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< Pikmin
Revision as of 14:06, 22 August 2016 by Zuke (talk | contribs) (Dwarf Bulborb: Rearrange, reword. The bit about bomb-rock applies to several enemies so better to have it elsewhere)
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Dwarf Bulborb

Habitat: The Forest of Hope
Carry Weight: 3 to 6
Seeds Produced: 4
The first enemy encountered in the game. These can be killed in one hit by throwing a Pikmin directly on top; this is much easier to do if you catch them unaware. Otherwise simply swarm them if you have a reasonable amount of Pikmin.

Spotty Bulborb

  • Habitat: The Forest of Hope
  • Carry Weight: 10 to 20
  • Seeds Produced: 12

These enemies are found sleeping, unlike the active dwarf bulborbs. They can eat around 5 Pikmin with a single attack, and follow you for longer than dwarf bulborbs. Also, if you don't kill a dwarf bulborb fast enough, it will shriek and wake up a full-sized one if it's nearby. (The dying shriek does not have this effect). One way to defeat one is to approach from behind while it's sleeping then quickly throw a barrage of Pikmin on top of it. Alternatively, if you have at least 40 Reds or 55 total if there are others in the mix, just swarm them from behind. Avoid having Pikmin in front of it so they don't get eaten.

Male Sheargrub

These small, purple insects come in swarms with Female sheargrubs. The can only eat one pikmin at a time, but once they have one in their jaws, they become immune to damage. Because of that, swarming is a very bad idea. Throwing a pikmin on its back will OHKO is, but they have a small frame and move around a lot, making it difficult to aim. They, along with female sheargrubs, can chew apart bridges, which can be detrimental to a day of work. Carry Weight 1, max carriers 2, seed worth 3.

Female Sheargrub

They appear in swarms along with male sheargrubs, and cannot harm pikmin. Kill by swarming or throwing pikmin on top of them. Carry weight 1, max carriers 2, seed worth 2.

Shearwigs

Green, flying male sheargrubs. Use the same strategy as male sheargrubs, except when they reach ahlf health, they begin flying. While flying they can be taken out with one pikmin knocking them down. While flying above water, they cannot land, so they begin losing HP. while flying above land, they regain HP. Like all sheargrubs, they enjoy tearing apart bridges. Carry wieght 1, max carriers 2, seed worth 4.

Breadbug

A rare enemy that resembles a bread roll. They do not damage pikmin directly, but attempt to steal pellets instead. To kill them, enough pikmin must be swarmed onto the pellet to conter the breadbug. The pikmin will pull the breadbug into the onion, Taking away most of its health. Either repeat this process, or throw pikmin on top of it (A very difficult task) to kill it. If there are not enough pikmin pulling against the breadbug, It will drag the pikmin back to its hole, killing it. There is only one breadbug in the game, and it holds the Space Float, an optional ship part. Carry weight 3, max carriers 6, seed worth 3.

Fiery Blowhog

These enemies resemble bottles, and many are found in the forest navel. They shoot fire, which can kill pikmin in about a second. The pikmin can be extinguished with the whistle, but they will pikely die before that. Therefore, reds are perfect for killing these. Swarm the blowhog while it is inhaling to shoot fire, then whistle the pikmin back before it bucks them off. or you can just leave them there to take care of the blowhog, but make sure they don't get bucked into the water nearby. Carry weight 7, max carriers 15, seed worth 8.