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spoilers
spoilers

Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.

Impact crater: The Phazon Core

OK! When you arrive, there is a save station next to you so save. It will be your last save. Unless you come back, coward. Now go though the door. As you go though, you discover a brand new type of Phazon! Can't scan it though and it WILL hurt you. A lot of (I forgot it name) lizard type things will swam toward you. Use same tactics as with the scrabs. Jump across the Phazon (don't land in Phazon). Go though the door. In this room there a large tower and a lot of Phazon (the one that can hurt you). The Phazon also endlessly produce a NEW type Metroid. The Fission Metroid. It splits in half when shot at. The color of the "half metroids" have tells its weakness. Yellow=Power/Purple=Wave/White=Ice/Red=Plasma. You must use your expert platforming skills to navigate from floating platforms. One wrong move leads you to plumit into a large pit of Phazon. Half-way up you will find a door the leads to a missile station. Use to get a break from the extremely persistent Metroids. Continue on and you will reach a final door that leads to the final boss, METROID PRIME!!! It will see you and break though the floor. Your only way to move on is to follow it and destroy it.

Boss battle: Metroid Prime

Metroid Prime(I will refer as Prime from here on out) look like a spider/crab hybrid. Its weakness varies depending on color, just like the fission Metroids. Prime's attacks and the effects are varied on its color but its basic moves are simple but powerful. Note: the names I use aren't the real names. Move one: Mortar Missile. Slowly flies in air and homes in on you. Destroy for energy and missiles. Move two: Charge Ram. It dashes across the arena. Use morph ball and sit in a scraped dent. Move three: Slash. Self explanatory. Back off. Move Four: Energy Beam. Varies on weakness. It either hurts you/freezes/catches you on fire/pulls you in to it, then slash. Hard to dodge. Pilers are provide early in match but later destroyed. After some damage, Prime bashes though the floor. Repeating the whole process. When its heath runs out, you think you won. Well think again...

Final boss: True Metroid Prime

The TRUE Prime busts out from its old shell to its new form! Prime now looks like a floating squid, with a head as a body, but is now Phazon induced! The Phazon induced version packs a punch and no saving either! All weapons are now deemed useless but one. That weapon is the previously unusable Phazon Beam! But you can't use it wily-do! To use it you must wait for True Prime to produce a ultra Phazon pool, but producing Metroids as well. Upon stepping in the pool, your visor blurs a bit and it says "HYPER MODE". Unleash all out doom to True Prime. Do this quickly! The pool doesn't last forever! Now, this doesn't mean True Prime is defenceless! It has many powerful moves. Move One: Whip. Hit you with tentacles. Back off. Move Two: Camo. Disappears. Use Thermal/X-Ray(one works one time, maybe again) to see it! Move Three: Summon Metroids and a Phazon Pool. Depends on heath. Summons regular, Humter, or Fission. Move Four: Spin Whip. "Back Off!" move. You SHOULD back off. Move Five: Ram. Self Explanatory. Side Strafe to dodge. Rarely used. Keep fighting hard and you should win. If you lose, too bad! The end movie depends on items collected. I'll leave you to find all three out.

Note
Head back to collect energy tanks, etc. if you need them. They're REALLY helpful if you aren't a pro yet (You should a be veteran by now. A decent beginner at least!) or if you want a good ending.