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< Pikmin
Revision as of 16:15, 22 August 2016 by Zuke (talk | contribs) (→‎Bosses: BLL)
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Plants and harmless creatures

Pellet Posy

  • Habitat: Various
  • Carry Weight: (N/A)
  • Seeds Produced: (N/A, drops a small food pellet)

These resemble daisies except they have a small small food pellet at the center of the flower. In most cases the color of the pellet cycles through the three Pikmin colors, but single color specimens appear, most often near the beginning of the game. Pikmin will attack them on sight, even when it's just a flowerless stalk. It can take a Pikmin several seconds to chop down the flower, but if you throw a Pikmin so it lands on the flower itself the plant will be killed instantly. When removed from the plant, the pellet stops changing color, so timing is important if you're trying to grow Pikmin of a particular color.

Honeywisp

  • Habitat: Various
  • Carry Weight: (N/A)
  • Seeds Produced: (N/A, drops a pool of honey)

A small floating insect that may appear when plants are disturbed. Pikmin can't reach them on their own but with some skill and luck you may be able to knock one down by throwing Pikmin at them. Instead of a corpse, a pool of golden honey is left behind; leaf and bud Pikmin which drink this will instantly mature to flower stage.

Enemies

Dwarf Bulborb

  • Habitat: The Forest of Hope
  • Carry Weight: 3 to 6
  • Seeds Produced: 4

These are small, bright red predators with a bulbous body and eyes on stalks. They can be killed in one hit by throwing a Pikmin directly on top; this is much easier to do if you catch them unaware. Otherwise simply swarm them if you have a reasonable amount of Pikmin.

Dwarf Bulbear

  • Habitat: The Distant Spring
  • Carry Weight: 3 to 6
  • Seeds Produced: 5

Similar to the Dwarf Bulborb but tougher and dark brown instead of red. Fighting tactics are the same.

Spotty Bulborb

  • Habitat: The Forest of Hope
  • Carry Weight: 10 to 20
  • Seeds Produced: 12

These enemies are found sleeping, unlike the active dwarf bulborbs. They can eat around 5 Pikmin with a single attack, and follow you for longer than dwarf bulborbs. Also, if you don't kill a dwarf bulborb fast enough, it will shriek and wake up a full-sized one if it's nearby. (The dying shriek does not have this effect). One way to defeat one is to approach from behind while it's sleeping then quickly throw a barrage of Pikmin on top of it. Alternatively, if you have at least 40 Reds or 55 total if there are others in the mix, just swarm them from behind. Avoid having Pikmin in front of it so they don't get eaten.

Sheargrub

  • Habitat: Various
  • Carry Weight: 1 to 2
  • Seeds Produced: 3 (male), 2 (female)

These small, pill-like insects come in swarms, usually near bridges which they chew apart if left alone. The males are purple and the females are white. They can only eat one Pikmin at a time, but once they have one in their jaws, they become immune to damage. As with the dwarf bulborbs, they can be killed in one hit by throwing a Pikmin directly on top, but these are constantly moving so this can be difficult to do. To fight a swarm, repeatedly try to throw Pikmin on top of them, since even if you miss them the Pikmin will chase them and attack.


Shearwigs

Green, flying male sheargrubs. Use the same strategy as male sheargrubs, except when they reach ahlf health, they begin flying. While flying they can be taken out with one pikmin knocking them down. While flying above water, they cannot land, so they begin losing HP. while flying above land, they regain HP. Like all sheargrubs, they enjoy tearing apart bridges. Carry wieght 1, max carriers 2, seed worth 4.

Breadbug

A rare enemy that resembles a bread roll. They do not damage pikmin directly, but attempt to steal pellets instead. To kill them, enough pikmin must be swarmed onto the pellet to conter the breadbug. The pikmin will pull the breadbug into the onion, Taking away most of its health. Either repeat this process, or throw pikmin on top of it (A very difficult task) to kill it. If there are not enough pikmin pulling against the breadbug, It will drag the pikmin back to its hole, killing it. There is only one breadbug in the game, and it holds the Space Float, an optional ship part. Carry weight 3, max carriers 6, seed worth 3.

Fiery Blowhog

These enemies resemble bottles, and many are found in the forest navel. They shoot fire, which can kill pikmin in about a second. The pikmin can be extinguished with the whistle, but they will pikely die before that. Therefore, reds are perfect for killing these. Swarm the blowhog while it is inhaling to shoot fire, then whistle the pikmin back before it bucks them off. or you can just leave them there to take care of the blowhog, but make sure they don't get bucked into the water nearby. Carry weight 7, max carriers 15, seed worth 8.

Bosses

Armoured Cannon Beetle

  • Habitat: The Forest of Hope, The Distant Spring
  • Carry Weight: 30 to 50
  • Seeds Produced: 50

This resembles a giant black tarantula only with four legs. It attacks by sucking in a vast amount of air, then using the pressure to expel a boulder which mows down anything in its path. Its iron hard shell makes it invulnerable to attack most of the time. To fight it, throw Pikmin at its face while it's inhaling; if your aim is good one of them will get stuck in its mouth and the creature, with no other way to cool itself, is forced to open its wings until it's no longer overheated. Take the opportunity to come around behind it and throw Pikmin at its soft, glowing body. When the monster cools down it will shake off the Pikmin, so collect them and start the process over again. Repeat until the monster is defeated.

Beady Long Legs

  • Habitat: The Forest Navel
  • Carry Weight: (N/A)
  • Seeds Produced: (N/A, drops pellets)

This resembles a giant gold daddy longlegs with four legs and plate-like feet. It attacks by stomping with its big flat feet. Pikmin will try to attack its feet, but not only is this harmless for the monster, but it makes it easier for it to crush the Pikmin. Its only vulnerable part is its spherical head, which it will sometime lower far enough so you can throw Pikmin on it. This is one of the few times when the Yellow Pikmin shine in battle since they can be thrown high enough to reach the head most of the time.