

Log Book
Creatures: Jelzap

This is a large cylinder cut into the ground; you start at the top. There is water at the bottom and there's a good chance you will land in it if you're not careful, but it's not too hard to platform your way back up to the top again.

If you land in the water you might as well get a scan of a new creature here called the Jelzap. It's got three large fins and is able to completely separate the two halves of its body. You can't hurt it unless its halves are separated, but then you should be able to take it out with a single Charge Beam shot (any flavor). You're drawn toward it while its halves are separated and it jams your visor at the same time, so get just close enough for them to split and fire.

There are Ice Parasites patrolling some of the ledges, and Flickerbats swarming around as well. Get the Ice Parasite scan now if you missed it earlier.

Get to the bridge just below where you came in and go through the door there.

Pike Access

This is just a short passage serving as a shortcut to Research Core; we're just covering it here to avoid leaving holes in the map. You could, theoretically, get to the Frozen Pike via this route instead of through the Transport, but it would be a longer trip and you'd have to deal with all those Space Pirates again. This isn't the direction you want to go, so turn around and go back.

Frozen Pike (cont.)

There are two more doors further down, but you can't reach the lower one at the moment so go through the upper one. You will end up making a large loop to come back through the lower door, so don't worry about having to come back.

Frost Cave Access

You need to use Morph Ball mode to get through most of this passage. There are Ice Beetles and Scarabs near the end.

Frost Cave

Log Book
Creatures: Hunter Metroid
Creatures: Glider

This is a large cavern with ice covered water at the bottom. A new type of Metroid, called the Hunter Metroid, is lurking near where you come in, so be prepared to get a quick scan and take it out before it does much harm. It's similar to the Metroids you've seen already but it's red and can strike from a distance. Use an Ice Beam and Missile combination which is effective against most Metroids.

You'll also see a benign creature called a Glider hovering around. You can use the Grapple Beam to catch a ride on them, when you get the Grapple Beam back that is.

There is a Missile Expansion under the ice at the bottom, but it's out of reach at the moment. If you fall and land on the ice then there is a trail of ledges leading back to the start.

From the start, look up to the ceiling and locate the two stalactites there. Fire a missile at the one on the right, then follow the ledges down to where it landed. Jump onto the stalactite and then to a ledge with a door.

Save Station C

You've been to station D already, so now you've finally found station C. This isn't an especially dangerous section so a save isn't really needed here, but it's not going to hurt.

Frost Cave (cont.)

Now fire a missile at the other stalactite and get to where it lands. Use it the same way to get to the next door.

Upper Edge Tunnel

Nothing but a Morph Ball tunnel, though the effect of the ice you're travelling through is rather pretty.

Phendrana's Edge

This is cylinder very similar to the Frozen Pike. Flying Pirates attack when you enter. There is much to explore in the upper half, but there isn't anything you can do about it now. Drop into the water and get to the door there.

Lower Edge Tunnel

Bombus guard this passage. It starts underwater but you surface about half way through.

Hunter Cave

This is a cavern very similar to the Frost Cave. Despite the name, there are no Hunter Metroids here, at least for the time being. Also, the water at the bottom isn't covered with ice. There are Jelzaps in the water and Flickerbats circling above it.

Locate the three stalactites on the ceiling and fire missiles to knock them down. Two land very neatly on Jelzaps with a satisfying crunch, and the third lands on a ledge near a door. The stalactites in the water act as stepping stones to reach the ledge where the third one landed, but it's a bit difficult to follow them because the Flickerbats can knock you off. (You might try thinning the Flickerbats a bit first, but you'd be firing blind so it may not be worth it.) If you land in the water then get back to the near ledge so you start jumping the stepping stones again. Once you reach the far ledge, use the stalactite there to get to the door.

Lake Tunnel

This is a short passage guarded by a Bombu. It ends under water.

Gravity Chamber

Log Book
Creatures: Aqua Reaper

This room in almost all under water which makes getting around and seeing where you're going difficult, all the better to appreciate the upgrade you're looking for.

You start in a passage which leads to a hole with Aqua Reapers at the bottom. These are similar to the Reapers you've already met but look more like squid tentacles. There is the occasional Jelzap here as well.

Once you drop into the hole you'll find it impossible to go back, so cross to some ledges on the far side to another passage. There are some prehistoric looking frozen fish on the left side, so if you see them on your right then you're going the wrong way.

Drop down into a second hole with Aqua Reapers. Again, once you do you won't be able to get back, so scale the ledges on the far side. By now you should be able to spot what you're looking for, but if you have trouble then try switching to infrared since it glows bright yellow. Either way, you'll find the Gravity Suit in a little nook at the top of the ledges.

The Gravity Suit allows you to move and see as easily underwater as in the air.