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{{Header Nav|game=Pac-Man 2: The New Adventures}} | {{Header Nav|game=Pac-Man 2: The New Adventures}} | ||
<center>'''[[Pac-Man 2: The New Adventures/Gameplay#Ms. Pac-Man|Ms. Pac-Man]]''':< | <center>'''[[Pac-Man 2: The New Adventures/Gameplay#Ms. Pac-Man|Ms. Pac-Man]]''':</center> | ||
''TODAY IS LUCY'S''< | <center>''TODAY IS LUCY'S''</center> | ||
''BIRTHDAY,''< | <center>''BIRTHDAY,''</center> | ||
''SHE LOVES FRESH''< | <center>''SHE LOVES FRESH''</center> | ||
''MOUNTAIN FLOWERS.''< | <center>''MOUNTAIN FLOWERS.''</center> | ||
''PLEASE TAKE''< | <center>''PLEASE TAKE''</center> | ||
''THE ROPE-WAY,''< | <center>''THE ROPE-WAY,''</center> | ||
''AND PICK SOME''< | <center>''AND PICK SOME''</center> | ||
''FLOWERS FOR HER.''< | <center>''FLOWERS FOR HER.''</center> | ||
'''[[Pac-Man 2: The New Adventures/Gameplay#Pac-Man|Pac-Man]]''':< | |||
''ALL RIGHT.''</center> | <center>'''[[Pac-Man 2: The New Adventures/Gameplay#Pac-Man|Pac-Man]]''':</center> | ||
<center>''ALL RIGHT.''</center> | |||
Once Pac-Man has left [[Pac-Man 2: The New Adventures/Areas#Pac-Man's House|his house]], use the Y (or C) Button in conjunction with the D-Pad to try and make him look to the right; as he starts walking in that direction, you should ''not'' shoot the windmill three times in succession, as it will come off its stand and fly around the garden like a shuriken, scaring Pac-Man away. Once he has walked through the gate on the right side of the screen, it will fade out, as he proceeds to [[Pac-Man 2: The New Adventures/Areas#Stock Farm|Stock Farm]] for what is a second time. | Once Pac-Man has left [[Pac-Man 2: The New Adventures/Areas#Pac-Man's House|his house]], use the Y (or C) Button in conjunction with the D-Pad to try and make him look to the right; as he starts walking in that direction, you should ''not'' shoot the windmill three times in succession, as it will come off its stand and fly around the garden like a shuriken, scaring Pac-Man away. Once he has walked through the gate on the right side of the screen, it will fade out, as he proceeds to [[Pac-Man 2: The New Adventures/Areas#Stock Farm|Stock Farm]] for what is a second time. | ||
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Once the screen has faded back in for a 15th time shoot the door of Pac-Man's house to make him go into it and clear the second mission of the game. | Once the screen has faded back in for a 15th time shoot the door of Pac-Man's house to make him go into it and clear the second mission of the game. | ||
<center>'''Ms. Pac-Man''':< | <center>'''Ms. Pac-Man''':</center> | ||
''HAPPY BIRTHDAY''< | <center>''HAPPY BIRTHDAY''</center> | ||
''LUCY.''< | <center>''LUCY.''</center> | ||
<center>'''[[Pac-Man 2: The New Adventures/Gameplay#Ghost Witch of Netor (????)|Ghost Witch of Netor]]''':</center> | |||
<center>''YOU FAILED AGAIN!''</center> | |||
<center>''NOW FACE MY''</center> | |||
<center>''WRATH!''</center> | |||
'''PASSWORD''': BWHY37Y (SNES)/4M5CFDM (Sega Genesis)</center> | <center>'''PASSWORD''': BWHY37Y (SNES)/4M5CFDM (Sega Genesis)</center> | ||
It is also worth noting that if you have to reset the game as a result of being in a hopeless situation (such as Pac-Man getting stuck in "scared" mode on top of the building which has three dustbins on it in [[Pac-Man 2: The New Adventures/Areas#Pulley Area|Pulley Area]] without any power pellets to hand) and use this password, it will erase your percentage. | It is also worth noting that if you have to reset the game as a result of being in a hopeless situation (such as Pac-Man getting stuck in "scared" mode on top of the building which has three dustbins on it in [[Pac-Man 2: The New Adventures/Areas#Pulley Area|Pulley Area]] without any power pellets to hand) and use this password, it will erase your percentage. | ||
{{Footer Nav|game=Pac-Man 2: The New Adventures|prevpage=Mission 1|nextpage=Mission 3}} | {{Footer Nav|game=Pac-Man 2: The New Adventures|prevpage=Mission 1|nextpage=Mission 3}} |